Peasant Faction

Suggest new roles or changes to current roles for the game here.

Peasant Faction

Postby alex1234321 » Sun Aug 21, 2022 7:14 am

Summary: You are a group of regular citizens of Salem who hope to rid the town of crime while also toppling the aristocracy.

Purpose: I've always liked the idea of having a second good faction. The Florae are a cool faction and have performed well in testing, but the implementation could have been improved. In particular, Florae roles are quite similar to Town roles. Both factions have a wide range of abilities and a relatively similar level of power. Many roles in one faction have slightly different versions in the other faction, and there are no real differences that would make a certain role appropriate for one faction but not the other. The Peasant faction will change this. It is designed as a second good faction, but with the key difference that Peasant roles are designed to be objectively weaker than Town, creating asymmetry that doesn't exist with Florae. Many concepts that are too weak for Town can work well as Peasant roles, and I will try to design Peasant roles that have distinct abilities from Town roles. Due to the difference in power, Peasant games will have a larger majority at the beginning, allowing the games to last longer. Games with both good factions will have a majority of Peasants with a smaller number of Town roles. In return, Town will win any situation where the only players left are Town and Peasants, which will also eliminate the slightly annoying tiebreaker situations that Florae experiences due to its symmetry with Town.

Alignments:
Peasant Investigative - Roles that can investigate players to gain information about their roles.
Peasant Protective - Roles that are capable of protecting other players.
Peasant Killing - Roles with the limited ability to kill other players.
Peasant Support - Roles that can support the faction in miscellaneous ways.

Mechanics:
- Peasants do not know each other's identities at the beginning of the game, and they do not share a night chat.
- All Peasants are informed of the number of Town members at the beginning of the game. They do not receive updates of this information as the game progresses.
- All Peasants can be bitten by Vampires and lack natural defense.
- Peasant roles appear innocent to the Sheriff and good to the Psychic.
- Vigilante will not experience guilt after killing a Peasant.
- All Peasant roles can be targets of the Executioner. In games where both good factions appear at the beginning, Town members cannot be the Executioner's target.
- Peasant roles can be used by the Retributionist as if they were Town members.
- If both Town and Peasants remain with no opposing factions, the Town will automatically win regardless of the number of each faction that remain.
- If there is only one Peasant remaining at the beginning of the day with multiple opposing factions still alive, the Peasant will immediately commit suicide out of despair. This is to prevent kingmaker situations.

Roles:

Peasant Investigative

Detective
Spoiler: Role Name:
Detective

Summary:
You are an untrained investigator who hopes to use any information he could find.

Role Alignment:
Peasant Investigative

Abilities:
Sample one player each night.

Attributes:
- You will learn whether your target can win with our previous target.

Goal:
Eliminate all criminals and aristocrats.

Win Conditions:
Wins with Peasants and Survivors.

Additional Information:
The similarity condition can be interpreted as whether your current target can ever win with your previous target's still alive. If your current target is Town but your previous target is a Peasant, you will learn that your current target can win with your previous target. In the reverse situation you will receive the opposite result.


Historian
Spoiler: Role Name:
Historian

Summary:
You are an elderly citizen interested in learning about the town's past.

Role Alignment:
Peasant Investigative

Abilities:
Study one player each night, learning how many times they have visited someone outside the Peasants.

Attributes:
- You may not target the same player twice in one game.
- The number you receive will reflect the current night.

Goal:
Eliminate all criminals and aristocrats.

Win Conditions:
Wins with Peasants and Survivors.

Additional Information:
None


Sentry
Spoiler: Role Name:
Sentry

Summary:
You are a stealthy observer who looks for signs of danger.

Role Alignment:
Peasant Investigative

Abilities:
Watch over one player each night.

Attributes:
- You will learn all non-Peasant roles that visit your target.
- You will not learn the identity of any visitors.

Goal:
Eliminate all criminals and aristocrats.

Win Conditions:
Wins with Peasants and Survivors.

Additional Information:
None


Peasant Protective

Herbalist
Spoiler: Role Name:
Herbalist

Summary:
You are a healer who prefers to use natural remedies.

Role Alignment:
Peasant Protective

Abilities:
Protect one player each night, postponing their death by a night if they are attacked.

Attributes:
- You may not target the same person more than twice in a row.

Goal:
Eliminate all criminals and aristocrats.

Win Conditions:
Wins with Peasants and Survivors.

Additional Information:
Grants Powerful defense
If your target is attacked but would not otherwise die, nothing will happen.
You may repeatedly postpone a player's death by healing them in consecutive nights (but not more than two nights in a row).


Blacksmith
Spoiler: Role Name:
Blacksmith

Summary:
You are a craftsman who distributes armor to the people.

Role Alignment:
Peasant Protective

Abilities:
Choose one player to watch over and a different player to protect each night.

Attributes:
- If your first target dies, you will grant an autovest to your second target.

Goal:
Eliminate all criminals and aristocrats.

Win Conditions:
Wins with Peasants and Survivors.

Additional Information:
Grants Powerful defense


Bruiser
Spoiler: Role Name:
Brusier

Summary:
You are a seasoned fighter who hopes to take down all criminals.

Role Alignment:
Peasant Protective

Abilities:
You may protect two players each night, granting them Powerful Defense against all direct attacks.

Attributes:
- You will Duel any players that you protect.
- If someone that isn't Dueled attacks one of your targets, you will die instead.
- If a previously Dueled player attacks one of your targets, you will deal a Powerful attack to the attacker.
- Players remain Dueled the night you target them and the night after.

Goal:
Eliminate all criminals and aristocrats.

Win Conditions:
Wins with Peasants and Survivors.

Additional Information:
Inspired by this role. The only difference is that duels disappear after two nights.



Peasant Killing

Farmer
Spoiler: Role Name:
Farmer

Summary:
You are a regular citizen leading the fight against the aristocracy.

Role Alignment:
Peasant Killing

Abilities:
Run one player over with your tractor, dealing them a Powerful attack. (1 use)

Attributes:
- You will not commit suicide if you run over a fellow Peasant.

Goal:
Eliminate all criminals and aristocrats.

Win Conditions:
Wins with Peasants and Survivors.

Additional Information:
Powerful attack


Fisherman
Spoiler: Role Name:
Fisherman

Summary:
You are an expert angler who has switched from fish to humans.

Role Alignment:
Peasant Killing

Abilities:
Cast your line toward one player. (1 use, not consumed if your target dies that night)
The following night, you may choose to kill your hooked target.

Attributes:
- Your target is informed that you hooked them.

Goal:
Eliminate all criminals and aristocrats.

Win Conditions:
Wins with Peasants and Survivors.

Additional Information:
Powerful attack
The message "You were hooked by a Fisherman!" will become an option for the Hypnotist.
A roleblock or control can stop you from killing your hooked target.


Peasant Support

Medium
Spoiler: Role downgraded from Town to Peasants.
Hypnotist can now read and speak in dead chat by activating a day ability, which will prevent them from hypnotizing anyone the following night.


Carpenter
Spoiler: Role Name:
Carpenter

Summary:
You are a skilled woodworker who barricades houses.

Role Alignment:
Peasant Support

Abilities:
Place a barricade in front of someone's house, preventing them from leaving.

Attributes:
- Your target's action is postponed to the following night.
- Your target may still perform their action the following night.
- Your target will think that they were roleblocked.
- You may not target the same player consecutively.

Goal:
Eliminate all criminals and aristocrats.

Win Conditions:
Wins with Peasants and Survivors.

Additional Information:
Roleblock Immune
Lookout and Tracker will not see your target visit the night you target them, and the following night they will only see your target visit their intended target.


Berserker
Spoiler: Role Name:
Berserker

Summary:
You are a strong warrior who protects the weak.

Role Alignment:
Peasant Support

Abilities:
Block one player each night, redirecting anyone who visits them onto yourself.

Attributes:
None

Goal:
Eliminate all criminals and aristocrats.

Win Conditions:
Wins with Peasants and Survivors.

Additional Information:
Roleblock Immune
Control Immune


Role Lists:

Ranked will now have three rotating rolelists. One will be the current Ranked rolelist, one will contain a mixture of Peasants and Town members, and the third will contain Peasants as the only good faction. A random rolelist will be used, but players will know which one is chosen.

Pure Peasant Ranked
Spoiler: Peasant Investigative
Peasant Investigative
Peasant Protective
Peasant Protective
Peasant Killing
Peasant Support
Random Peasant
Random Peasant
Random Peasant
Random Peasant
Godfather
Mafioso
Random Mafia
Random Mafia
Neutral Evil


Mixed Peasant Ranked
Spoiler: Vigilante
Town Investigative
Random Town
Peasant Investigative
Peasant Protective
Peasant Killing
Peasant Support
Random Peasant
Random Peasant
Random Peasant
Godfather
Mafioso
Random Mafia
Neutral Killing
Neutral Evil

Banned: Jailor, Mayor, Bodyguard


Peasants Revolt
Spoiler: Peasant Killing
Random Peasant
Random Peasant
Town Investigative
Town Protective
Town Killing
Town Support
Random Town
Random Town
Random Town
Godfather
Mafioso
Random Mafia
Random Mafia
Neutral Evil

Special Rule: Peasants win in a Peasant vs Town situation.


Town of Division (Florae Crossover)
Spoiler: Peasant Investigative
Peasant Protective
Peasant Killing
Peasant Killing
Peasant Support
Random Peasant
Random Peasant
Florae Killing
Random Florae
Town Killing
Random Town
Coven Leader
Random Coven
Random Coven
Neutral Evil

Florae also wins against Peasants if they are the only factions remaining.


Investigative Results:
Spoiler: Vigilante, Veteran, Mafioso, Pirate, Ambusher, Farmer, or Fisherman.
Medium, Janitor, Retributionist, Necromancer, or Trapper.
Survivor, Vampire Hunter, Amnesiac, or Medusa, or Psychic.
Spy, Blackmailer, Jailor, Guardian Angel, or Sentry.
Sheriff, Executioner, Werewolf, Poisoner, Detective, or Bruiser.
Framer, Vampire, Jester, or Hex Master.
Lookout, Forger, Juggernaut, Coven Leader, or Berserker.
Escort, Transporter, Consort, Hypnotist, or Carpenter.
Doctor, Disguiser, Serial Killer, Potion Master, or Herbalist.
Investigator, Consigliere, Mayor, Tracker Plaguebearer, or Historian.
Bodyguard, Godfather, Arsonist, Crusader, or Blacksmith.
#SaveTheTG

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Credit to PurpleSidewalk1
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alex1234321
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