The Army is a new evil faction, this faction is aviable in coven gamemodes
This is a faction whose gimmick is to be upgraded over time, but upgrades are independant from each other, unlike the coven
Faction Basics
Spoiler:
The faction has acces to a Training Camp, during the day a member of the army can choose to target themselves to train in the camp, this will upgrade their abilities by 1 level, they will be unable to perform their ability that night
Up to 4 members can spawn in this faction
1 member can train at the camp each night, if multiple people try to train, prioritiy will be the same as promotion order
Upgrades are permanent
Only one Army (Killing) role may spawn per game
If a member of the army upgrades while performig their ability, the ability will NOT consider that upgrade until the next night
Each member of the army can be upgraded once, with the exception of general
If a member of the army is roleblocked, they will NOT train at the camp
When the general dies, support roles will promote first.
When a member is promoted to general, the upgrades are NOT lost
A spy will see the visits of the army members
If a member or the army targets themselves due to transporter or witch, they will NOT train but will perform their ability on themselves
Hypnotist can give Captain's and Engineer notifications
Roles
Army (Head)
General
Spoiler:
Summary: You are the supreme leader of the army, keeping control of your soldiers
Attack: Basic
Defense: None-Basic
Unique: Yes
Priority: 5
Abilities: Kill a player each night, or train a member of the Army
Attributes: You may not train at the camp or pick up packages, instead you upgrade when a member of the army dies
After 1 upgrade: If someone trains in the camp they will be granted them basic defense and detection immunity for the night.
After 2 upgrades: Your gain roleblock and control immunity
After 3 upgrades: Your attack becomes powerful
Investigative Results:
Sheriff: You cannot find evidence of wrongdoing. Your target seems innocent.
Investigator: Your target could be a Doctor, Disguiser, Serial Killer, Potion Master or General
Consigliere: Your target is the leader of the army. They must be a General!
Goal: Kill anyone who would try to stop the army
Victory Conditions:
Wins with Witches
Wins with Survivors
Must kill Town
Must kill Mafia
Must kill Coven
Must kill Serial Killers
Must kill Werewolf
Must Kill Juggernaut
Must kill the Plaguebearer
May spare anyone else
Notifications:
You were killed by the general!
Mechanics:
None
Achievements:
TBD
Additional Information:
Training is an indirect visit and thus spy will not see AV on the army, this also means unwillingly targeting an army member will attack them
If less than 4 members spawn, they will be counted as dead members for upgrading purposes
If 2 or more army members die in the same night, general will upgrade once per night till they reach appropiate level
Army (Tactical)
Sniper
Spoiler:
Summary: An experienced marskman, who watches others to kill them later
Attack: Basic
Defense: None
Unique: Yes
Priority: 4-5
Abilities: Scout a player's house
Attributes: Whenever you visit someone, they will be marked
You will know who visited your target
After upgrade: you may now attack marked players
Investigative Results:
Sheriff: Your target is suspicious
Investigator: Your target could be a Lookout, Forger, Juggernaut, Witch/CL, or Sniper
Consigliere: Your target is a marksman working for the army, they must be a Sniper!
Goal: Kill anyone who would try to stop the army
Victory Conditions: same as the army
Notifications:
You were attacked by the Sniper!
Mechanics:
No immunities
Achievements:
TBD
Additional Information:
None
Stalker
Spoiler:
Summary: A trained soldier who is skilled hunting down the enemy
Attack: Basic
Defense: None
Unique: Yes
Priority: 5
Abilities: Stalk a player at night
Attributes: Whenever you visit someone, they will be marked
You will learn your target's role
After upgrade: You can attack a previously marked player
Investigative Results:
Sheriff: Your target is suspicious
Investigator: Your target could be an Investigator, Consigliere, Mayor, Tracker, Plaguebearer or Stalker
Consigliere: Your target is an experienced hunter in the army. They must be a Stalker!
Goal: Kill anyone who would try to stop the army
Victory Conditions: Same as the other army
Notifications:
You were attacked by the stalker!
Mechanics:
No immunities
Achievements:
TBD
Additional Information:
None
Army (Support)
Radio Operator
Spoiler:
Summary: You are the communication specialist of the army
Attack: none
Defense: none
Unique: No
Priority: Same as spy
Abilities: Intercept the communications at a player's house
Attributes: You will hear any whispers from and towards your target
After the upgrade: You will also bug and track your target.
Investigative Results:
Sheriff: Your target is suspicious
Investigator: Your target could be a Spy, Blackmailer, Jailor, Guardian Angel or Radio Operator
Consigliere: Your target is an expert at communication working for the army. They must be a Radio Operator!
Goal: Kill anyone who would try to stop the army
Victory Conditions: same as the other army
Notifications:
[Same notifications as spy bug]
Your target visited X
Mechanics:
No immunities
Achievements:
TBD
Additional Information:
None
Supplier
Spoiler:
Summary: The helper of the army, who can assist in various ways
Attack: none
Defense: none
Unique: No
Priority: 3
Abilities: Request a package at a player's house
Attributes:
The package will stay in that house until a member of the army picks it up or the target dies
Only 1 army member can be upgraded per package
If the target dies, you will pick up the package and upgrade if tou havent already
After being upgraded: You can perform the ability of the jailed/training army member, or visit a player to know which roles visit them
Investigative Results:
Sheriff: Your target is suspicious
Investigator: Your target could be a Medium, Janitor, Retributionist, Necromancer, Trapper or Supplier
Consigliere: Your target is the army's best assistant, they must be a Supplier!
Goal: Kill anyone who would try to stop the army
Victory Conditions: same as other army members
Notifications:
Your target died, you picked up the package and upgraded
Your target died, you picked up the package and gave it to [player]
You picked up a package and upgraded.
Mechanics:
No immunities
Achievements:
Additional Information:
You visit a non-army member to request a package at that house, then whichever army member visits that player will pick up the package and upgrade
Captain
Spoiler:
Summary: A commander, who orders other people to hide at the trenches
Attack: none
Defense: none
Unique: no
Priority: same as escort/consort
Abilities: Drag a player into the trenches
Attributes: Your target will be efectively roleblocked and given basic defense
Your target will know they were dragged into the trenches
After being upgraded: You now give the normal roleblock notification and no longer give defense to your target
Investigative Results:
Sheriff: Your target is suspicious!
Investigator: Your target could be a Sheriff, Executioner, Werewolf, Poisoner or Captain
Consigliere: Your target drags others into the trenches, they must be a captain!
Goal: Kill anyone who would try to stop the army
Victory Conditions: Same as the other army members
Notifications:
You were dragged into the trenches!
You were attacked but someone protected you
Someone occupied your night. You were roleblocked!
Mechanics:
Roleblock immune
Achievements:
TBD
Additional Information:
None
Engineer
Spoiler:
Summary: A soldier specialized in tactical explosives
Attack: none
Defense: none
Unique: no
Priority: 3
Abilities: Use a grenade on a player
Attributes: You can use a flashbang or concusion grenade
Flashbang prevents targets from getting feedback of their own ability
Concusion makes the player target themselves if they attemp to visit, killing roles will be roleblocked instead
Flashbang grenade has a 1 night cooldown, concusion has a 3 night cooldown
After being upgraded: cooldowns are reduced by 1 night
Investigative Results:
Sheriff: Your target is suspicious!
Investigator: Your target could be a Sheriff, Executioner, Werewolf, Poisoner or Engineer
Consigliere: Your target uses diferent types of grenades. They must be a Engineer!
Goal: Kill anyone who would try to stop the army
Victory Conditions: Same as other Army members
Notifications:
[Concusion] A explosion stoped you at your door!
Mechanics:
No immunities
Achievements:
TBD
Additional Information:
Flashbang: the target will not get any notifications related to their abilities (like sheriff interrogation or doc knowing their target was attacked)
Concusion: if the target tries to leave home, they will visit themselves and not their original target, if they are a killing role they will be roleblocked instead
Army Rank list
Spoiler:
Jailor
Town (Killing)
Town (Investigative)
Town (Investigative)
Town (Protective)
Random Town
Random Town
Random Town
Random Town
Random Town
General
Army (Tactical)
Army (Support)
Army (Support)
Neutral (Evil)
Note: this is considering balancer bundle jester and exe wincon, if not then I hate to do this but change 1 RT for NK