Scarecrow - Neutral (Evil)
Summary: You are an animated strawman that scares away unwelcome settlers.
Attack: None
Defense: Basic (None after dealt a Basic Attack)
Unique: No
Priority: 1
Abilities:
- - You may stalk someone at night, scaring away anyone that visits them.
- - You have a straw coat that grants you Basic Defense until you are attacked.
- You will know who your target visits.
- You will not scare away attackers or Transporters.
- You cannot be roleblocked.
Investigative Results
Sheriff: You could not find evidence of wrongdoing. Your target seems innocent.
Investigator: Your target could be a Doctor, Disguiser, Potion Master, Scarecrow, or Serial Killer.
Consigliere: Your target enjoys frightening unexpected guests. They must be a Scarecrow.
Goal: Survive to see the Town lose the game.
Victory Conditions:
- You win with the Scarecrows
You win with the Survivors
You win with the Witches
You must kill the Town
You win with the Mafia
You win with the Coven
You win with Serial Killers
You win with Werewolves
You win with Arsonists
You win with Juggernauts
You win with Vampires
You win with Plaguebearers
You win with Pestilence
You may spare anyone else
Notifications:
- "You have decided to stalk (player)."
"You scared someone away from your target!"
"Your target visited (player)!"
"Your target visited (player1) and (player2)!"
"An intimidating figure stopped you at your target's door. You were scared away!" (the Hypnotist will have access to use this message)
Mechanics:
- - You can scare away Crusaders, Ambushers, Arsonists, and Plaguebearers.