Role Name:
Bailiff (Color = #D03A1A)
Alignment:
Neutral (Chaos)
Summary:
You are a corrupt warden enraged with the towns failure.
Attack: Variable (Basic / Powerful / Unstoppable)
Defense: Basic
Unique: Yes
Priority: Variable
Abilities:
Check a player each night. If they are a member of the Town, you will attempt to kill them.
Alternatively, kill a player of your choosing at night two times.
Attributes:
When all of the Town members are dead you will become the Warden.
Your visits are direct.
Your attack is astral.
You will perform a visit and an astral attack to a Town member.
If you use one of your charges, it will be wasted even if you kill a Town member.
If you are role blocked you will attack your target along with them. Their last will bloodied.
If you are jailed you will kill the Jailor with an unstoppable attack if you are not executed.
Investigative Results:
Sheriff - Your target is suspicious!
Investigator - Your target is not afraid to get their hands dirty. They could be a Bodyguard, Godfather, Arsonist, Crusader, or Bailiff.
Consigliere - Your target is the Jailor's biggest regret. They must be the Bailiff.
Notifications:
Bailiff:
Someone tried to role block you, but you were too busy. You attacked them!
You found out your target was a member of the town, you attacked them!
Your target is a member of the (Mafia/Coven/Vampires!)
Your target is a (Serial Killer/Werewolf/Arsonist/Juggernaut!)
Your target is (Chaotic/Benign/Evil). (Visiting any Neutral role that is not a Killer or a Vampire.)
Rage runs throughout your body, you attacked the Jailor!
The town lies in ruin, you pick up the late Jailor's axe.
Victims:
You were sentenced to death by a Bailiff!
You were sentenced to death by the Bailiff you visited!
Town:
They were sentenced to death by the Bailiff.
The Jailor's axe has gone missing, the end of the town is near.
Mechanics:(A more in-depth explanation of the role, with specific special interactions)
Spoiler:
Goal:
Become the Warden by killing all of the Town.
Wins Conditions:
You win with Bailiffs.
You must kill the Town.
You must kill the Mafia.
You must kill the Coven.
You must kill the Vampires.
You must kill the Arsonists.
You must kill the Serial Killers.
You must kill the Werewolves.
You must kill the Plaguebearer.
You must kill Pestilence.
You win with Survivors.
You may spare anyone else.
Achievements:
Justice - Win 1 game as a Bailiff
Retribution - Win 5 games as a Bailiff
Miranda Rights - Win 10 games as a Bailiff
Revolution - Win 25 games as a Bailiff
Big Mistake - Kill an Amnesiac who has remembered a Town role.
Just a Cold - Jail and Survive an attack from Pestilence, Horseman of the Apocalypse.
The thought that counts - Imprison someone who is poisoned.
Examples:
Player A is the Bailiff.
Player B is a Retributionist.
Player C is a Consort.
A visits B.
B does not visit.
C visits A.
A receives the following notifications:
Someone tried to role block you, but you were too busy. You attacked them!
You found out your target was a member of the Town, you attacked them!
B receives the following notifications:
You were sentenced to death by a Bailiff!
You have died!
C receives the following notifications:
You were sentenced to death by the Bailiff you visited!
You have died!
Lore:
Spoiler:
Role Name:
Warden (Color = #612E23)
Alignment:
Neutral (Chaos)
Summary:
N/A - (This role cannot be rolled and must be obtained by killing all of the Town members as a Bailiff.)
Attack: Unstoppable
Defense: Powerful
Unique: Yes
Priority: 1 (Highest)
Abilities:
Imprison one person each night.
Attributes:
You may anonymously speak to your Prisoner.
If your Prisoner would attack the Jailor they will also attack you.
You may choose to execute your Prisoner.
You may only execute any amount of Prisoners.
Investigative Results:
Sheriff - Your target is suspicious!
Investigator - Your target is not afraid to get their hands dirty. They could be a Bodyguard, Godfather, Arsonist, Crusader, or Bailiff.
Consigliere - Your target has the late Jailor's axe. He must be the Warden.
Notifications:
Warden:
You imprisoned your target!
Your target tried to attack you in prison but failed! (Being attacked by a Serial Killer, Werewolf, or Pestilence.)
You have sentenced Prisoner to death.
You instead decide to pardon your Prisoner.
Victims:
You were imprisoned!
You attacked the Warden!
You were killed by the Warden!
Town:
They were sentenced to death by the Warden.
Mechanics:(A more in-depth explanation of the role, with specific special interactions)
Spoiler:
Goal:
Kill everyone who would oppose you.
Wins Conditions:
You win with Bailiffs.
You must kill the Town.
You must kill the Mafia.
You must kill the Coven.
You must kill the Vampires.
You must kill the Arsonists.
You must kill the Serial Killers.
You must kill the Werewolves.
You must kill the Plaguebearer.
You must kill Pestilence.
You win with Survivors.
Examples:
Player A is a Werewolf.
Player B is a Warden who has executed.
Player C is a Consort.
B imprisons A.
C visits B.
A receives the following notifications:
You were imprisoned!
You attacked the Warden!
You attacked someone.
You attacked someone.
Your target's defense was too strong to kill.
B receives the following notifications:
Your target tried to attack you in prison but failed!
C receives the following notification:
You were mauled by a Werewolf!
You have died!
Lore:
Spoiler: