This is an updated version of Confounder by Ezradekezra, as edited by the Balancers of Testing Grounds.
Role Name: Confounder
Role Alignment: Mafia (Support)
Abilities:
- Each night, you may confound two players.
Attributes:
- Confounded players will have their targets swapped. Your first target will target your second target's intended target, and vice versa.
- If either of the Confounder's targets is immune to confounding, then the entire confound fails, and the Confounder is notified. (Roleblock-immune roles and double-target roles are immune to confounding.)
- Players will be informed when they are confounded.
- You may not target members of the Mafia.
- If one of the Confounder's targets is themselves roleblocked, the roleblocked person stays roleblocked and the Confounder's other target stays home.
- You may only use your ability 2 times.
Notifications:
- You have decided to confound [player] tonight.
- You have also decided to confound [player] tonight.
- You have instead decided to confound [player] tonight.
- You have changed your mind.
- You were confounded!
- Your confound failed, because one of your targets was immune.
Goal:
Kill all who will not submit to the Mafia.
Win Conditions:
Standard Mafia win condition.
Special Attributes:
- Access to the Mafia chat
- Unique
- Control immunity
Investigative Results:
Sheriff - Suspicious
Investigator - Your target likes messing with people's plans. They must be an Escort, Consort, Transporter, Hypnotist, or Confounder.
Consigliere - Your target confuses people into visiting the wrong houses at night. They must be a Confounder!
Additional Information:
Tests found the first version of Confounder to be very overpowered, so it was aggressively nerfed. It might be underpowered now; we'll see.