Matchmaker (Town Protective) - Rework/Nerf

Suggest new roles or changes to current roles for the game here.

Can Matchmaker escape to Classic?

Yes, the nerfs were substantial enough that it would be balanced in Classic
5
83%
No, Matchmaker needs to remain locked to Coven for balance purposes
1
17%
 
Total votes : 6

Matchmaker (Town Protective) - Rework/Nerf

Postby Salocin481 » Sat Feb 05, 2022 10:15 pm

Yeah that's right, I'm back to my old love the Matchmaker :D

I got a lot of complaints that MM was too powerful, so I'm back with (what I think) is a neat nerf that should make it more balanced. (Please read the Mechanics spoiler for more details!)

CHANGES:
Binding system. The Matchmaker can no longer freely protect 2 players in whatever way you want.
Less confirmability, less notifications. Protected players only know when they were protected, and nothing more.
The Matchmaker now shares a healing notification with the Doctor. This is to allow the Potion Master and the Hypnotist to more easily claim Matchmaker.
The Matchmaker may now protect Revealed Mayors (due to binding).
The Matchmaker now provides Powerful Defense.
The Matchmaker is no longer Coven Exclusive!

Role Name:
Matchmaker

Alignment:
Town(Protective)

Summary:
You are a hopeless romantic with a pension for matchmaking.

Attack: None
Defense: None
Unique: Yes
Priority: 3

Abilities:
- Matchmaking two players will provide them both with Powerful Defense.
- You may only matchmake bound players with each other, or two players who are unbound.
- When you matchmake two players who are unbound, they will bind to each other.

Attributes:
- You know who are bound to each other.
- If both Players in love are attacked, they will lose their defense.
- You may not matchmake yourself, even if you are bound.

Investigative Results:
Sheriff - You could not find any evidence of wrongdoing. Your target seems innocent!
Investigator - Your target could be Doctor/Matchmaker/Disguiser/Serial Killer/Potion Master
Consigliere - Your target dreams about love. They must be a Matchmaker!

Mechanics: (A more in-depth explanation of the role, with specific special interactions)
Spoiler: When you make two players fall in love with each other, they both gain Powerful Defense. However, if both players are attacked, they lose that defense, and both will be properly attacked. If one of the players is attacked by an Unstoppable Attack, then that player will die (unless Pest), and will not kill their lover with them. Players will only be in love for one night.

If both your targets are attacked, but one of them is protected through a different source, the powerful defense granted by the Matchmaker is still removed.

Binding is a new system that means that you can pair people up and they are permanently a couple. You must protect both or neither. If one of them dies, the other one will continue to be bound to that player, meaning you may not protect them. Similarly, if you have a single person who isn't bound, it's impossible to protect them. This restriction can be really hampering, as it means you might not be able to protect the Jailor and/or Mayor, might not be able to save an important TI because they're bound to the player in Jail, or might not be able to use your ability at all. If you are bound, the player you are bound to will equally be impossible to protect.

Being controlled will only change your FIRST target. If the Coven Leader forces you to make an invalid match due to binding, the matchmake will fail. Otherwise, the matchmake/bind will be successful. You may be forced to matchmake yourself.

You visit both of your targets, and a Tracker will see you visit two targets.

Due to it being very confusing, this role cannot spawn in Lovers Mode.


Extra Details:
Spoiler: Notifications:
Matchmaker:
You have decided to make [Player] fall in love with [Player]!
You have instead decided to make [Player] fall in love with [Player]!
You have decided not to matchmake tonight
One of your targets was attacked!
Both of your targets were attacked!

Attacked Target:
You were attacked but someone nursed you back to health!

Goal:
Lynch every criminal and evildoer

Win Conditions:
You must kill the Mafia
You must kill the Coven
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You must kill Vampires
You must kill Plaguebearers
You must kill Pestilence
You must kill Juggernaut
You win with Town
You win with Survivors
You may spare anyone else

Achievements:
OTP - Win 1 game as the Matchmaker
Shipping Grid - Win 5 games as the Matchmaker
Valentine's Day - Win 10 games as the Matchmaker
Cupid - Win 25 games as the Matchmaker
Power of Love! - Save 3 targets from death as the Matchmaker
Heartbroken - Have both your targets die in one night
Self-Insert - Matchmake yourself
Enemies to Lovers (Hidden) - Matchmake a Mafia member and a Townie


Examples: (Two example to highlight how Matchmaker defense works)
Spoiler: Example 1:

A is a Matchmaker
B is a Mafioso
C is a Vigilante
D is a Medium

A visits C and D. B visits C. Neither C nor D visit.

A receives the following feedback:
One of your targets was attacked!

B receives the following feedback:
You target's defense was too strong

C receives the following feedback:
You were attacked but someone nursed you back to health!

D receives no feedback.

This is how generally speaking, Matchmaker protection works. However, there is also the case where both targets are attacked
Example 2:

A is a Matchmaker
B is a Mafioso
C is a Vigilante
D is a Medium

A visits C and D. B visits C. C visits D. D does not visit.

A receives the following feedback:
Both your targets were attacked!

B receives no feedback.

C receives the following feedback:
You were attacked by the Mafia!
You died!

D receives the following feedback:
You were shot by a Vigilante!
You died!


Lore:
Spoiler: A young woman, urging for the love of another, sits on the porch of her newly acquired house. Nothing like the soft winds, the chirps of the birds, and the potential for new love in the small, homely town of Salem. The rustic homes and the lush forests make it seem like nothing could ever go wrong here. An escape from the city she once called home.

She spends every night dreaming about the pairs in town she thinks would be such cute couples. If only she could bring herself to pair herself up with someone else, though the thought races her lonely heart. Unbeknownst to the hopeless romantic, Cupid fires arrows to the beat of the Matchmaker’s muses.

The Tracker coughs. He lifts his hand off of his stab wound, the crimson liquid dripping off his fingertips. The Vigilante, usually gruff and cold, puts a towel to the gash. A warm smile crosses the gunman's face, as soft tears leave his eyes. The Tracker feels an undeniable connection with him, one that previously didn't exist. The Vigilante does not know much about medicine, nor much about emotion, but tonight, that's all that matters.

The Matchmaker sleeps alone, knowing not of what she does for the Town.
Last edited by Salocin481 on Tue Oct 25, 2022 9:26 pm, edited 2 times in total.
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Re: Matchmaker (Town Protective) - Rework/Nerf

Postby alex1234321 » Sun Feb 06, 2022 1:32 pm

So you can bind two players in the first night and then protect them for the rest of the game, giving them close to two protections per night but with heavy restrictions. Or you can be a weaker Doctor and protect two different players every other night. Or somewhere in between.

Lots of strategic variance, and the role doesn't seem too powerful even for Classic. /support
#SaveTheTG

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Re: Matchmaker (Town Protective) - Rework/Nerf

Postby Cavespider17 » Wed Feb 09, 2022 10:20 am

It seems ok, I do see scenarios where this can be a problem for Mafia, but nothing jumps out as unbeatable. I am glad it is Unique
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Re: Matchmaker (Town Protective) - Rework/Nerf

Postby MR60G0LD » Fri Apr 29, 2022 4:22 pm

A rather interesting role.

Still a bit strong as the odds of both players being attacked are rather low, feels kind of like a variant of transporter when you think about it.

Still, a rather cool role.
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