Familiar (Coven Evil)

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Familiar (Coven Evil)

Postby WaveAqualei » Wed Sep 15, 2021 10:24 am

Familiar - Coven (Evil)
Summary: You are a mysterious entity that can manipulate the moon.

Attack: Basic
Defense: None
Priority: 5
Unique: Yes

Abilities:
- You may summon a Full Moon or Postpone a Full Moon during the day for that night.

Attributes:
- On Full Moon nights, you may lurk at a player's house. If your target is visited by a non-Coven member you will deliver a Basic attack to your target.
- When each non-Full Moon Night passes your powers grow for your next attack.
- With the Necronomicon, you will deliver a Basic attack to your target, and your powerups are permanent.

Mechanics:
- On Days 1 and 3, you may summon a Full Moon for the night. Note that this will also allow Juggernauts and Werewolves to attack.
- On Days 2 and 4+, you may postpone the Full Moon, meaning a Full Moon won't happen for the night. This means Werewolves and Juggernauts (without their first kill) cannot attack that night.
- When one non-Full Moon Night passes, anyone you kill will have their Last Will unreadable.
- When two non-Full Moon Nights pass, you will roleblock your target. You will also be roleblock immune.
- When three non-Full Moon Nights pass, you will Rampage when you attack.
- A Necromancer may use your corpse on Full Moon nights and deliver a Basic Attack if another player visits their target. If it is not a Full Moon night, you will not attack anyone.

Investigative Results:
Sheriff: Your target is suspicious! (without Necronomicon) | You could not find evidence of wrongdoing. Your target seems innocent. (with Necronomicon)
Investigator: Your target could be a Bodyguard, Godfather, Arsonist, Crusader, or Familiar.
Consigliere: Your target roams near the witches. They must be a Familiar.
Last edited by WaveAqualei on Sun May 15, 2022 4:08 pm, edited 29 times in total.
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Re: Familiar (Coven Evil)

Postby syjfwbaobfwl » Wed Sep 15, 2021 4:37 pm

How will this affect ww?
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Re: Familiar (Coven Evil)

Postby Brilliand » Wed Sep 15, 2021 10:30 pm

Wouldn't this role usually prefer to take the basic attack every night?

Unless there's a Werewolf in the game who's actively hunting Coven, at least.

A Coven role that functions as a Mafioso without the Necronomicon is rather OP.
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Re: Familiar (Coven Evil)

Postby WaveAqualei » Thu Sep 16, 2021 12:03 am

syjfwbaobfwl wrote:How will this affect ww?


Postponing a Full Moon means the Full Moon won't appear that night. Since Werewolf can only attack on Full-Moon nights, it stops Werewolf from attacking.
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Re: Familiar (Coven Evil)

Postby WaveAqualei » Thu Sep 16, 2021 12:04 am

Brilliand wrote:Wouldn't this role usually prefer to take the basic attack every night?

Unless there's a Werewolf in the game who's actively hunting Coven, at least.

A Coven role that functions as a Mafioso without the Necronomicon is rather OP.


That's a fair point.
I edited it where you can't attack every night.
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Re: Familiar (Coven Evil)

Postby WaveAqualei » Tue Feb 01, 2022 2:55 am

Fixed this role where it can now roleblock.
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Re: Familiar (Coven Evil)

Postby SquireLoL » Mon Apr 25, 2022 1:36 am

- When three non-Full Moon Nights pass, you will deal a Basic attack to any visitors to your target.


So it does a rampage at a targets house, without attacking the house owner (Needs Necronomicon for that)

- It would be simpler to say Rampage, but spares the owner

Also, this role works more as a Neutral Killing (like Juggernaut), rather than coven, as it gains more passively than through the Necronomicon
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Re: Familiar (Coven Evil)

Postby WaveAqualei » Mon Apr 25, 2022 3:16 am

SquireLoL wrote:
- When three non-Full Moon Nights pass, you will deal a Basic attack to any visitors to your target.


So it does a rampage at a targets house, without attacking the house owner (Needs Necronomicon for that)
Technically it still attacks the player it targets if someone else visits it, meaning it either kills at least 2 people or no one.

- It would be simpler to say Rampage, but spares the owner
I could reword it to "Rampage" but hmm... I don't want people to be like "wait why didn't I kill my target?"

Also, this role works more as a Neutral Killing (like Juggernaut), rather than coven, as it gains more passively than through the Necronomicon
I tried to be as close to Juggernaut as possible with Familiar. I think it's fine; the Testing Grounds tested it last month and it seems to have gotten positive feedback.
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