EtherealEnder wrote:Boredfan1 wrote:Blackmailer needs a rework but it shouldn't be a killing role. Making the only possible outcome death for the blackmailed person is just not fun for the blackmailed person and it should still be fun.
i mean you COULD just not get voted up
You can't always stop it...
EtherealEnder wrote:DecDecAttack wrote:Boredfan1 wrote:Blackmailer needs a rework but it shouldn't be a killing role. Making the only possible outcome death for the blackmailed person is just not fun for the blackmailed person and it should still be fun.
Just claim blackmailed lol, then you won't be voted up.
anyone can claim blackmailed though, including mafia. if a mafia claims blackmailed, it could be an easy way to get yourself off the hook -- which is why town has to decide whether someone is lying or not
Town RARELY believes that someone is blackmailed if they didn't have the time or knowledge to spam votes and signal it so the town will lynch them 9/10 times. And this comes up fairly often actually.
alex1234321 wrote:Boredfan1 wrote:Blackmailer needs a rework but it shouldn't be a killing role. Making the only possible outcome death for the blackmailed person is just not fun for the blackmailed person and it should still be fun.
How is this a killing role? It replaces a lynch, which will occur nearly every day in a balanced game, with another lynch. Fine maybe it replaces a Maf death with a Town death, but if you manage to get a blackmailed townie on the stand you deserve the advantage that you would get. Also it discourages VFR so this wouldn't happen as often as you might think.
EtherealEnder wrote:Attributes:
If a blackmailed target is voted onto the stand, they are dealt a powerful attack immediately and the day will end as if they were hung.
Currently, if someone gets hung while blackmailed, you're only indirectly responsible but now, you're directly responsible.