You are a masterful horologist and can bend time to your will.
Role Name: Clockmaster
Role Alignment: Town (Support)
Unique: No
Abilities:
At night, you may choose to either rewind or fast-forward a player.
Attributes:
Rewinding sends a player to where they were the previous night.
You may not rewind on night 1.
Fast-forwarding delays all actions and feedback of a player for one night.
Investigative roles will still get their results on the same night if their target is fast forwarded.
Notifications:
You have decided to rewind [Name] tonight.
You have decided to fast-forward [Name] tonight.
You feel a day younger. A clockmaster has rewound time for you!
You feel as though you are already living through tomorrow. A clockmaster has fast-forwarded you!
Your Rewind Apparatus isn't ready yet. [sent to CM on n1]
For Spy:
Your target was rewound by a clockmaster!
Your target was fast-forwarded by a clockmaster!
Goal: same as town
Special Attributes:
You cannot rewind until n2, because it wouldn't make sense otherwise.
If you rewind someone on n2, or example, you can't do it for that person on n3 because idek how that would work. If you try, nothing happens; they don't get a notif and neither do you
Hypno can use CM messages of course
Things Rewinding affects:
Heals
Attacks
Visits (?)
Roleblocks
uhhh other stuff probably
Investigator Results:
Sheriff - Your target seems innocent.
Investigator - LO/forger/witch/CM/jugg
Consigliere - Your target can control time on a whim. They must be a Clockmaster!