The Hierophant

Suggest new roles or changes to current roles for the game here.

The Hierophant

Postby Cabohhh » Wed Aug 11, 2021 10:22 am

Role Name:
The Hierophant

Role Alignment:
Coven Evil

Abilities:
During the night, incant to cast a Ward at a chosen target's house.
Wards will reflect all abilities dealt to the target to their users, including Coven abilities. However, if a Ward would cause a Coven member to be attacked, the ability fails, and you get your ward refunded.
Reflected abilities ignore Transports.
You cannot reflect transports
You have three wards.
With the Necronomicon, you have no limit, and can choose to purify instead of warding.
Purifying a target forces them to stay home. You will also deal a powerful attack to them.

Attributes:
You can cast a Ward for Coven members.
Wards are silent.
Lookouts, Trackers, and Pestilence ignore wards.

Notifications:
Hierophant:
You have decided to cast a Ward at [Position]'s house.
You have decided to cast a Ward at [Position]'s house instead.
You have changed your mind.
You have [#] ward(s) left.
You have gained the Necronomicon! You no longer have a limit.
Your ability failed because your ward would have caused the Coven harm.

Player:
You were purified by a Hierophant! (Kill message)

Spy:
Your target was purified by a Hierophant!

System:
They were purified by a Hierophant.

Goal:
To kill all who would oppose the Coven.

WinCon:
Standard Coven WinCon.

Special Attributes:
The priority for the Hierophant's ward are as follows:
Transporting, Warding, Controlling, Roleblocking.

The priority for the Hierophant's attack is with all other attacks.

Dousing will be reflected by a Ward, however, igniting is not reflected.

Investigator Results:
Sheriff: Your target is suspicious!
Investigator: Escort/Consort/Transporter/Hypnotist/Hierophant
Consigliere: Your target believes that they have been chosen to purify the world. They must be a Hierophant!
Last edited by Cabohhh on Sat Oct 02, 2021 10:48 am, edited 6 times in total.
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The Hierophant

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Re: The Hierophant

Postby WaveAqualei » Thu Aug 12, 2021 4:28 am

I'm not sure how I feel about this, could you give an example or two?
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Re: The Hierophant

Postby syjfwbaobfwl » Thu Aug 12, 2021 1:32 pm

this is as overpowered as a mafia transporter, there is no way of preventing kills from coven if this role exists, upon getting the necronomicon then only a veteran can stop a kill
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Re: The Hierophant

Postby Cabohhh » Thu Aug 12, 2021 3:11 pm

syjfwbaobfwl wrote:this is as overpowered as a mafia transporter, there is no way of preventing kills from coven if this role exists, upon getting the necronomicon then only a veteran can stop a kill


I didn't realise that you could combo this with a killing role lmao, I'll make it so that you can't attack AND ward at the same time, and make it so that Coven teammates will also be affected, but if a Coven member would be attacked as a result of a Ward, the ability fails for the night and it's refunded.
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The Hierophant

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