Role Idea - Drug Dealer (Neutral Evil)

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Role Idea - Drug Dealer (Neutral Evil)

Postby Dimethyltryptamine99 » Wed Jul 28, 2021 4:48 am

Role Name: Drug Dealer


Role Alignment: Neutral Evil


Attack: Powerful (until attacked) Defence: Basic (until attacked)


Abilities:
-Sell Crack to someone at night

Attributes:
-Your target will be unaware they have been drugged
-Your targets will become confused
-You cannot get high on your own supply

Confused Targets:
Sheriffs will see Suspicious targets as Non-Suspicious and Vice Versa
Investigators will receive their own investigative results
Lookouts will see players that visit themselves visit their target instead
Psychics will have a vision of 3 townies on odd nights and two evildoers on even nights
Trackers will see their target visiting the tracker
Spy.... WIP to work with this rework : viewtopic.php?f=27&t=117423

Jailors will fail to execute
Veterans not on alert will instead alert and kill all non visiting targets with the exception of the Drug Dealer
Vigilantes will fail to kill and be told their targets defence was to strong to kill

Bodyguards will attack their target instead of the attacker
Crusaders will attack their target instead if their target is visited
Doctors will heal the attacker instead
Trappers will place a compromised Trap that will kill Town visitors

Escorts will roleblock all Visitors
Mayors will be too intoxicated to reveal the following day
Mediums will..... (help?)
Retributionists will..... (help?)
Transporters will transport their targets back to their original location

Godfather will refuse Drugs and the Drug Dealer will be aware of this
Mafiosos will attack their own target
Blackmailed targets will be aware of who blackmailed them
Consorts will roleblock all visitors

Guardian Angels will purge and heal their targets attackers, if their target is attacked.
Survivors will forget to put on their vest
Amnesiacs will fail to remember their role
Pirates will always lose their duel
Pirated targets will always lose their duel
Plaguebearer/Pestilence will have no effect
Vampires
Executioners/Jesters will visit randomly
Witches will control their targets into themselves
Arsonists will ignite




Notifications:
-Someone tried to attack you but you were giving morphine by a Drug Dealer
-You tried to execute your target but you were drugged and were unable to do so (received if trying to execute a Drug Dealer or is Drugged himself)

Goal: Live to see town lose


Special Attributes:
-If a Jailor tries to execute you, you will drug him and leave him incapacitated for the night.
-You have a one use revolver that will deal an attacker a Powerful attack and provide you with a Basic defence


Investigator Results:
Sheriff - Suspicious
Investigator - ???
Consigliere - ???


Additional Information:
Players will be seen visiting an Escort/Consort if they are roleblocked because of visiting a drugged Escort/Consort.
Transportered targets will receive a message that they were transported, but their location will not change.

Lore:
Last edited by Dimethyltryptamine99 on Wed Jul 28, 2021 10:49 pm, edited 5 times in total.
Dimethyltryptamine99
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Re: Role Idea - Drug Dealer (Neutral Evil)

Postby Dimethyltryptamine99 » Wed Jul 28, 2021 8:53 pm

I'm still working on confusing for Mafia/Coven/Evil roles but I pretty much have town sorted. Thoughts?
Dimethyltryptamine99
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Posts: 10
Joined: Wed Jan 06, 2021 3:43 am


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