Now let me see if I get it: Mafia Killing kills the target, and you puppet it for the next day. I assume the MK will get a message that the target died but was turned into a puppet (if the kill was successful). Then you gain control of the target for one more day, and then the target dies.
If a killing role (other than the mafia) attacks the target the same day, they could get a message like the target had defense or was healed. This could turn the attention of the townies toward the puppet, and away from other suspicious mafia members.
I think it is okay and would be fun to talk using the puppet (although it could be challenging to manage separate chats for both the puppeteer and the puppet). The voting sounds a little powerful to me. I would remove the voting powers, but leave the chatting and the ability to destroy the puppet's will (but can't forge it).
When the puppet dies they should be revealed as a puppet to the town, with their will destroyed.
I would add that a puppet can't be used by a retri or necro. Their corpse endured too much to be useful for them after they die.
Perhaps to balance it out if your puppet is killed by a Vigilante or lynched then prehaps the Puppeteer should die as well. Thoughts?
ak521 wrote:This role is super powerful; I would say to remove voting capability. Then, allow infinite uses of puppeting
Draginer wrote:- When the puppet dies they should be revealed as a puppet to the town, with their will destroyed.
- I would add that a puppet can't be used by a retri or necro. Their corpse endured too much to be useful for them after they die.
Benn3 wrote:TL;DR: This role is interesting but it'd be better if the old Disguiser(if buffed a bit) was added back instead. A Mafia role that can control votes is most likely too OP, especially with the current Ranked list we have. [/b]
There still has to be a successful kill and you only get 2 uses. I don't know if it was specified but I imagine seeing as the dead player isn't in the graveyard yet the votes needed for majority wouldn't change?
Dimethyltryptamine99 wrote:Draginer wrote:- When the puppet dies they should be revealed as a puppet to the town, with their will destroyed.
The will should not be destroyed at all. EtherealEnder idea for the will to remain intact is the more sensible. You're just adding Janitor attributes to the role now which it does not need.
Dimethyltryptamine99 wrote:Draginer wrote:- I would add that a puppet can't be used by a retri or necro. Their corpse endured too much to be useful for them after they die.
Retributionist is already an insanely weak role most of the time and is already hard countered by Janitors and somewhat countered by Forgers. This is just another role that would hard-counter Retributionist.
EtherealEnder wrote:Maybe; though this is why I think the puppeteer should only have 2 uses, to prevent the mafia just steamrolling the town with votes. Idk if it would be better to remove the voting power or not since then the town could just say "alright everyone vote" and the guy who can't vote must be a puppet. Or maybe that could be a good change? idk
EtherealEnder wrote:I think the goal of the puppeteer should be more to pretend that the person they're controlling isn't a puppet, kinda like how the forger should try to convincingly forge someone so no one can tell there's a forger. This would kinda defeat that purpose
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