Hypnotist Rework

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Hypnotist Rework

Postby Benn3 » Fri Jul 16, 2021 9:54 pm

Hypnotist
Attack: None | Defense: None

Alignment -
Mafia (Deception)


Abilities -
-You may sneak into a player's house at night and plant a memory
-You may also choose to remove all feedback your target receives; this does not include Investigative results


Attributes -
-A planted memory will confuse the player, replacing any message they received that night if it interferes with it
-Your target will not receive feedback on the second target you controlled them into visiting
-You cannot plant a memory and control at the same time


Plant Memory Options -

-You were transported to another location.
-Someone occupied your night. You were role blocked! (If your target receives feedback the night you plant this memory, your ability will fail.)
-You were attacked but someone fought off your attacker!
-You were attacked but someone protected you!
-You were attacked but someone nursed you back to health!
-You were poisoned. You will die tomorrow unless you are cured!
-You were poisoned. You will die tomorrow!
-Someone tried to poison you, but someone fought off your attacker!
-You were attacked but a trap saved you!
-You feel a mystical power dominating you. You were controlled by a Witch! (If your target receives feedback the night you plant this memory, your ability will fail.)
-Your target was attacked last night!
-You attacked someone visiting your target last night!
-Your trap attacked someone!
-Your ability failed because your target was in jail. (If your target receives feedback the night you plant this memory, your ability will fail.)


These abilities will appear in a separate section:
-Your target is suspicious!
-You cannot find evidence of wrongdoing. Your target seems innocent.
-Your target visited [Position]!(You may select the target to appear here after selecting this memory)
-Your target was visited by [Position]! (You may select one target to appear here after selecting this memory)
-A vision revealed that [Position], [Position], or [Position] is Evil! (You may select three targets to appear here after selecting this memory)
-A vision revealed that [Position] or [Position] is Good! (You may select two targets to appear here after selecting this memory)
-(Insert Here A Column For Every Spy Message)


Goal -
Kill all who will not submit to the Mafia.

Notifications
Hypnotist:
You have decided to hypnotize [Position] tonight.


Spy:
Changes based on what option the Hypnotist chooses.


Investigative Results -
Sheriff: Your target is suspicious!
Investigator: Your target could be an Escort, Consort, Transporter, or Hypnotist.
Consigliere: Your target is a corrupt psychologist that provides false information for the Town. They must be a Hypnotist.


Achievements -

Spoiler: Cluck Like A Chicken -
Hypnotize 5 players in a game

That Man... -
Hypnotize a Sheriff into finding a Town member suspicious

Taking Your Word For It -
Hypnotize a Sheriff into finding a Mafia member innocent

Fake Sick -
Hypnotize a Town member into being poisoned, and then have a Doctor heal them the next night

Psychic's Psychologist -
Hypnotize a Psychic into having an Evil vision with three Good players

Footprints Don't Matter -
Hypnotize a Tracker into seeing a Town member visit a target killed by the Mafia that night
My main role concepts:

Caporegime
Spirit
Sniper
Assassin
User avatar
Benn3
Executioner
Executioner
 
Posts: 28
Joined: Tue Jun 18, 2019 5:58 pm

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