Faction Name:
The Hellish Faction
Goal:
To send the Town into collapse.
Win Conditions:
You win with Survivors.
You win with the Witches.
You must kill the Town.
You must kill the Mafia.
You must kill the Arsonists.
You must kill the Serial Killers.
You must kill the Werewolf.
You must kill the Coven.
You must kill Pestilence.
You must kill the Plaguebearer.
You must kill the Juggernaut.
You may spare anyone else.
Additional Information:
If the Hellish faction spawns, the Hellish Killing will become the Overseer. The Hellish faction members can vote every night for who becomes the new Overseer in case the current Overseer dies. If no one votes, or there is a tie, the Overseer will be randomly selected amongst the equal votes. The Overseer gains an extra power.
The Overseer will gain basic defence.
The Hellish faction writes in ancient Runic, which the earthly cannot read. The Town will be unable to decipher the Last Wills and Death Notes of the Hellish faction.
Only 1 Hellish Killing will spawn per game.
Hellish Killing Subalignment
The Reaper
Spoiler: Role Name:
The Reaper
Abilities:
During the night, attack someone with a Basic attack.
Attributes:
If your target has defence on a night you attack them, you will learn their role.
If you do not kill for one night, your next attack will be Powerful.
Notifications:
Reaper:
You have chosen [Position] to reap.
You have instead chosen [Position] to reap.
You have decided to spare [Position].
Your target was much too powerful to kill. They are a/an/the [Role].
You have gathered your power. Fury will be unleashed. (Charged attack)
Player:
You were harvested by a Reaper! You have died!
Spy:
Your target learned the identity of one too powerful to kill! (Reaper reveal)
Your target was harvested by a Reaper! (Kill notification)
System:
[Position] was taken by a Reaper. (Death notification)
Special Attributes:
Unique.
Investigator Results:
Sheriff - Your target is suspicious!
Investigator - Medium/Janitor/Retributionist/Necromancer/Reaper
Consigliere - Your target channels the powers of Hell to take and reveal. They must be a Reaper!
The Famine
Spoiler: Role Name:
The Famine
Abilities:
During the night, deal a Basic attack to someone.
You gain varying amounts of Lifepoints for each kill.
Lifepoints are determined by the role of the deceased.
Attributes:
Chart for Lifepoints:
Neutral Evil/Benign roles give no Lifepoints.
Town members/Neutral Chaos give 1 Lifepoint.
Mafia/Coven/Neutral Killing roles give 2 Lifepoints.
Hellish members give 3 Lifepoints.
You may spend Lifepoints to gain Traits. You will use the power the night you choose to. You can use more than one option at a time.
2 Lifepoints (Foresight)- You cannot be redirected or stopped.
3 Lifepoints (Hunger)- You will gain Unstoppable attack for the night.
5 Lifepoints (Calamity)- You will gain Powerful attack and Powerful defence for the night. You will also Rampage, however, you won't gain Lifepoints for that night.
Notifications:
Famine:
You have decided to consume [Position].
You have decided to consume [Position] instead.
You have [Number of Lifepoints] to use.
You have decided not to feed for the night.
You have decided to imbue yourself with [Trait].
Player:
You were consumed by the Famine! You have died!
You were rampaged by the Famine! You have died!
Spy:
Your target was consumed by the Famine!
Your target was rampaged by the Famine!
System:
[Position] was consumed by the Famine.
Special Attributes:
Unique.
Investigative Results:
Sheriff - Your target is suspicious!
Investigator - Lookout/Forger/Coven Leader/Juggernaut/Famine
Consigliere - Your target feasts on the flesh of the living. They must be the Famine!
Hellish Corruption Subalignment
The Succubus
Spoiler: Role Name:
The Succubus
Abilities:
Once a night, Seduce someone.
As the Overseer, you may begin to Leech your targets as well.
Attributes:
You have passive Powerful defence until you are attacked.
Seduction forces the target to perform a Guided visit on you and nullifies their results. If your target cannot visit, they will not visit you, but their abilities will still be nullified.
Your target will know that they have been Seduced.
Seduction counts as a Control.
Leeched targets will be dealt an Powerful attack the night they are Seduced.
Leech works regardless of the viability of the seduction.
Seducing and Leeching are Astral visits.
Notifications:
Succubus:
You will attempt to seduce [Position].
You will instead attempt to seduce [Position].
You will not seduce tonight.
You have decided to leech from [Position] as well.
You have decided not to leech from [Position].
Player:
A strong feeling of lust is in the air. It appears that you have been seduced.
A strong feeling of lust is in the air, but you cannot act upon it. A Succubus has attempted to seduce you.
You feel a immense lack of energy. You have been leeched!
Spy:
Your target was seduced!
Your target was seduced, but they were immune.
Your target was leeched by a Succubus!
System:
[Position] was leeched by a Succubus.
Special Attributes:
Roleblock Immunity.
Control Immunity.
Investigative Results:
Sheriff - Your target is suspicious!
Investigator - Framer/Vampire/Jester/Hex Master/Succubus
Consigliere - Your target is a demonic force of lust. They must a Succubus.
The Distortion
Spoiler: Role Name:
The Distortion
Abilities:
During the night, Blind the Town.
As the Overseer, Wipe a player.
Attributes:
If you choose to Blind the Town, all Last Wills and Death Notes that would have been revealed during the following day will be destroyed. They cannot be recovered. This includes the wills of people lynched during that day.
If someone is lynched on a day where the Town is blind, that person's role will be hidden.
You may Blind the Town twice.
After becoming the Overseer, you lose the ability to Blind. However, you gain the ability to Wipe players.
Wiped players will be dealt a basic attack, and will have their Wills destroyed. All their previous messages will be hidden from Chat history.
Notifications:
Distortion:
You have decided to Blind the Town.
You have decided not to Blind the Town.
You have decided to wipe [Position].
You have instead decided to wipe [Position].
You have decided not to attack tonight.
Player:
You were Wiped by the Distortion.You have died!
Spy:
Your target was Wiped by the Distortion.
System:
Their will was destroyed by the Distortion. (Will reveal notification)
[Position] was wiped by the Distortion.
Special Attributes:
Unique.
Investigative Results:
Sheriff - Your target is suspicious!
Investigator - Doctor/Disguiser/Serial Killer/Potion Master/Distortion
Consigliere Your target revels in the confusion of the Town. They must be the Distortion!
Also, thank you to runningwiththepower for giving me the idea for the role :3
The Dreamcatcher
Spoiler: Role Name:
The Dreamcatcher
Abilities:
During the day,
As the Overseer, give your target nightmares as well.
Attributes:
Your lulled target will be super roleblocked the next night and will have that night chat hidden to them for the night. They will not be able to participate in night chat, nor see who their teammates are targeting for the night.
They will be unable to see any notifications for the night (ie. Roleblocked, Transported, etc.) except for being attacked.
Your target will know they are asleep.
Giving someone nightmares will cause them to be dealt a Powerful attack the next night.
If your target is jailed, your target will be notified that they were asleep, but the jailor woke them up. You will be informed that your target was jailed.
Notifications:
Dreamcatcher:
You have decided to put [Position] to sleep.
You have instead decided to put [Position] to sleep.
You have decided not to put anyone to sleep.
You have decided to give [Position] nightmares.
You have instead decided to give [Position] nightmares.
You have decided not to give anyone nightmares.
Player:
You were put to sleep by a Dreamcatcher. You cannot read the night chat or perform your ability.
You were given nightmares by a Dreamcatcher!
You cannot talk, you are asleep. (When attempting to speak)
You were asleep, but the Jailor awoke you from your slumber. (Target awoken by jailor)
Spy:
Your target was put to sleep by a Dreamcatcher.
Your target was given nightmares by a Dreamcatcher! (Kill notification)
System:
[Position] was killed by nightmares. (Death notification)
Special Attributes:
None.
Investigative Results:
Sheriff - Your target is suspicious!
Investigator - Escort/Consort/Transporter/Hypnotist/Dreamcatcher
Consigliere - Your target inflicts slumber upon others. They must be a Dreamcatcher!
Hellish Support Subalignment
The Spirit
Spoiler: Role Name:
The Spirit
Abilities:
During the night, Ward your target.
As the Overseer, your Ward is buffed.
Attributes:
Ward will reflect any direct visit towards your target to the user, including investigating, attacking, and healing.
You have two Wards.
You may Ward your teammates.
You may not Ward yourself.
As the Overseer, you get unlimited Wards.
Any of your target's visitors will be dealt a basic attack.
Your target will be dealt a basic attack if they are not Hellish.
Notifications:
Spirit:
You have decided to ward [Position].
You have decided to ward [Position] instead.
You have decided not to ward.
Player:
A Spirit has given you a Ward.
You were killed by the Spirit's Ward! (Targeted ward)
Your target had an Overseer's Ward! (Visitor kill)
Spy:
Your target was warded by a Spirit.
Your target was killed by a Spirit's Ward! (Targeted)
Your target was killed visiting someone with a Ward! (Visitor kill)
System:
[Position] was cursed by a Spirit! (Both kinds of kills will have this message)
Special Attributes:
None.
Investigative Results:
Sheriff - Your target is suspicious!
Investigator - Sheriff/Executioner/Werewolf/Poisoner/Spirit
Consigliere - Your target has a supernatural bond to the ethereal plane. They must be the Spirit!
The Clairvoyant
Spoiler: Role Name:
The Clairvoyant
Abilities:
During the night, Predict.
As the Overseer, you may also deal a Basic attack to another target Astrally.
Attributes:
Predict the role of a player at night.
If you predict correctly, your target will be bound at the beginning of the day. They will be unable to speak or vote until the next day, and they will be unable to act during the following night.
If you do not predict correctly, you will do nothing.
You cannot predict a player as Mayor, Jailor, Veteran, Survivor, or Pestilence.
You will not be fooled by douses, frames, hexes, or disguises.
Notifications:
Player:
You have predicted [Position] as [Predicted Role].
You have Instead predicted [Position] as [Predicted Role].
You have opted not to predict.
Your prediction was true! Your target has been bound.
You have decided to attack [Position]
You have instead decided to attack [Position]
You have decided not to attack.
Player:
A Clairvoyant has predicted your identity! You are bound!
Spy:
Your target was attacked by a Clairvoyant!
System:
[Position] was revealed by a Clairvoyant! (Mid-Day killing)
[Position] was killed by a Clairvoyant! (Overseer killing)
Special Attributes:
If you are controlled, your attack will be redirected. Your prediction cannot be changed or redirected.
Investigative Results:
Sheriff - Your target is suspicious!
Investigator - Survivor/Vampire Hunter/Amnesiac/Medusa/Psychic/Clairvoyant
Consigliere - Your target searches the mindful dimension, forseeing the future. They must be a Clairvoyant!
More stuff coming soon.