Ezradekezra wrote:I don't think I need to explain why a killing ability in the hands of a non-Town role is anti-Town
Ezradekezra wrote:I don't think I need to explain why a killing ability in the hands of a non-Town role is anti-Town
SilverCruz wrote:Instead of "Neutral Benign" and "Neutral Evil", the brackets should be "Neutral Independent" and "Neutral Reliant".
Neutral Independent contains roles that can win with any other faction as long as their personal goal is met, so Survivor, Executioner, Jester, and Pirate.
Neutral Reliant contains roles that rely on another faction to win, so Amnesiac, Witch, and Guardian Angel. (Maybe have an effort to fill it out with at least one more non-Coven role, though)
Neutral Killing is the same, except Plaguebearer is moved to it.
Neutral Chaos now only contains Vampires.
Sounds like a pretty good deal to me.
Edit - Mentioned Guardian Angel because I initially forgot about it.
Ezradekezra wrote:NE and NK slots are still in Coven Ranked, which very much has a playerbase.
I still vastly prefer my own proposition from a few months ago as it doesn't put Surv with Pirate and Amne with Witch. That's even swingier than the current arrangement in some regards.
Soulshade55r wrote:Witch obviously should have 1-2 NEs but consider the tos team are likely focusing on another game for the foreseeable future I doubt we'll get anything big like new roles that generally would have been more then welcome
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