Elemental (Neutral Chaos) [outdated]

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Elemental (Neutral Chaos) [outdated]

Postby WaveAqualei » Sat May 29, 2021 4:08 pm

Elemental

Alignment: Neutral (Chaos)

Summary: You are a reborn mythical creature desiring to wipe out humanity and begin a new world.

Attack: Basic
Defense: Basic
Unique: Yes
Priority: TBD

Abilities: Use an element each night to your advantage.

Attributes: Each element has a different effect and a three day cooldown.
-Flaming Burst: Deal a basic attack to a target and anyone visiting your target.
-Water Ripple: Heals and purges your target. Can be used on yourself.
-Earthquake: Deal a Powerful attack to a target. If they die, their role and will is only visible to you.
-Shrieking Gusts: Send winds toward your target, making it where they cannot visit someone and no one can visit them. This move is Astral.
-You cannot be roleblocked or controlled.

Lore:
Not sure yet.

Mechanics:
-The Fire attack behaves like the Werewolf Rampage but only deals basic attack. Meaning targets with Basic Defense will not be affected.

-The Water heal will Heal and Purge your target. Unlike the Guardian Angel's protection, this does not prevent your target from being voted the next day. It also doesn't heal poison (when the Poisoner has the Necronomicon), prevent a jailor execution or an arsonist ignition.

-The Earth attack is more useful to kill Neutrals with defense. Their Last Will and Role will be hidden as the boulders would've crushed them.

-The Air gusts is not the same as a complete roleblock. Gust is a new Night Ability that will only prevent players to visit others if they choose to do so. For example, if a Bodyguard chooses to protect someone, the gust will make them stay home. But if a Bodyguard decides to vest that night, they will be able to vest since they chose to stay home. This does not affect roles who either can't visit, perform an Astral visit, or are Gust immune. While this move is rather weak, it is a good stall move if you are wanting your other moves to regain their ability.

-Investigative Results-
Sheriff: You cannot find evidence of wrongdoing. Your target seems innocent.
Investigator: Your target could be a Framer, Vampire, Jester, Hex Master, or Elemental.
Consigliere: Your target has greater plans for our world. They must be an Elemental.

Goal: Erase all of humanity that will not agree to your plan for a new world.

Wins With: Survivors
Must Kill: Town, Coven, Mafia, Serial Killers, Arsonists, Werewolves, Vampires, Plaguebearers, Pestilence, Juggernauts

Purpose: This role is a Neutral Chaos role since it can do other things except kill. It is meant to passively destroy town with your attacks and intelligence.

Messages:
“You have decided to set (player)‘s house ablaze.” (Pops up when you choose to attack someone’s house with fire)
“You have decided to wash (player).” (Pops up when you choose to to heal/purge someone with water)
“You have decided to quake (player).” (Pops up when you choose to attack someone with earth)
“You have decided to send winds toward (player.” (Pops up when you choose to gust someone with air)
“You are having second thoughts.” (Pops up when you change your mind)
“You were burned by an Elemental!” (Pops up when an Elemental attacks you with fire)
“You got caught up in a house fire!” (Pops up when you visit a player attacked by an Elemental’s fire)
“Someone tried to burn you but someone fought off your attacker!” (Pops up when a Bodyguard protects you from an Elemental’s fire attack) *Hypnotist will have access to this message*
“Someone tried to burn you but you were protected!” (Pops up when a Crusader protects you from an Elemental’s fire attack) *Hypnotist will have access to this message to hypnotize other players with*
*Messages will be same as Doctor’s heal messages when you heal someone with Water*
“You were crushed by incoming boulders!” (Pops up when you are attacked by an Elemental’s earth)
“You were attacked by incoming boulders but someone nursed you back to health!” (Pops up when you are healed from an Elemental’s earth attack) *Hypnotist will have access to this message*
“You were attacked by incoming boulders but someone protected you!”
“The high winds outside were too dangerous to go outside in. You stayed home!” (Pops up when you plan on visiting a player and an Elemental uses their Gust on you) *Hypnotist will have access to this message to hypnotize other players*
“The winds outside seem to be rather strong...” (Pops up if you do not visit a player and an Elemental uses their Gust on you)

Gust Immunity: Gust Immunity is where Gusts do not stop you from what you are doing, regardless if the Gust is on you or another player.

Roles that have Gust Immunity: Serial Killer, Coven Leader, Retributionist, Necromancer, Jailor, Pirate, Pestilence
Last edited by WaveAqualei on Thu Jan 06, 2022 1:10 am, edited 9 times in total.
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Re: Role Idea: Elemental (Neutral Chaos)

Postby runningwiththepower » Sat May 29, 2021 7:47 pm

this is defo an interesting role idea.

I don't really know how I feel about it yet......I really like the "Earthquake" and "Water Ripple" idea though!

You might get more immediate & faster feedback if you join the Discord. Do you have the invite link?
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Re: Role Idea: Elemental (Neutral Chaos)

Postby WaveAqualei » Sat May 29, 2021 8:22 pm

runningwiththepower wrote:this is defo an interesting role idea.

I don't really know how I feel about it yet......I really like the "Earthquake" and "Water Ripple" idea though!

You might get more immediate & faster feedback if you join the Discord. Do you have the invite link?




Thank you for your feedback! I do not have the link but it would be helpful if you don't mind!
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Re: Role Idea: Elemental (Neutral Chaos)

Postby runningwiththepower » Sat May 29, 2021 9:42 pm

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Re: Role Idea: Elemental (Neutral Chaos)

Postby WaveAqualei » Sat May 29, 2021 10:15 pm

runningwiththepower wrote:https://discord.com/invite/EVS55Zb


Thank you!
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Re: Role Idea: Elemental (Neutral Chaos)

Postby superdog551 » Sat May 29, 2021 10:28 pm

I seen on the discord that you wanted this teal color for the role, even though its not on the color picker you can do it pretty easily! Just replace the numbers after [color=# to the hex code that you want. I've done it for you here, so you can just copy paste it from the quote if you would like!
Elemental

Also It's late so I'll post my thoughts about the role sometime tomorrow
joaodasalmas wrote:Abilities: You can reveal yourself as the King Potato, and now you can't be voted.

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Re: Role Idea: Elemental (Neutral Chaos)

Postby WaveAqualei » Sat May 29, 2021 10:30 pm

superdog551 wrote:I seen on the discord that you wanted this teal color for the role, even though its not on the color picker you can do it pretty easily! Just replace the numbers after [color=# to the hex code that you want. I've done it for you here, so you can just copy paste it from the quote if you would like!
Elemental

Also It's late so I'll post my thoughts about the role sometime tomorrow


I tried this with other colors but it didn't seem to work. Thank you though!
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Re: Role Idea: Elemental (Neutral Chaos)

Postby superdog551 » Sun May 30, 2021 6:26 pm

I think there is a big problem with this role, it would be very difficult to win with. Yes it gets a nerfed rampage ability and a slightly buffed serial killer kill, but the rate that it can use either is lower than both of the other roles and they don't have enough power to do much damage. It would have a tough time trying to kill everybody.

Also this role can be considered a Jack of All Trades role, since it is at the most basic level a combination of four roles: Escort, Guardian Angel, Serial Killer, and Werewolf. I think the issue with this is that it can do a lot yet the things it can do are not very powerful. It does not need the water ripple ability because it would not make sense for this role to want to heal other people when its goal is to kill everyone, and it already has basic defense protecting it anyway; even if it works like a GA and prevents a target from being voted the only use would be to use it on yourself on a night that you feel you may be voted... But then you reveal who you are to the town when they see they can't vote you. Its negative utility and doesn't need to be included with the role IMO. The weakened escort ability could be useful, but the cooldown is heavy and so if you were playing optimally you could gust someone D3 and then D6, and since most games don't make it to D9 then you really only get 2 to 3 uses. This doesn't do much to support the role other than acting as a filler for when you've used your two killing abilities until you can get them back, it just seems like it has been thrown in.

The killing abilities are fine, though I would say Earthquake and Flaming Burst should be swapped as it may make more sense for an EQ to kill multiple people and for a fire to destroy a will. I would also say that their role should not be shown, instead they should just be fully cleaned. The swap is just a nit-pick though so if you prefer it as is then keep it.

Water Ripple and Shrieking Gusts should have their abilities changed to better support this role, though I can't think of anything off the top of my head that would be more useful other than them also becoming killing abilities. The problem with that would be the role being overpowered so there is a balance that needs to be struck. Shrieking Gusts at least could be buffed to actually be a full role block instead of a visiting block.

Don't get me wrong, there is potential here and I like the elemental concept. I don't mind JoaT roles when they are done well, I just think that right now the current combination of abilities, 2 being nerfed variations and 1 being negative utility, do not suit this role. Its actually pretty weak in its current state, and it definitely needs some big changes to make its abilities more useful as well as increase its overall killing power without becoming too strong.
joaodasalmas wrote:Abilities: You can reveal yourself as the King Potato, and now you can't be voted.

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Re: Role Idea: Elemental (Neutral Chaos)

Postby runningwiththepower » Mon May 31, 2021 2:13 am

I think this role needs something somewhat unique to make it really POP......maybe it could be like Jugg, where with each sucessive kill it gains a new ability?
Or, in order to get each ability it needs to fulfill some sort of criteria? IDK

Alternatively, maybe it would be wiser to just dissolve this role into a full fledged Faction called "Elementals" where each one of the 4 have one of your 4 allotted abilities. that would be interesting i think.....

also, to buff up Air, maybe it makes it so that the target is role blocked----and no on else can visit the target? like a tornado haha

thinking on it now, I think this would be better off as an "Elemental" Faction...............which isn't something I say often!
yea, i defo think this has more potential as a full fledged Faction
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Re: Role Idea: Elemental (Neutral Chaos)

Postby WaveAqualei » Mon May 31, 2021 7:43 am

superdog551 wrote:I think there is a big problem with this role, it would be very difficult to win with. Yes it gets a nerfed rampage ability and a slightly buffed serial killer kill, but the rate that it can use either is lower than both of the other roles and they don't have enough power to do much damage. It would have a tough time trying to kill everybody...


I agree with you actually. I would say the Earth attack is more like Medusa. I wanted to have it where it cleaned the player and the role and will would be visible to the Elemental. However I worked on this for a week with lack of sleep on a mobile device (mistake on my end).

I considered having the Fire attack unable to be healed by a Doctor/Potion Master but I wasn't sure if that was too much.

The Water/Air abilities would be useful if you are trying to save roles (such as Survivors or maybe your Guardian Angel). Could also be used to confirm yourself as a Doctor while your other abilities are on cooldown.
Last edited by WaveAqualei on Mon May 31, 2021 7:53 am, edited 1 time in total.
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Re: Role Idea: Elemental (Neutral Chaos)

Postby WaveAqualei » Mon May 31, 2021 7:45 am

runningwiththepower wrote:I think this role needs something somewhat unique to make it really POP......maybe it could be like Jugg, where with each sucessive kill it gains a new ability?
Or, in order to get each ability it needs to fulfill some sort of criteria? IDK

Alternatively, maybe it would be wiser to just dissolve this role into a full fledged Faction called "Elementals" where each one of the 4 have one of your 4 allotted abilities. that would be interesting i think.....

also, to buff up Air, maybe it makes it so that the target is role blocked----and no on else can visit the target? like a tornado haha

thinking on it now, I think this would be better off as an "Elemental" Faction...............which isn't something I say often!
yea, i defo think this has more potential as a full fledged Faction


I thought of this as well, they would all need to be buffed however, especially give Water and Air methods of killing somehow.

I might just do that for the Air though, make it where no one can visit them.
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Re: Role Idea: Elemental (Neutral Chaos)

Postby runningwiththepower » Mon May 31, 2021 12:28 pm

OK so how does this sound for the "Elemental" Faction:

Ifrit: Deal a basic attack to a target and anyone visiting your target

Undine: Heals and purges your target. Can be used on yourself

Dryad: Deal a Powerful attack to a target. If they die, their role and will is only visible to you

Sylph: Send winds toward your target, making it where they cannot visit someone and no one can visit them. Astral

Here are some other elemental type names I was considering: bahamut, seraph, spriggan, nymph
^^^if you have any more role ideas, feel free to use these names! Now that it is a full fledged Faction, feel free to create more :D

Personally, I think Water should be similar to a GA Protect....but obviously limited a la 2 times per game.
I also wonder if ALL of the Elementals should have Basic Defense?

And I also wonder if maybe there should be some sort of cooldown effect,,,,maybe only 1 Elemental can use their ability each night? So all the Elementals have to alternate? (unless there is only 1 Elemental left in the game??(in which case, the last 1 Elemental can only use their ability every other Night))

ALTERNATIVELY, you can just make these Coven roles haha. Sometimes creating a new Faction--and making unique against all the other Factions--can be v hard :P
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Re: Role Idea: Elemental (Neutral Chaos)

Postby WaveAqualei » Mon May 31, 2021 3:04 pm

runningwiththepower wrote:OK so how does this sound for the "Elemental" Faction:

Ifrit: Deal a basic attack to a target and anyone visiting your target

Undine: Heals and purges your target. Can be used on yourself

Dryad: Deal a Powerful attack to a target. If they die, their role and will is only visible to you

Sylph: Send winds toward your target, making it where they cannot visit someone and no one can visit them. Astral

Here are some other elemental type names I was considering: bahamut, seraph, spriggan, nymph
^^^if you have any more role ideas, feel free to use these names! Now that it is a full fledged Faction, feel free to create more :D

Personally, I think Water should be similar to a GA Protect....but obviously limited a la 2 times per game.
I also wonder if ALL of the Elementals should have Basic Defense?

And I also wonder if maybe there should be some sort of cooldown effect,,,,maybe only 1 Elemental can use their ability each night? So all the Elementals have to alternate? (unless there is only 1 Elemental left in the game??(in which case, the last 1 Elemental can only use their ability every other Night))

ALTERNATIVELY, you can just make these Coven roles haha. Sometimes creating a new Faction--and making unique against all the other Factions--can be v hard :P


I considered it since this role was originally inspired by the Elemental Witch (yes this is a thing). Apparently the Elemental is a fabled creature that is one being so splitting it up into many roles would not be logically and historically accurate.

This could work for a Coven role but it just sounds like a better Potion Master.
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Re: Role Idea: Elemental (Neutral Chaos)

Postby runningwiththepower » Mon May 31, 2021 8:37 pm

OK how about this:

4 NEW COVEN ROLES

Ifrit: Poison///Douse anyone visiting your target. (douse would make sense since this is like Fire)
With Necro--Deal a basic attack to a target and anyone visiting your target

Dryad: Deal a Basic attack to a target. If they die, their will is destroyed but their role is only visible to you
With Necro--Deal a Powerful attack to a target. If they die, their role and will are only visible to you

Sylph: Send winds toward your target, making it where no one can visit them; if 3+ people visit your target, one of them will be attacked.
With Necro--Send winds toward your target, making it where they cannot visit someone and no one can visit them; your target & all visitors will be attacked.



For Undine, I have like 3 TOTALLY DIFFERENT IDEAS lol:
1. select a target at night, stealing their ability the following night & rbing them.
2. select a target at night, killing them(basic). with each kill, you gain an invincible healing ability. kill 2 people? 2 invincible healing. you can use this on other people. and obvi, you cannot kill and heal the same night :P
3. select a target during the day. at night, you learn their role and can change their night feedback. "sheriff>>>the person you found is sus!"

i dont really like 3 tbh haha but i figured it was something......
imo, 2 seems like the best.
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Re: Role Idea: Elemental (Neutral Chaos)

Postby WaveAqualei » Mon May 31, 2021 9:01 pm

runningwiththepower wrote:OK how about this:

4 NEW COVEN ROLES

Ifrit: Poison///Douse anyone visiting your target. (douse would make sense since this is like Fire)
With Necro--Deal a basic attack to a target and anyone visiting your target

Dryad: Deal a Basic attack to a target. If they die, their will is destroyed but their role is only visible to you
With Necro--Deal a Powerful attack to a target. If they die, their role and will are only visible to you

Sylph: Send winds toward your target, making it where no one can visit them; if 3+ people visit your target, one of them will be attacked.
With Necro--Send winds toward your target, making it where they cannot visit someone and no one can visit them; your target & all visitors will be attacked.



For Undine, I have like 3 TOTALLY DIFFERENT IDEAS lol:
1. select a target at night, stealing their ability the following night & rbing them.
2. select a target at night, killing them(basic). with each kill, you gain an invincible healing ability. kill 2 people? 2 invincible healing. you can use this on other people. and obvi, you cannot kill and heal the same night :P
3. select a target during the day. at night, you learn their role and can change their night feedback. "sheriff>>>the person you found is sus!"

i dont really like 3 tbh haha but i figured it was something......
imo, 2 seems like the best.


Poisoner sounds useless with the first one.
The second one is like a better mafioso.
The third one wouldn't work as if the gust sends them home, then the only people who can visit are immune, which will never be 3+.
This last one is a bit confusing. I think it should stay as its own role.
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Re: Role Idea: Elemental (Neutral Chaos)

Postby WaveAqualei » Wed Jun 02, 2021 12:29 am

superdog551 wrote:It does not need the water ripple ability because it would not make sense for this role to want to heal other people when its goal is to kill everyone, and it already has basic defense protecting it anyway; even if it works like a GA and prevents a target from being voted the only use would be to use it on yourself on a night that you feel you may be voted... But then you reveal who you are to the town when they see they can't vote you. Its negative utility and doesn't need to be included with the role IMO.


I just reread this part. No, the heal does not prevent others from voting you the next day. It just heals and purges, nothing more.
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Re: Role Idea: Elemental (Neutral Chaos)

Postby ak521 » Wed Jun 02, 2021 3:09 pm

Basic Defense and Water Elemental too much.
Also needs to be simplified. I'd remove the wind one but keep the 3 day cooldown.
Fire seems too strong to me, if you use it on jailor claim... way too strong. Needs serious reconsidering.

Also not sure what "gap" this role is trying to fill. It seems just like too much chaos.
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Re: Role Idea: Elemental (Neutral Chaos)

Postby WaveAqualei » Thu Jun 03, 2021 12:33 am

ak521 wrote:Basic Defense and Water Elemental too much.
Also needs to be simplified. I'd remove the wind one but keep the 3 day cooldown.
Fire seems too strong to me, if you use it on jailor claim... way too strong. Needs serious reconsidering.

Also not sure what "gap" this role is trying to fill. It seems just like too much chaos.


This role would basically be a Potion Master that can only win by itself, which is not recommended.
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Re: Role Idea: Elemental (Neutral Chaos)

Postby ak521 » Thu Jun 03, 2021 9:37 am

WaveAqualei wrote:
ak521 wrote:Basic Defense and Water Elemental too much.
Also needs to be simplified. I'd remove the wind one but keep the 3 day cooldown.
Fire seems too strong to me, if you use it on jailor claim... way too strong. Needs serious reconsidering.

Also not sure what "gap" this role is trying to fill. It seems just like too much chaos.


This role would basically be a Potion Master that can only win by itself, which is not recommended.

Yea, exactly my thinking. Still not on board with 4 potions though.
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Re: Role Idea: Elemental (Neutral Chaos)

Postby WaveAqualei » Thu Jun 03, 2021 11:03 pm

ak521 wrote:
WaveAqualei wrote:
ak521 wrote:Basic Defense and Water Elemental too much.
Also needs to be simplified. I'd remove the wind one but keep the 3 day cooldown.
Fire seems too strong to me, if you use it on jailor claim... way too strong. Needs serious reconsidering.

Also not sure what "gap" this role is trying to fill. It seems just like too much chaos.


This role would basically be a Potion Master that can only win by itself, which is not recommended.

Yea, exactly my thinking. Still not on board with 4 potions though.


I could add another one, or would that be too much?

I think it might.
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Re: Role Idea: Elemental (Neutral Chaos)

Postby WaveAqualei » Tue Jun 08, 2021 2:01 am

Edited a few more things
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Re: Role Idea: Elemental (Neutral Chaos)

Postby Benn3 » Thu Jun 24, 2021 5:22 pm

Ok. I like this role's concept, it sounds fun, being like a Potion Master but a Neutral Chaos. However, there are some changes I think should be made.

Flaming Burst: A slightly nerfed version of the Werewolf's rampage? Sure, but you shouldn't be able to use this ability nor any other ability on N1 to help balance things.

Water Ripple: Sure, but I feel like this isn't too necessary since Potion Master is the one that's supposed to be the "jack of all trades" in terms of the more basic mechanics, healing, investigating, and attacking. However since there is a cooldown on all abilities I guess this could come in use.

Earthquake: I guess this is fine, but from a Basic attack rampage to a single Powerful attack? That's barely any upgrade due to all protective roles protecting up to Powerful attacks, meaning the only reason you'd want to use this is either because Flaming Burst is on cooldown or because you don't want the target's will and role to be revealed. I'm not sure what this could be changed to but when making a role like this there should be a reason to use every move other than because the other ones are on cooldown. (i.e, revealing people as pm to find another evil or an important town role, healing teammates and to have another fake claim, attacking to eliminate people when they need to)

Shrieking Gusts: This is just out of nowhere. There's no reason for this role to have this unless it wants to act like a Consort, which a Neutral Chaos/Killing shouldn't have. I understand why you'd want to do something with wind, but I don't think this is what you should do. The Mafia and Coven(mostly Mafia though due to how the Coven works) are the ones supposed to disrupt the Town, your goal as an Elemental is just to kill everyone(should probably be a neutral killing but this role is pretty chaotic so idk) while being more vulnerable to Town Investigatives due to not having a faction behind your back, however you're more powerful than a Mafioso/Godfather in return.

If you could come up with an alternative for the wind ability and possibly a more unique way, or ways of killing, I'd def be willing to support this.
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Re: Role Idea: Elemental (Neutral Chaos)

Postby WaveAqualei » Sat Jul 03, 2021 1:52 am

Benn3 wrote:Ok. I like this role's concept, it sounds fun, being like a Potion Master but a Neutral Chaos. However, there are some changes I think should be made.

Flaming Burst: A slightly nerfed version of the Werewolf's rampage? Sure, but you shouldn't be able to use this ability nor any other ability on N1 to help balance things.

Water Ripple: Sure, but I feel like this isn't too necessary since Potion Master is the one that's supposed to be the "jack of all trades" in terms of the more basic mechanics, healing, investigating, and attacking. However since there is a cooldown on all abilities I guess this could come in use.

Earthquake: I guess this is fine, but from a Basic attack rampage to a single Powerful attack? That's barely any upgrade due to all protective roles protecting up to Powerful attacks, meaning the only reason you'd want to use this is either because Flaming Burst is on cooldown or because you don't want the target's will and role to be revealed. I'm not sure what this could be changed to but when making a role like this there should be a reason to use every move other than because the other ones are on cooldown. (i.e, revealing people as pm to find another evil or an important town role, healing teammates and to have another fake claim, attacking to eliminate people when they need to)

Shrieking Gusts: This is just out of nowhere. There's no reason for this role to have this unless it wants to act like a Consort, which a Neutral Chaos/Killing shouldn't have. I understand why you'd want to do something with wind, but I don't think this is what you should do. The Mafia and Coven(mostly Mafia though due to how the Coven works) are the ones supposed to disrupt the Town, your goal as an Elemental is just to kill everyone(should probably be a neutral killing but this role is pretty chaotic so idk) while being more vulnerable to Town Investigatives due to not having a faction behind your back, however you're more powerful than a Mafioso/Godfather in return.

If you could come up with an alternative for the wind ability and possibly a more unique way, or ways of killing, I'd def be willing to support this.


I could make the Wind like an Astral visit where you attack a random person who visits your target. You'll be able to see who you attack and if they have defense or not.
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Re: Role Idea: Elemental (Neutral Chaos)

Postby WaveAqualei » Sun Jul 18, 2021 12:27 am

bump :/
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Re: Role Idea: Elemental (Neutral Chaos)

Postby MorganTheMod » Tue Aug 03, 2021 9:00 am

i actually don’t hate the elemental faction idea, but it does seem somewhat similar to the coven, you might need another factor or buff their abilities in order to create a new game mode / expansion where it is just town and elementals.

if you choose to keep this as one role, i have some ideas. since this is neutral chaos, i’d like to see this cause a little more actual chaos.
Spoiler: because the earthquake and fire abilities already reveal the presence of an elemental, this role will be about using abilities to win quickly while hiding in plain sight. we should make the other abilities the same, and just as useful, without killing of course.

i’m thinking possible turn the water ability into a flood, NO ONE can visit any body else. this could be edited not to affect coven or killing roles, but it essentially puts a pause on the town so you can get to your other abilities, raising more suspicious and contention. the psychic would still get a vision, medium still tak to dead, but the veteran, medusa, forger, janitor, guardian angel, survivor, or bodyguard might waste an ability (because no one visited anyways). it would even affect a plague bearer. everyone would obviously be notified of the flood.

and maybe the windstorm ability randomizes all visits.you don’t know who’s house you ended up at. only the killers will know who they were randomized to, in the event that someone died. the CL will have no idea who they controlled into who, a sheriff or consigliere won’t know who they investigated, or a con/esc who they roleblocked. you could notify the town of this, or choose not to in order to raise further arguments and accusations.

like i said, chaos.


and honestly i would support only a 2 day timer, meaning if the elemental only wanted to use 3 abilities they could, the potion master never sees this problem unless there is an end game CL because of necronomicon, but with the 3 day timer you have to use the elements in the order you first use them, because only one becomes available each night after initial uses, which would greatly hinder this role end game when they need them most.
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