joaodasalmas wrote:Abilities: You can reveal yourself as the King Potato, and now you can't be voted.
superdog551 wrote:Seems interesting, though a bit situational. Lets say for example the Duelist protects a dueled person and that person gets attacked by... a crazy number like 3 or more people in the same night. If all of those people have been dueled will they ALL die?
I know that wouldn't happen in a more balanced game mode like ranked but I'm not sure from reading what would happen in this instance
alex1234321 wrote:I really like this role, but it seems UP right now. Assuming that killing scum is equivalent to saving 1.5 Town in terms of utility (since it's 9v6), protecting someone would either have no benefit for Town (if the killer is undueled) or 2.5 Townies' worth of benefit (if the killer is dueled). This means that 40 percent of players would have to be dueled at a given time to have the same expected power as Doctor, which you should achieve after around 3 nights (0.4 * 15 / 2) on average. So you basically need to do nothing for half the game to reach the power level of Doctor. I'm not gonna get into all the math here, but assuming a 6 night game, dueling for the first three nights and protecting for the last three is the optimal strategy and would make the Duelist half as powerful as Doctor.
alex1234321 wrote:I really like this role, but it seems UP right now. Assuming that killing scum is equivalent to saving 1.5 Town in terms of utility (since it's 9v6), protecting someone would either have no benefit for Town (if the killer is undueled) or 2.5 Townies' worth of benefit (if the killer is dueled). This means that 40 percent of players would have to be dueled at a given time to have the same expected power as Doctor, which you should achieve after around 3 nights (0.4 * 15 / 2) on average. So you basically need to do nothing for half the game to reach the power level of Doctor. I'm not gonna get into all the math here, but assuming a 6 night game, dueling for the first three nights and protecting for the last three is the optimal strategy and would make the Duelist half as powerful as Doctor.
I'm not sure how to fix this. Quadruple targeting would make the power even, but that just seems like a ridiculous number of targets. Allowing it to kill any dueled scum visitors could work though. Making the same assumption that killing scum is the same as saving 1.5 Town and also assuming that half the non-killing evils are alive on average at a given time, this would add 1.5 * 3 / 2 = 2.25 Doctors' worth of power to the Duelist once everyone is dueled. Combined with the 2.5 number from before and using the same optimal strategy, this modification would make the Duelist 95% as powerful as a Doctor. Considering the huge margin for error, this is fine.
MarsGodofWar wrote:"a contest with deadly weapons arranged between two people in order to settle a point of honour."
Oxford Dictionary description of a Duel. There cannot be three people in a duel, at that point it is no longer a duel. So why is this role called a Duelist?
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