Role: Militant
Alignment: Neutral (Chaos)
Attack: None
Defense: Basic
Unique: Yes
Ability: Train and use them to kill someone
Attribute: You may train someone every night. Training someone will raise their attack by 1. On any day you can choose a trained person and force them to attack your target. If they refuse to attack your target then they will be blackmailed and unable to vote the next day.
Mechanics:
- You may choose to train someone every night.
- Your target will not be alerted that they were trained.
- Your target will only have raised attack when they are attacking the person you want them to attack.
- During the day, you can select two people, a person you trained and another person. The person you trained will receive a message at the start of the night saying that they were being asked to kill [target name]. They will have a choice of whether or not to accept the offer. If they succeed and kill the target, then it will take 2 more votes to vote them up the next day. If they don’t kill your target, then they will be blackmailed and unable to vote the next day.
- You will stay trained until you accept the agreement.
- Once you accept the agreement you will be forced to target the agreed person.
- You will not perform your usual ability and will instead kill.
- Attempting to train someone who can’t visit will result in a failed training.
Investigation Results:
Sheriff: You cannot find evidence of wrongdoing. Your target seems innocent.
Investigator: Your target may be Sheriff, Executioner, Werewolf, or Militant.
Investigator (Coven) - Your target may be Sheriff, Executioner, Werewolf, Poisoner, or Militant.
Consigliere - Your target is a member of the military that trains people to kill. They must be a Militant.
Goal: Get 3 people to die.
Wins With: Town, Mafia, Vampire, Serial Killer, Werewolf, Plaguebearer, Pestilence, Juggernaut, Arsonist, Coven, Survivor.
Must Kill: At least 3 people.