syjfwbaobfwl wrote:seems way to situational and number depending its completely RNG
joaodasalmas wrote:Abilities: You can reveal yourself as the King Potato, and now you can't be voted.
superdog551 wrote:syjfwbaobfwl wrote:seems way to situational and number depending its completely RNG
Situational maybe but I would argue against it being RNG since it seems it always checks the numbers directly left and right of whoever has the dog. It's not randomly picking two people for the dog to bark at, when you give a dog to somebody you know who is going to be checked
alex1234321 wrote:superdog551 wrote:syjfwbaobfwl wrote:seems way to situational and number depending its completely RNG
Situational maybe but I would argue against it being RNG since it seems it always checks the numbers directly left and right of whoever has the dog. It's not randomly picking two people for the dog to bark at, when you give a dog to somebody you know who is going to be checked
You're investigating three people at once with this role. You'd much rather for 3 suspicious people to randomly be close to each other than for them to be spread out. The role's power depends a lot on which roles happen to be in each part of the map.
DumWasTaken wrote:alex1234321 wrote:superdog551 wrote:syjfwbaobfwl wrote:seems way to situational and number depending its completely RNG
Situational maybe but I would argue against it being RNG since it seems it always checks the numbers directly left and right of whoever has the dog. It's not randomly picking two people for the dog to bark at, when you give a dog to somebody you know who is going to be checked
You're investigating three people at once with this role. You'd much rather for 3 suspicious people to randomly be close to each other than for them to be spread out. The role's power depends a lot on which roles happen to be in each part of the map.
I think you guys missed the point. YOU the caretaker, DO NOT KNOW if the dog barked. The person receiving it does. That makes it more intresting in my opnion, because you dont want to hand over a dog to say a consigliere because they WILL lie about it. You arent really chekcing 3 people at once, you are letting someone else check 2 people for you. Also the reason that easily confirmable roles like Jailor,Vigilante,Veteran will mess up your results
alex1234321 wrote:DumWasTaken wrote:alex1234321 wrote:superdog551 wrote:syjfwbaobfwl wrote:seems way to situational and number depending its completely RNG
Situational maybe but I would argue against it being RNG since it seems it always checks the numbers directly left and right of whoever has the dog. It's not randomly picking two people for the dog to bark at, when you give a dog to somebody you know who is going to be checked
You're investigating three people at once with this role. You'd much rather for 3 suspicious people to randomly be close to each other than for them to be spread out. The role's power depends a lot on which roles happen to be in each part of the map.
I think you guys missed the point. YOU the caretaker, DO NOT KNOW if the dog barked. The person receiving it does. That makes it more intresting in my opnion, because you dont want to hand over a dog to say a consigliere because they WILL lie about it. You arent really chekcing 3 people at once, you are letting someone else check 2 people for you. Also the reason that easily confirmable roles like Jailor,Vigilante,Veteran will mess up your results
In that case you can confirm yourself by saying "I'm caretaker visiting 9 tonight" and 9 would know if you're lying or not. If 9 lies, then maybe you get mislynched, but tk could take care of 9 and at worst it'll be a 1 for 1, which benefits Town.
Either way it still depends on RNG. You're going to want to target townies so they're less likely to lie about the results, so you would be much better off if a townie is randomly next to two suspicious people than if those players were next to each other or on opposite sides of the map.
alex1234321 wrote:superdog551 wrote:syjfwbaobfwl wrote:seems way to situational and number depending its completely RNG
Situational maybe but I would argue against it being RNG since it seems it always checks the numbers directly left and right of whoever has the dog. It's not randomly picking two people for the dog to bark at, when you give a dog to somebody you know who is going to be checked
You're investigating three people at once with this role. You'd much rather for 3 suspicious people to randomly be close to each other than for them to be spread out. The role's power depends a lot on which roles happen to be in each part of the map.
joaodasalmas wrote:Abilities: You can reveal yourself as the King Potato, and now you can't be voted.
DumWasTaken wrote:Right now, my biggest issue with this is how easy it is to go "Hi caretaker here, giving dog to [x] and being confirmed
joaodasalmas wrote:Abilities: You can reveal yourself as the King Potato, and now you can't be voted.
superdog551 wrote:DumWasTaken wrote:Right now, my biggest issue with this is how easy it is to go "Hi caretaker here, giving dog to [x] and being confirmed
For that just make it so people don't know if they were given a dog, they only find out when the dog barks. Also allow the hypnotist to give people the dog barking notification.
runningwiththepower wrote:In light of the changes made to Caretaker, I will say that I like it!
Just to be sure---Deodat the Mayor does NOT know they received a Dog, they will only know if the Dog barks yea??
regardless, /support. it seems fun, strategic & balanced now
alex1234321 wrote:So right now the dog barks if the player visits or is visited by someone who isn't Town? That seems UP unless there's a Lookout since the evil wouldn't say that they visited you. Maybe the notification can specify whether an evil visited you or you visited an evil. That might be more confirmable, but it can still be faked if you let Hypno choose the notification.
DumWasTaken wrote:alex1234321 wrote:So right now the dog barks if the player visits or is visited by someone who isn't Town? That seems UP unless there's a Lookout since the evil wouldn't say that they visited you. Maybe the notification can specify whether an evil visited you or you visited an evil. That might be more confirmable, but it can still be faked if you let Hypno choose the notification.
Hey there. That isint necessary, as i wrote in my post, the dog will NOT bark to visitors if you visited someone. That is just a perk for non visiting roles to be able to do SOMETHING with it, if they do end up with a dog
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