Role Name: Royal Chemist
"You are the King's special military unit, tasked to try new weaponry."
Role Alignment: Neutral Evil
Abilities:
At daytime, you can choose a member of the town to invite so they can taste what you will offer to them.
The first time you invite someone, they will not be able to deny it.
"The Royal Chemist invites you to their house for some wine! You must come, they insist."
However, they will have the choice to deny or accept the invite the next times you invite them. I.e:
"The Royal Chemist has invited you for some wine! Would you join them at night? Y/N"
Daytime Abilities:
> Offer Wine (3 uses)
- Your guest will know who tried to visit their house at the current night.
> Offer Stew (2 uses)
- Your guest will be healed for the current night.
> Offer Coffee (1 use)
- Your guest will gain Unstoppable on their action to their target and gain a basic defense in the current night.
Nighttime Abilities:
> Botulize (6 uses)
- Infuse what you will offer with botulinum. If the guest has consumed botulinum twice, they will die the next night no matter what.
> Toast! (2 use)
- When used, you will exchange positions with your guest. (If your target was offered stew, you will be the one to gain the effects of the stew instead, etc.)
Attributes:
> Unique.
Goal: Successfully botulize someone.
Win Conditions: Win with any evil faction or roles.
Additional Information:
> You cannot botulize and toast at the same night.
> You can invite the same player.
> A player botulized once can be cured.
> Your stew or coffee cannot protect botulized players.
> A player botulized twice can no longer be cured.
> Your guest will not be informed if they consumed botulinum for the first time.
> Once your guest has consumed botulinum twice, they will be informed that they will die the next night. They would receive a message in the lines of "I don't feel so good.".
> Dying from botulism cannot be blocked whatsoever.