Pirate Rework — Strategic Picks

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Pirate Rework — Strategic Picks

Postby Cookazoo2 » Mon May 03, 2021 12:05 pm

Pirate's duel has been reworked:

Victims are now able to attempt to use their night action.

Instead of the Pirate having three attack options and the defender having three defense options, both sides now share the same list of actions.

If you win while using a specific action, you will gain a special benefit or action taken against your target.

Attack beats Flank, Flank beats Parry, and Parry beats Attack.

Tying results in both parties performing no action against each other.

ATTACK
If you win when attacking, if you have no attack, you will roleblock your target. If you have an attack you will use it reflexively against your opponent. This will consume bullets for a Vigilante. Serial Killer and Veteran can opt out of this in theory as one can go Cautious and the other is roleblock immune and must alert to kill.

(example: Medium duels Pirate. Pirate chooses flank and Medium chooses attack. Medium has no attack, so the Pirate simply loses the duel.

Vigilante duels Pirate. Pirate flanks and Vigilante attacks. The Vigilante shoots the Pirate.)

FLANK
If you win when flanking, you will ignore roleblocks and controls for the night.

(example: Investigator duels Pirate. Pirate parries and Investigator flanks. As a result, Investigator is able to act normally at night.)

PARRY
If you win while parrying you will gain Basic defense for the night and role block your attacker. In addition, if you are kill capable and parry an opponent's attack you will match their attack power and attack them back.

(example: Medium attacks and Pirate parries while being attacked by a Mafioso. Pirate survives but doesn't kill the Medium as they had no attack.

Jailor attacks and Pirate parries. Pirate deals an Unstoppable attack to Jailor.)

This should add more strategy to duels.

Pirate still only has to win two duels to win.
Last edited by Cookazoo2 on Tue May 04, 2021 8:56 am, edited 2 times in total.
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Re: Pirate Rework — Strategic Picks

Postby Cookazoo2 » Tue May 04, 2021 8:55 am

problems i can see with this: flank is a significantly weaker option than attack or parry
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Re: Pirate Rework — Strategic Picks

Postby alex1234321 » Tue May 04, 2021 9:12 am

Maybe to make it less random you can make one option that significantly benefits each alignment (Town/Mafia/Neutral) significantly more than the others. Not sure how this would work but maybe the Mafia one could RB all visitors and the Town one could give defense. Not sure about what the third would be.

That way the Pirate would be able to better guess which option its target would take. The targets would still sometimes pick the less beneficial move, but it would be slightly more strategic and less WIFOM-ish.
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