Role Idea - Bouncer (Town Protective)

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Role Idea - Bouncer (Town Protective)

Postby Cavespider17 » Fri Apr 30, 2021 5:19 pm

Role Name:
Bouncer

Role Alignment:
Town Protective

Abilities:
- You may guard a player at night, causing direct visits to fail against the player.

Attributes:
- You will learn how many players visited your target.
- If your target is directly attacked or is the victim of a harmful visit, they will live and you will be attacked instead.
- You cannot be roleblocked.


Notifications:
Bouncer
- You decided to keep people away from [Player]’s house tonight.
- You changed your mind.
- You decided to keep people away from [Player]’s house instead.
- You were killed by someone with ill intentions. (If target is attacked).
- You saw X people visiting [Player]’s house.

Visitors
- An intimidating figure stopped you at your target's door. You were scared away!.

Attackers
- You were stopped by a Bouncer, so you attacked them instead.


Goal:
- Lynch all evildoers

Win Conditions:
- Wins with Town
- Wins with Survivors

Special Attributes:
- You are role block immune.
- You are not control immune
- If you die on duty, you die to Bouncer.

Investigative Results:
Sheriff – Your target is innocent.
Investigator - Your target is a Doctor, Disguiser, Serial Killer, Bouncer or Potion Master.
Consigliere – Your target keeps watch over the doors and keeps people away, they must be a Bouncer.

Achievements:

- Sorry mate, Not tonight - Win 1 game as bouncer
- Not in those shoes - Win 5 games as bouncer
- Some ID Please? - Win 10 games as bouncer
- Kick gum and chew ass - Win 25 games as bouncer
- Gotta Bounce - Get turned away by a bouncer (as a bouncer)

Note: Achievements made by Lukewal

Additional Information:
- Spies will still get their visit notifications, but not their bugs.
- Effectively a Bouncer sends a player home.
- Priority: Below Transporter, Above Escort/Consort. | Transporter, Bouncer, Consort, Escort.
- If someone tries to poison your target, you will be poisoned instead.
- In the event that a Werewolf or Rampaging Juggernaut attacks, they will kill you and return home.
- In the event than an Arsonist or Hex Master visits your target, they will be sent home. No Hex or Douse will occur.
- You will turn a Crusader away. You will not be attacked by the Crusader you sent away.

Lore:
The late nights working at the clubs had never prepared her for this. She pulled her jacket over her arms, and prepared herself for the long night ahead. The neon signs of the town had been dimmed by all the bloodshed caused by the Mafia. The clubs closed, and yet she still had a job to do.

The tall woman with blonde hair looked through the window as she prepared to face the horrors of unknown. “Who do I protect tonight?” she mused. “Will it even matter?” she muttered under her breath as she picked up her key and walked out the door. “The Mafia are relentless. What can I do? I suppose I should shield the Doctor from any visitors tonight.” The rumours of the so-called ‘Escort’, sneaking around in her high-heels filled her with rage.

She knocked upon the door of the Doctor, to let him know she was there, before standing outside his home’s door. It wasn’t long before the nosy Lookout decided to try and sneak a peak at what was going on at the Doctor’s home. Swiftly, she acted, coming up behind him and grabbing him by the collar.

“Get lost,” she demanded, making him scramble away as fast as his little legs could carry him.

She heard a clomping sound, turning to her left, she saw a tall woman in high-heels and dyed blue hair approaching to knock on the Doctor’s door. Sprinting forward she grabbed the woman.

“Get lost. There is no reason for you to be here tonight. Or do I have to make you leave?” she bellowed. The Consort, stunned, stared at the Bouncer, their eyes met for a moment before she turned around to leave, knowing she couldn’t win the fight against the stronger-built woman.

The Bouncer chuckled a little at how a few words carried so much power. However, before she could get back to the door, out of the bushes pounced the Mafioso. Quickly, she threw him to the ground, taking a bullet to the chest. Filled with adrenaline, she punched him squarely in the face, making him drop his weapon. In a panic, the Mafioso fled down the cobblestone street.

“I did it… I kept him safe… he can heal whoever needs him tonight without the Mafia ending his career,” she gasped as she succumbed to her wounds.
Last edited by Cavespider17 on Tue May 24, 2022 5:28 pm, edited 18 times in total.
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Re: Role Idea - Bouncer (Town Protective)

Postby runningwiththepower » Wed May 05, 2021 2:24 am

Not sure about: "You will know the roles of who you turned away from your target, but not who."

but this an interesting idea for sure

What's a Bouncer though? Like what is it Bouncing??? Is it because the visits are Bounced back??????

/support :D
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Re: Role Idea - Bouncer (Town Protective)

Postby MarsGodofWar » Wed May 05, 2021 3:47 am

Defiently one of the better protection roles suggested. But the "- You will know the roles of who you turned away from your target, but not who." <<<This should be reserved for Investigative roles
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Re: Role Idea - Bouncer (Town Protective)

Postby Cavespider17 » Wed May 05, 2021 7:34 am

runningwiththepower wrote:Not sure about: "You will know the roles of who you turned away from your target, but not who."

but this an interesting idea for sure

What's a Bouncer though? Like what is it Bouncing??? Is it because the visits are Bounced back??????

/support :D


MarsGodofWar wrote:Defiently one of the better protection roles suggested. But the "- You will know the roles of who you turned away from your target, but not who." <<<This should be reserved for Investigative roles


Thank you for your time in reading this,

I've nerfed it a little so it no longer knows the roles. A bouncer is someone who stops people going into bars and clubs late at night.
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Re: Role Idea - Bouncer (Town Protective)

Postby alex1234321 » Wed May 05, 2021 7:47 am

The only issue now is that it might be UP. It can stop all visitors, but that can include Town members, giving it a significant downside. Being killed by the target's would-be attacker makes it even weaker since it doesn't actually prevent any deaths. If you remove that mechanic, the role would basically be a weaker FM Marshal, which takes a lot of originality out of the role. Maybe you can add a weaker form of the investigative ability back such as seeing how many visitors of each alignment targeted the player or even just the total number of visitors.
#SaveTheTG

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Re: Role Idea - Bouncer (Town Protective)

Postby runningwiththepower » Wed May 05, 2021 1:21 pm

I think seeing a Total Number of Visitors would be a Good & Balanced Happy Medium! :D
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Re: Role Idea - Bouncer (Town Protective)

Postby CloverPlayah » Sun May 09, 2021 1:56 pm

This role seems neat, just got a couple of questions..

Does the Bouncer know if someone tried to visit their target? Like "You sent someone away who tried to visit your target." or "You tried to send a visitor away but they attacked you!"

Also pegs the question if they should have their own unique death message like the Bodyguard, like "He/She died while protecting someone", or just have the default normal kill message the attacker gives?
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Re: Role Idea - Bouncer (Town Protective)

Postby Cavespider17 » Wed Jul 14, 2021 11:49 am

runningwiththepower wrote:I think seeing a Total Number of Visitors would be a Good & Balanced Happy Medium! :D


Added this as the norm.

runningwiththepower wrote:This role seems neat, just got a couple of questions..

Does the Bouncer know if someone tried to visit their target? Like "You sent someone away who tried to visit your target." or "You tried to send a visitor away but they attacked you!"

Also pegs the question if they should have their own unique death message like the Bodyguard, like "He/She died while protecting someone", or just have the default normal kill message the attacker gives?


Bouncer recieves a notif of how many visitors, but not who. They die to "Bouncer".
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Re: Role Idea - Bouncer (Town Protective)

Postby ak521 » Thu Jul 15, 2021 6:16 pm

I think a TS with "prevent all visits from a target" has been suggested. This is definitely a better iteration.

I'm unsure about the sacrifice. The BG is the only other role similar in this sense and the BG gets rewarded (kills the attacker) when their target is attacked.
I suggest adding a reward so players are incentivized to use the ability as a Bouncer.

However just keep in mind if you choose to add the reward, it might need a nerf since this role is already pretty strong.

I like this role however
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Re: Role Idea - Bouncer (Town Protective)

Postby Brilliand » Fri Jul 16, 2021 9:33 pm

ak521 wrote:I'm unsure about the sacrifice. The BG is the only other role similar in this sense and the BG gets rewarded (kills the attacker) when their target is attacked.


The sacrifice is fine as a side effect of a role that has a different purpose.

This strikes me as primarily a counter to Witch/Consort/Blackmailer, like a nerfed version of Transporter.

Oh, there's a problem though... I don't see any mention of roleblock immunity or control immunity, and yet this role is apparently able to stop a Consort. Where does this role fall in the hierarchy of visit-manipulation roles (Transporter>Witch>Escort/Consort)?
Last edited by Brilliand on Fri Jul 16, 2021 9:37 pm, edited 2 times in total.
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Re: Role Idea - Bouncer (Town Protective)

Postby Cavespider17 » Fri Jul 16, 2021 9:37 pm

Brilliand wrote:
ak521 wrote:I'm unsure about the sacrifice. The BG is the only other role similar in this sense and the BG gets rewarded (kills the attacker) when their target is attacked.


The sacrifice is fine as a side effect of a role that has a different purpose.

This strikes me as primarily a counter to Witch/Consort/Blackmailer, like a nerfed version of Transporter.

Oh, there's a problem though... I don't see any mention of roleblock immunity or control immunity, and yet this role is apparently able to stop a Consort. Where does this role fall in the hierarchy of visit-manipulation roles (Transporter>Witch>Escort/Consort)?


This role is Roleblock immune but not control immune. I'll denote the visiting order in the thread.Thank you for pointing this out. :)
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Re: Role Idea - Bouncer (Town Protective)

Postby Brilliand » Fri Jul 16, 2021 9:40 pm

Cavespider17 wrote:- Effectively a Bouncer sends a player home.


Now I'm wondering how this role interacts with Werewolf.
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Re: Role Idea - Bouncer (Town Protective)

Postby Cavespider17 » Sat Jul 17, 2021 5:10 am

Brilliand wrote:
Cavespider17 wrote:- Effectively a Bouncer sends a player home.


Now I'm wondering how this role interacts with Werewolf.


Another good question.

Bouncer effectively sends all other visitors home (Except Transporter because of priority reasons), so the Bouncer would die only. This can backfire for town too though, as Mafia or Coven may also intend to visit the Werewolf's target.

Regarding Astral Visits (before I forget), Bouncer does not stop Astral visits.
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Re: Role Idea - Bouncer (Town Protective)

Postby Brilliand » Sat Jul 17, 2021 12:13 pm

Cavespider17 wrote:Bouncer effectively sends all other visitors home (Except Transporter because of priority reasons), so the Bouncer would die only. This can backfire for town too though, as Mafia or Coven may also intend to visit the Werewolf's target.


What if a Sheriff is visiting the Werewolf's home at the same time? Would the Sheriff be killed by the Werewolf's rampage-at-home? (assuming the Werewolf's entire rampage is bounced)

Or, alternately, if both the Mafioso and the Werewolf attack at the same time... does the Bouncer save her target from both of them, and does she save the Mafioso from the Werewolf? (assuming the Werewolf's rampage is not bounced)
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Re: Role Idea - Bouncer (Town Protective)

Postby Cavespider17 » Sat Jul 17, 2021 1:15 pm

Brilliand wrote:
Cavespider17 wrote:Bouncer effectively sends all other visitors home (Except Transporter because of priority reasons), so the Bouncer would die only. This can backfire for town too though, as Mafia or Coven may also intend to visit the Werewolf's target.


What if a Sheriff is visiting the Werewolf's home at the same time? Would the Sheriff be killed by the Werewolf's rampage-at-home? (assuming the Werewolf's entire rampage is bounced)

Or, alternately, if both the Mafioso and the Werewolf attack at the same time... does the Bouncer save her target from both of them, and does she save the Mafioso from the Werewolf? (assuming the Werewolf's rampage is not bounced)


As the Werewolf is a killing role their attack is redirected to the bouncer, so the Sheriff wouldn't be killed by the Rampage. If there is another killing role that takes priority over Werewolf, they shall indeed go home and attack the Sheriff.

So the Bouncer effectively tells the attackers to "Go Home", so they attack the Bouncer out of panic and then flee the scene.

Currently, if the Bouncer is attacked by multiple attackers then the second attack bypasses the Bouncer and hits the target. The order is the same as that of the Bodyguard's protects. Non-Attacking Visitors remain turned away.
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Re: Role Idea - Bouncer (Town Protective)

Postby Brilliand » Sat Jul 17, 2021 7:35 pm

Cavespider17 wrote:
Brilliand wrote:What if a Sheriff is visiting the Werewolf's home at the same time? Would the Sheriff be killed by the Werewolf's rampage-at-home? (assuming the Werewolf's entire rampage is bounced)

Or, alternately, if both the Mafioso and the Werewolf attack at the same time... does the Bouncer save her target from both of them, and does she save the Mafioso from the Werewolf? (assuming the Werewolf's rampage is not bounced)


As the Werewolf is a killing role their attack is redirected to the bouncer, so the Sheriff wouldn't be killed by the Rampage. If there is another killing role that takes priority over Werewolf, they shall indeed go home and attack the Sheriff.

So the Bouncer effectively tells the attackers to "Go Home", so they attack the Bouncer out of panic and then flee the scene.

Currently, if the Bouncer is attacked by multiple attackers then the second attack bypasses the Bouncer and hits the target. The order is the same as that of the Bodyguard's protects. Non-Attacking Visitors remain turned away.


Would the Werewolf rampage anywhere at all in the case where he hits the Bouncer? (You didn't answer whether the Mafioso would be killed in the case where the Mafioso was the attacker that got through to kill the target.)

I don't know what the Bodyguard's priority order is, so apologies if it's impossible for a Mafioso to get through while a Werewolf is stopped.
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Re: Role Idea - Bouncer (Town Protective)

Postby ak521 » Sun Nov 14, 2021 8:22 am

1) Investigative bracket is questionable. I might suggest moving it to the Escort one, for balancing purposes.
2) If the bouncer dies protecting, what would the death message be?


Last bumped by Cavespider17 on Sun Nov 14, 2021 8:22 am.
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