runningwiththepower wrote:Not sure about: "You will know the roles of who you turned away from your target, but not who."
but this an interesting idea for sure
What's a Bouncer though? Like what is it Bouncing??? Is it because the visits are Bounced back??????
/support
MarsGodofWar wrote:Defiently one of the better protection roles suggested. But the "- You will know the roles of who you turned away from your target, but not who." <<<This should be reserved for Investigative roles
runningwiththepower wrote:I think seeing a Total Number of Visitors would be a Good & Balanced Happy Medium!
runningwiththepower wrote:This role seems neat, just got a couple of questions..
Does the Bouncer know if someone tried to visit their target? Like "You sent someone away who tried to visit your target." or "You tried to send a visitor away but they attacked you!"
Also pegs the question if they should have their own unique death message like the Bodyguard, like "He/She died while protecting someone", or just have the default normal kill message the attacker gives?
ak521 wrote:I'm unsure about the sacrifice. The BG is the only other role similar in this sense and the BG gets rewarded (kills the attacker) when their target is attacked.
Brilliand wrote:ak521 wrote:I'm unsure about the sacrifice. The BG is the only other role similar in this sense and the BG gets rewarded (kills the attacker) when their target is attacked.
The sacrifice is fine as a side effect of a role that has a different purpose.
This strikes me as primarily a counter to Witch/Consort/Blackmailer, like a nerfed version of Transporter.
Oh, there's a problem though... I don't see any mention of roleblock immunity or control immunity, and yet this role is apparently able to stop a Consort. Where does this role fall in the hierarchy of visit-manipulation roles (Transporter>Witch>Escort/Consort)?
Cavespider17 wrote:- Effectively a Bouncer sends a player home.
Brilliand wrote:Cavespider17 wrote:- Effectively a Bouncer sends a player home.
Now I'm wondering how this role interacts with Werewolf.
Cavespider17 wrote:Bouncer effectively sends all other visitors home (Except Transporter because of priority reasons), so the Bouncer would die only. This can backfire for town too though, as Mafia or Coven may also intend to visit the Werewolf's target.
Brilliand wrote:Cavespider17 wrote:Bouncer effectively sends all other visitors home (Except Transporter because of priority reasons), so the Bouncer would die only. This can backfire for town too though, as Mafia or Coven may also intend to visit the Werewolf's target.
What if a Sheriff is visiting the Werewolf's home at the same time? Would the Sheriff be killed by the Werewolf's rampage-at-home? (assuming the Werewolf's entire rampage is bounced)
Or, alternately, if both the Mafioso and the Werewolf attack at the same time... does the Bouncer save her target from both of them, and does she save the Mafioso from the Werewolf? (assuming the Werewolf's rampage is not bounced)
Cavespider17 wrote:Brilliand wrote:What if a Sheriff is visiting the Werewolf's home at the same time? Would the Sheriff be killed by the Werewolf's rampage-at-home? (assuming the Werewolf's entire rampage is bounced)
Or, alternately, if both the Mafioso and the Werewolf attack at the same time... does the Bouncer save her target from both of them, and does she save the Mafioso from the Werewolf? (assuming the Werewolf's rampage is not bounced)
As the Werewolf is a killing role their attack is redirected to the bouncer, so the Sheriff wouldn't be killed by the Rampage. If there is another killing role that takes priority over Werewolf, they shall indeed go home and attack the Sheriff.
So the Bouncer effectively tells the attackers to "Go Home", so they attack the Bouncer out of panic and then flee the scene.
Currently, if the Bouncer is attacked by multiple attackers then the second attack bypasses the Bouncer and hits the target. The order is the same as that of the Bodyguard's protects. Non-Attacking Visitors remain turned away.
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