The Spy along with the Framer are the roles that almost everyone can agree on that desperately need a rework. I've made my own rework on the spy and have aimed to keep it true to its name. This Spy will be able to sneak into one player's house each night; and will receive vital information. The Spy may choose to place a bug at this player's house, receiving important information on the following nights. I've also come up with my own rework to the Framer. This rework will make the role a lot more fun to play and will stop Framer from being completely useless.
Abilities:
-Each night sneak into a players house
-Place a bug at a players house
Attributes:
Sneaking into a players house
-When you sneak into a player's house you may choose to place a bug
-You will be aware of if your target was at home or not
-You will be informed of any non-town roles that visit your target
Bugging a Player
-Targets house will remain bugged
-You can only have 3 players houses bugged at a time
-You must sneak back into a players house to remove a bug
-At the end of each night; You will be informed of all alignments that visit your bugged targets
Notifications:
Sneaking:
-Deodat Lawson was away from home tonight
-A Consigliere and a Witch visited your targets house tonight
Bugs:
Giles Corey was visited by the Mafia and at least 1 Arsonist
John Hathorne was visited by the Town
Cotton Mather was visited by the Vampires, Neutral Evil, and at least 1 Serial Killer
Possible Ideas:
-Should Spy be able to see bugged targets whispers?
-Bugs limited to two
-Sneaking informs the spy of all roles (including town) which visited
-Spy still receives feedback of what happened to bugged targets?
Framer
Mafia Deception
Abilities:
-Target a player, contaminating their crime scene if they die that night
-Leave false evidence behind of another player
-Conceal your own documents
Attributes
-You may contaminate three crime scenes
Contaminating a Crime Scene
-You MAY destroy all evidence of how that player died
-By contaminating a crime scene, you MAY change how it appears that your target died
Leaving False Evidence
-When you contaminate a crime scene, you will provide false evidence of one selected player
-If that player is investigated by a Sheriff he will appear as suspicious
-If that player is investigated by an Investigator, his results will be shown as your chosen results
Concealing Documents:
-During the night you may conceal your documents
-You may pick a role which you wish to be revealed as upon your death
Additional Information:
At night, this role may visit a player; If that player dies that night the Framer may contaminate the crime scene, eradicating any clue as to the true cause of that player's death. The Framer may change the outcome of how it appeared that player died. Everything from "shot by a Veteran" to "obliterated by the horseman of the apocolypse" The Framer will also leave a bunch of false evidence behind of another player of his chosen. If a Sheriff or Investigator decides to look into the FRAMED player, they may find evidence linking this player to a crime.
Also, I believe the previous Disguiser was underpowered and was never functional enough as a role on its own, so I've implemented it in this role. This role has a passive ability, (which they can change at any time) to change the role they appear as on their deathbed. Creating even more deception among the town.