There are currently two main issues with Lookout. The first one is that it utilizes RNG mechanics, which can be swingy and unbalanced. The second problem is that it's too confirmable and difficult to claim for evil players. This proposal attempts to solve both of these problems without compromising its core mechanics.
Lookout
Town Investigative
AbilitiesWatch one person at night to see who visits them.
AttributesYou will only see evil players visit your target.
This reworks solves the first problem by ensuring that their results are never randomized. It also solves the second problem because they are unable to confirm town players nor themselves, as evil players can claim that they visited the Lookout's target, evils may also claim Lookout. Despite these changes, this proposal still keeps the core function of the Lookout, which is to identify evil visitors.
Recon(Mafia Support) Proposal
During discussion, it has been suggested that Lookout should be reverted to its original version, while a Mafia counterpart is added instead. Conversation of superdog and svj.
Recon
Mafia Support
AbilitiesWatch and track one person at night to see who visits them and who they visit.
AttributesNone
Investigative results[Investigator](Classic): Your target could be a Lookout, Forger, Witch, or Recon.
[Investigator](Coven): Your target could be a Lookout, Forger, Juggernaut, Coven Leader, or Recon.
[Sheriff]: Your target is suspicious!
[Consigliere]/[Coven Leader]/[Witch]/[Potion Master](Revealing): Your target watches who visits people at night and is skilled in the art of tracking. They must be a Recon.
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