Vampire Rework
Posted: Wed Apr 21, 2021 8:45 am
Vampire is a bad role. It is that rare combination of a role that is both unbalanced and boring. You can play the whole game as a Town member, killing and lynching evil roles, before suddenly turning into one of those evil roles. In the extreme, the role actively encourages gamethrowing. This role is supposed to remove the conversion mechanic while staying as similar to Vampire as possible. The other issue that I want to resolve, which is much more minor but harder to fix, is the night number dependency problem. The outcome of a game often hinges upon whether or not the Vampires can convert on a certain night.
Role Name:
Vampire
Role Alignment:
Neutral Chaos
Abilities:
Feed on one player at night, draining them of blood. (4 uses, roles with basic defense are immune)
Kill one player for every living player who is drained. (1 use, unstoppable attack)
Attributes:
Your targets are informed that you bit them.
Drained players are roleblocked the night you feed on them.
If you do nothing, you roleblock all drained players.
You may not feed on another player if there are 3 living players drained of blood.
Goal:
Feed on all living players.
Win Conditions:
Same as current Vampire.
Additional Information:
Basic defense, unique role.
Biting someone with defense causes your ability to fail, but you do not consume a charge.
If all living players are drained of blood, the Vampire wins if they are alive. All other factions lose, even if they accomplished their goal.
Role Name:
Vampire
Role Alignment:
Neutral Chaos
Abilities:
Feed on one player at night, draining them of blood. (4 uses, roles with basic defense are immune)
Kill one player for every living player who is drained. (1 use, unstoppable attack)
Attributes:
Your targets are informed that you bit them.
Drained players are roleblocked the night you feed on them.
If you do nothing, you roleblock all drained players.
You may not feed on another player if there are 3 living players drained of blood.
Goal:
Feed on all living players.
Win Conditions:
Same as current Vampire.
Additional Information:
Basic defense, unique role.
Biting someone with defense causes your ability to fail, but you do not consume a charge.
If all living players are drained of blood, the Vampire wins if they are alive. All other factions lose, even if they accomplished their goal.