Town Role Idea - The Innkeeper (TS)

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Town Role Idea - The Innkeeper (TS)

Postby Melquiades44 » Mon Apr 19, 2021 11:38 pm

Innkeeper - Town Support

+ You are a friendly man who owns the tavern at town, and will gladly let everyone in if they need it.

- Ability: Any person who visits you will stay on your tavern that night, which will cause them to be isolated from outisders interactions (As if they were jailed).

-Atributes:
- You will know the roles of the players that stay on your tavern each night.

- If three or more players stay on your tavern on the same night, there will be a fight and you won't be able to know any of the roles.

-Details of the role:

- One cannot take refuge on the tavern two nights in a row.

- If a Lookout visits the Inkeeper, they will be able to see all of the names of the players in the tavern.

- If one visits a player who is on the tavern, 'Your target is not home, they are drinking at the tavern' notification will pop up.

- If Arsonist douses and ignites the Inkeeper, they will also burn the entire tavern with its players inside. Same happens with roles as Werewolf or Pestilence.

- The players who visit the Innkeeper won't know they are in the tavern till the the end of that night.

- The Innkeeper will show as Spy / Bmer / Jailor / GA / Innkeeper to the investigator.

- UNIQUE role.

-Achievements:
Amateur host: Win a game as Innkeeper

End of year party: Win five games as Innkeeper

A night of gulps and songs: Win twenty games as Inkeeper

Come in, we still have room for one: A player has spent a night on your tavern.

I don't want problems: See a member of the mafia spend a night on your tavern.

Fists and guts: Three or more players stayed on your tavern and caused a fight.

Smell of stinking beer: See the Plaguebearer enter the tavern and infect everyone

Corpse odor: Get attacked by a werewolf and see everyone at the tavern die too.
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Re: Town Role Idea - The Innkeeper (TS)

Postby alex1234321 » Tue Apr 20, 2021 8:22 am

This role seems like a more powerful version of cob's Bishop idea, which is very powerful itself since all Townies would be able to visit it to prevent themselves from dying. This role has many of the same problems as that role but with a completely passive ability and more confirmability.
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Re: Town Role Idea - The Innkeeper (TS)

Postby Melquiades44 » Tue Apr 20, 2021 8:32 am

alex1234321 wrote:This role seems like a more powerful version of cob's Bishop idea, which is very powerful itself since all Townies would be able to visit it to prevent themselves from dying. This role has many of the same problems as that role but with a completely passive ability and more confirmability.

Do you think it'd be more balanced if the Innkeeper knew the names of the players that stay on the tavern instead of their roles? Thanks for the reply
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Re: Town Role Idea - The Innkeeper (TS)

Postby alex1234321 » Tue Apr 20, 2021 8:34 am

Melquiades44 wrote:
alex1234321 wrote:This role seems like a more powerful version of cob's Bishop idea, which is very powerful itself since all Townies would be able to visit it to prevent themselves from dying. This role has many of the same problems as that role but with a completely passive ability and more confirmability.

Do you think it'd be more balanced if the Innkeeper knew the names of the players that stay on the tavern instead of their roles? Thanks for the reply

Either way it's going to be very confirmable. Even the Bishop, which has not special ability like that and only 3 uses, is kind of OP. If you gave it limited uses and removed the protection and kept the mechanic of seeing what roles visit, it would probably not be OP, but at that point the role wouldn't do much beyond confirmability.
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Re: Town Role Idea - The Innkeeper (TS)

Postby Melquiades44 » Tue Apr 20, 2021 8:36 am

alex1234321 wrote:
Melquiades44 wrote:
alex1234321 wrote:This role seems like a more powerful version of cob's Bishop idea, which is very powerful itself since all Townies would be able to visit it to prevent themselves from dying. This role has many of the same problems as that role but with a completely passive ability and more confirmability.

Do you think it'd be more balanced if the Innkeeper knew the names of the players that stay on the tavern instead of their roles? Thanks for the reply

Either way it's going to be very confirmable. Even the Bishop, which has not special ability like that and only 3 uses, is kind of OP. If you gave it limited uses and removed the protection and kept the mechanic of seeing what roles visit, it would probably not be OP, but at that point the role wouldn't do much beyond confirmability.

I see. As Scourge, I'll see if I can find some way to make it more fair. Thank you for the advices :))
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