Innkeeper - Town Support
+ You are a friendly man who owns the tavern at town, and will gladly let everyone in if they need it.
- Ability: Any person who visits you will stay on your tavern that night, which will cause them to be isolated from outisders interactions (As if they were jailed).
-Atributes:
- You will know the roles of the players that stay on your tavern each night.
- If three or more players stay on your tavern on the same night, there will be a fight and you won't be able to know any of the roles.
-Details of the role:
- One cannot take refuge on the tavern two nights in a row.
- If a Lookout visits the Inkeeper, they will be able to see all of the names of the players in the tavern.
- If one visits a player who is on the tavern, 'Your target is not home, they are drinking at the tavern' notification will pop up.
- If Arsonist douses and ignites the Inkeeper, they will also burn the entire tavern with its players inside. Same happens with roles as Werewolf or Pestilence.
- The players who visit the Innkeeper won't know they are in the tavern till the the end of that night.
- The Innkeeper will show as Spy / Bmer / Jailor / GA / Innkeeper to the investigator.
- UNIQUE role.
-Achievements:
Amateur host: Win a game as Innkeeper
End of year party: Win five games as Innkeeper
A night of gulps and songs: Win twenty games as Inkeeper
Come in, we still have room for one: A player has spent a night on your tavern.
I don't want problems: See a member of the mafia spend a night on your tavern.
Fists and guts: Three or more players stayed on your tavern and caused a fight.
Smell of stinking beer: See the Plaguebearer enter the tavern and infect everyone
Corpse odor: Get attacked by a werewolf and see everyone at the tavern die too.