alex1234321 wrote:The gun ability makes this role self-confirm, so it can only be suitable for Town Power, which doesn't exist yet. I think Town Power should be added to prevent those roles from spawning in Ranked, but other solutions like Arcade Roles work. The game should be balanced around high-Elo Ranked, where Townies don't need self-confirmed leaders. Even if Town Power was added, I would not support the addition of new roles into that alignment because they would be unsuitable for Ranked. The gun ability is also bad because it is just as swingy as a Vig shot and probably even worse. The Blacksmith can mess up either by giving the gun to scum (which would almost guarantee that a Townie would die) or by giving the gun to a Townie who shoots Town. Vigilantes usually shoot scum, so there is less variation in how they impact the game. The Blacksmith's gun would be more likely to shoot Town than a Vig shot, which introduces more variance in how it impacts the game.
If the gun ability were removed, this would be a more viable role if not slightly boring. I actually have a similar role in the works that can give players autovests.
An important role like this may not want to come out. Especially if there was a possible Auditor or Judge is the game, which is one of the best ways to counter the TP/LO meta and make instantly confirming yourself somewhat dangerous (as it should be)
viewtopic.php?f=27&t=116255 But yes I support the addition of Town Power. But it should still occur in ranked. These harder-to-play roles deserve higher ELO gains when you play them well.
I disagree with the gun ability being bad. It's only two guns, the earliest one can be fired is Night 3. Doubt its more swingy then a random Vigilante shot. You give a gun to an evil, big deal shit happens, but its far from game-breaking. "Vigilantes usually shoot scum" is one of the most false statements I've ever heard, even in Masters. A Vigilante misfiring causes you to lose two town members. A Blacksmith giving a gun to an evildoer will only cost you potentially one.