Jailor Nerf Idea

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Jailor Nerf Idea

Postby CapWarrior2 » Mon Apr 05, 2021 4:36 am

From what I've seen the main problem with Jailor is not the fact that he can kill his jailed target. Its that the Jailed target gains nearly full night immunity, and gets roleblocked. The problem that leads on to this is Chain Jailing, but hopefully two birds with one stone can be tackled here.

- Jailed targets no longer gain defence.
- Jailed targets are no longer are super roleblocked, apart from when there are executed.

This makes sense lore wise but balance wise this needs to be removed. Chain Jailing to protect will no longer exist. But the main side effect would be alot harder to confirm a Jailor, as people would no longer get the target was Jailed message when targeting a Jailed target.
Last edited by CapWarrior2 on Thu Apr 08, 2021 2:55 am, edited 1 time in total.
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Re: Jailor Nerf Idea

Postby syjfwbaobfwl » Mon Apr 05, 2021 7:33 am

I would also remove the rb, even if it doesn makes sense lore wise, you have escort for things like that

Reduce executions to 2, and only make that the target is rbed if they get executed
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Re: Jailor Nerf Idea

Postby Quartzified » Mon Apr 05, 2021 10:24 am

syjfwbaobfwl wrote:I would also remove the rb, even if it doesn makes sense lore wise, you have escort for things like that

Reduce executions to 2, and only make that the target is rbed if they get executed

*Investigator gets hauled off to jail*

Investigator: Wait jailor, I'm invest but I need to investigate people first. I'll come back here after I'm done.

Jailor: Yeah ok, that sounds fine.

LOGIC
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Re: Jailor Nerf Idea

Postby syjfwbaobfwl » Mon Apr 05, 2021 10:37 am

Quartzified wrote:
syjfwbaobfwl wrote:I would also remove the rb, even if it doesn makes sense lore wise, you have escort for things like that

Reduce executions to 2, and only make that the target is rbed if they get executed

*Investigator gets hauled off to jail*

Investigator: Wait jailor, I'm invest but I need to investigate people first. I'll come back here after I'm done.

Jailor: Yeah ok, that sounds fine.

LOGIC


I said it doesnt makes sense lorewise, but it does balance wise, and anyway you could say that the jailor hauls their target to jail, interrogates them and then they free them (or execute them)
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Re: Jailor Nerf Idea

Postby Quartzified » Mon Apr 05, 2021 11:14 am

syjfwbaobfwl wrote:
Quartzified wrote:
syjfwbaobfwl wrote:I would also remove the rb, even if it doesn makes sense lore wise, you have escort for things like that

Reduce executions to 2, and only make that the target is rbed if they get executed

*Investigator gets hauled off to jail*

Investigator: Wait jailor, I'm invest but I need to investigate people first. I'll come back here after I'm done.

Jailor: Yeah ok, that sounds fine.

LOGIC


I said it doesnt makes sense lorewise, but it does balance wise, and anyway you could say that the jailor hauls their target to jail, interrogates them and then they free them (or execute them)

It doesn't make sense balance wise either. It could lead to some pretty game-breaking shit like consorts/witches stopping a jailor from executing FROM JAIL. Or a transporter transporting themselves with the jailor while in jail when the jailor chooses to execute them (what would even happen in this case anyway? Does the jailor execute himself? Makes no sense lore or balance speaking).
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Re: Jailor Nerf Idea

Postby Midio7 » Mon Apr 05, 2021 12:06 pm

Your idea makes basically the Jailor to just interogate their target, which makes sense Lore Wise. Also, the most popular Nerf Idea is making him not be able to jail 2 times in arrow, what do you think of this?
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Re: Jailor Nerf Idea

Postby syjfwbaobfwl » Mon Apr 05, 2021 1:14 pm

Quartzified wrote:
syjfwbaobfwl wrote:
Quartzified wrote:
syjfwbaobfwl wrote:I would also remove the rb, even if it doesn makes sense lore wise, you have escort for things like that

Reduce executions to 2, and only make that the target is rbed if they get executed

*Investigator gets hauled off to jail*

Investigator: Wait jailor, I'm invest but I need to investigate people first. I'll come back here after I'm done.

Jailor: Yeah ok, that sounds fine.

LOGIC


I said it doesnt makes sense lorewise, but it does balance wise, and anyway you could say that the jailor hauls their target to jail, interrogates them and then they free them (or execute them)

It doesn't make sense balance wise either. It could lead to some pretty game-breaking shit like consorts/witches stopping a jailor from executing FROM JAIL. Or a transporter transporting themselves with the jailor while in jail when the jailor chooses to execute them (what would even happen in this case anyway? Does the jailor execute himself? Makes no sense lore or balance speaking).


Jailor attack is indirect, so it is not transported, and then I said, the target will be rbed if jailor chooses to execute
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Re: Jailor Nerf Idea

Postby Cabohhh » Mon Apr 05, 2021 6:33 pm

syjfwbaobfwl wrote:
Quartzified wrote:
syjfwbaobfwl wrote:
Quartzified wrote:
syjfwbaobfwl wrote:I would also remove the rb, even if it doesn makes sense lore wise, you have escort for things like that

Reduce executions to 2, and only make that the target is rbed if they get executed

*Investigator gets hauled off to jail*

Investigator: Wait jailor, I'm invest but I need to investigate people first. I'll come back here after I'm done.

Jailor: Yeah ok, that sounds fine.

LOGIC


I said it doesnt makes sense lorewise, but it does balance wise, and anyway you could say that the jailor hauls their target to jail, interrogates them and then they free them (or execute them)

It doesn't make sense balance wise either. It could lead to some pretty game-breaking shit like consorts/witches stopping a jailor from executing FROM JAIL. Or a transporter transporting themselves with the jailor while in jail when the jailor chooses to execute them (what would even happen in this case anyway? Does the jailor execute himself? Makes no sense lore or balance speaking).


Jailor attack is indirect, so it is not transported, and then I said, the target will be rbed if jailor chooses to execute


But the problem with that is that Cons/Esc can't be roleblocked, so roleblocking is still a problem.
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Re: Jailor Nerf Idea

Postby syjfwbaobfwl » Mon Apr 05, 2021 7:35 pm

Cabohhh wrote:
syjfwbaobfwl wrote:
Quartzified wrote:
syjfwbaobfwl wrote:
Quartzified wrote:
syjfwbaobfwl wrote:I would also remove the rb, even if it doesn makes sense lore wise, you have escort for things like that

Reduce executions to 2, and only make that the target is rbed if they get executed

*Investigator gets hauled off to jail*

Investigator: Wait jailor, I'm invest but I need to investigate people first. I'll come back here after I'm done.

Jailor: Yeah ok, that sounds fine.

LOGIC


I said it doesnt makes sense lorewise, but it does balance wise, and anyway you could say that the jailor hauls their target to jail, interrogates them and then they free them (or execute them)

It doesn't make sense balance wise either. It could lead to some pretty game-breaking shit like consorts/witches stopping a jailor from executing FROM JAIL. Or a transporter transporting themselves with the jailor while in jail when the jailor chooses to execute them (what would even happen in this case anyway? Does the jailor execute himself? Makes no sense lore or balance speaking).


Jailor attack is indirect, so it is not transported, and then I said, the target will be rbed if jailor chooses to execute


But the problem with that is that Cons/Esc can't be roleblocked, so roleblocking is still a problem.


Super roleblocks when executing and problem solved
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Re: Jailor Nerf Idea

Postby CapWarrior2 » Tue Apr 06, 2021 3:46 am

syjfwbaobfwl wrote:Super roleblocks when executing and problem solved

You wouldn't mind me adding this to the OP?
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Re: Jailor Nerf Idea

Postby MarsGodofWar » Tue Apr 06, 2021 3:59 am

Midio7 wrote:Your idea makes basically the Jailor to just interrogate their target, which makes sense Lore Wise. Also, the most popular Nerf Idea is making him not be able to jail 2 times in arrow, what do you think of this?


No, chain jailing to protect targets isn't a major issue, chain Jailing to prevent Mafia from killing is, but that can be fixed in other ways. I agree with what CapWarrior has suggested, as I have suggested something similar. Jailed targets should be able to get targetted. No reason why someone shouldn't be able to murder them after they come outta their jail for the night or why a Sheriff can't peek around their house. Jailor should still keep his unstoppable attack though, so doctors cannot heal if Jailor is executing. But Doctor can still heal a Jailed target if they are attacked afterwards. Please keep the 3 executes though, 3 executes is fine and reducing the amount of executes would just make the role more boring in other game modes.


CapWarrior2 wrote:As a side note,
What would be everyone's thoughts on letting Jailed targets be able to do their actions? (Not get roleblocked) This should do the same thing as the protecting but could have more side effects then just removing the targets defence. For example it would be alot easier for the Jailed target to be not impacted at all by being Jailed, or even this being a benefit in some circumstances where the Jailed target can be influenced to choose their target by the Jailor.



Would be fun, but not really needed and doesn't make a lot of sense. Jailing should take up more then half the night. Let us say a target remains Jailed for 7 hours and then they get released. Should the jailed target really have enough time to go and kill, invest, heal someone etc... imo NO, doesn't make sense.

syjfwbaobfwl wrote:I would also remove the rb, even if it doesn makes sense lore wise, you have escort for things like that

Reduce executions to 2, and only make that the target is rbed if they get executed


Yes but the point is that the Jailor is meant to be unique and more powerful than any other town role. We shouldn't be nerfing Jailor to make it on par with Vigilante, Veteran etc. Mayor and Jailor, we need these roles to be more powerful. There's always a hierarchy in life. 2 Executions would be boring in other game modes like All Any, so no thanks.
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Re: Jailor Nerf Idea

Postby syjfwbaobfwl » Tue Apr 06, 2021 1:12 pm

CapWarrior2 wrote:
syjfwbaobfwl wrote:Super roleblocks when executing and problem solved

You wouldn't mind me adding this to the OP?


sure go ahead
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Re: Jailor Nerf Idea

Postby rakso98 » Sat Apr 10, 2021 10:35 am

Sounds like a pretty good idea. Could jailed targets be interacted with in other ways with this change (investigated, witched, transed, roleblocked, whatever...)? I think that should be the case.

The jailor would be changed to a mix between an alive infinitely seancing medium and a roleblocking vigilante, still pretty powerful even with this sort of nerf. Probably one thing that should be added is jailed mafia/coven/vamps can't talk with other mafia/coven/vamps and they are still notified if one of their members is jailed.
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