Simple Role Changes

Suggest new roles or changes to current roles for the game here.

Re: Simple Role Changes

Postby cob709 » Mon Apr 05, 2021 11:58 pm

MarsGodofWar wrote:
cob709 wrote:
MarsGodofWar wrote:
cob709 wrote:
MarsGodofWar wrote:
cob709 wrote:
MarsGodofWar wrote:
cob709 wrote:
MarsGodofWar wrote:
because transport is the second action with highest priority in the game, so roleblocks occurs AFTER the transport, u transed urself and giles corey, esc tried to rb giles corey, u get rbed, no transport occurs, but then u were never rbed


Simple solutation, make role blocking a higher priority. If you get roleblocked the transport never happens.

What if they're transported into the roleblock?
In that case, they get roleblocked so the transport never happens. But if the transport never happens, they never get roleblocked, which means the transport does happen. But if they transport does happen, then the Transporter gets roleblock and thus the transport never happens. But if the transport never happened then they would never have been roleblocked, meaning the transport does happen. But if they transport does happen, then the Transporter gets roleblock and thus the transport never happens. But if the transport never happened then they would never have been roleblocked, meaning the transport does happen. But if they transport does happen, then the Transporter gets roleblock and thus the transport never happens. But if the transport never happened then they would never have been roleblocked, meaning the transport does happen. But if they transport does happen, then the Transporter gets roleblock and thus the transport never happens. But if the transport never happened then they would never have been roleblocked, meaning the transport does happen.


You all keep makings things sound like they are complicated when there not. There's no paradoxes between Hookers and Cheuffers, this isn't bloody time travelling. If you were role blocked directly then the transport wouldn't occur. If you were transported into a roleblock, then it would happen. Its honestly quite simple to understand, but you all keep making it out like people are dumb. Transporters being role block immune was implemented because BMG was to lazy to install the mechanics for them to be role blocked.

Anyway, like I've asked dolphina. Please refrain yourself from posting filler. Absolutely no reason to repeat yourself like that

But if they transport themselves into the roleblock, then they would not transport themselves into the roleblock because they were roleblocked. But this contradicts itself, because if they didn't transport themselves into the roleblock, then they would transport themselves into the roleblock because they weren't roleblocked. What would happen? Who gets roleblocked?


You're just repeating yourself again. Are you dumb? Honestly, its not that bloody hard to understand. There's no paradox to it, so stop making it out like there is. ITS A FUCKING TAXI DRIVER!!! You're not going back in time and killing your grandparents. The role block would only occur IF YOU WERE DIRECTLY targeted. Nothing about what I've suggested contradicts itself in any way, you just seem to have trouble understanding more advanced mechanics.

So instead of Transporter being Escort immune, the Escort becomes Transporter immune?


Bro can you fuck off? You are absolutely fucking stupid. Stop putting words into my mouth. Not once did I say that an Escort would be immune to Transports, so I don't understand how you pulled that idea out of your ass.


Then who gets roleblocked? The Transporter or their target? Transporter would only be roleblocked if they were DIRECTLY targetted.

This change would be difficult and confusing to implement and understand. Players will get confused.


It's really not that confusing bud, give people credit. How hard is it to understand that a Transporter can get roleblocked? It's not, the only one confused here is you and sjdfjfjdfsjdf or whatever his fucking name is. It's more logical and makes more sense what I've suggested. Currently the game has way too many flawed mechanics.


What does directly being roleblocked mean to you? We seem to have different definitions of direct and indirect.
I SEE ALL
User avatar
cob709
Mayor
Mayor
 
Posts: 874
Joined: Sat Aug 12, 2017 9:44 am

Re: Simple Role Changes

Postby MarsGodofWar » Tue Apr 06, 2021 12:28 am


What does directly being roleblocked mean to you? We seem to have different definitions of direct and indirect.


It's like talking to a child. It's already been explained in previous posts. I don't get why it's so hard for you to work out. Go back and have a reread. Also next time you reply, can you remove all the old quotes? You're clogging up the thread. Looks like I'm gonna have to start a separate thread for the Transporter changes themself, seeing as its attracting so much discussion
User avatar
MarsGodofWar
Witch
Witch
 
Posts: 44
Joined: Tue Mar 09, 2021 2:57 am

Re: Simple Role Changes

Postby Brilliand » Tue Apr 06, 2021 12:52 am

MarsGodofWar wrote:It wouldn't crash the game. You should try Starcraft II Mafia sometime, which is what Town of Salem was copied off. The Transporter (Bus Driver) isn't immune to roleblocks and it works fine and makes way more sense. This is how they have described their order of operations. "4- Target switches and role-blockers.
Priority order is Witches, Bus Drivers, then role-blockers (Escort or Consort). It then repeats that cycle a random number of times to deal with complicated webs of events and paradoxes."


Random conflict resolution? Oh hell. That's a stupid idea. The outcome of every action should be predictable if you know what the other players will do.

There are other nonrandom options besides "Transporter trumps Escort" and "Escort trumps Transporter", of course. We could, for example, have the escort/consort do a limited roleblock at the start of each priority group that only blocks roles in that priority group - so the Transporter would be blocked if roleblocked directly, the Witch would be roleblocked if targeted by an escort after the Transporter step, and anyone else would be roleblocked if targeted by an escort after the Transporter and Witch were done.
User avatar
Brilliand
Godfather
Godfather
 
Posts: 1503
Joined: Sat Nov 29, 2014 8:34 pm

Re: Simple Role Changes

Postby MarsGodofWar » Tue Apr 06, 2021 1:12 am

gdsgdsg
Last edited by MarsGodofWar on Tue Apr 06, 2021 1:20 am, edited 1 time in total.
User avatar
MarsGodofWar
Witch
Witch
 
Posts: 44
Joined: Tue Mar 09, 2021 2:57 am

Re: Simple Role Changes

Postby MarsGodofWar » Tue Apr 06, 2021 1:19 am

Brilliand wrote:
MarsGodofWar wrote:It wouldn't crash the game. You should try Starcraft II Mafia sometime, which is what Town of Salem was copied off. The Transporter (Bus Driver) isn't immune to roleblocks and it works fine and makes way more sense. This is how they have described their order of operations. "4- Target switches and role-blockers.
Priority order is Witches, Bus Drivers, then role-blockers (Escort or Consort). It then repeats that cycle a random number of times to deal with complicated webs of events and paradoxes."


Random conflict resolution? Oh hell. That's a stupid idea. The outcome of every action should be predictable if you know what the other players will do.
The way it works isn't random. Its just complicated


There are other nonrandom options besides "Transporter trumps Escort" and "Escort trumps Transporter", of course. We could, for example, have the escort/consort do a limited roleblock at the start of each priority group that only blocks roles in that priority group - so the Transporter would be blocked if roleblocked directly, the Witch would be roleblocked if targeted by an escort after the Transporter step, and anyone else would be roleblocked if targeted by an escort after the Transporter and Witch were done.

Thats exactly how I explained it in the first place, but people have a very hard time understanding it for some reason.
User avatar
MarsGodofWar
Witch
Witch
 
Posts: 44
Joined: Tue Mar 09, 2021 2:57 am

Re: Simple Role Changes

Postby syjfwbaobfwl » Tue Apr 06, 2021 6:29 am

I really dont know how it doesnt enters in your head that transporter is fine being rb inmune, and I am not saying people would get confused, I am saying that IT WOULDNT MAKE SENSE, you keep comparing this game to the starcraft mafia game; THIS IS A DIFERENT GAME WITH ITS OWN RULES WHO DOESNT NEEDS TO GIVE A FCK ABOUT THE MECHANICS IN THE OTHER GAME

And also Retri cannot use transpirter because aparently retri is a witch, and vet and trans are inmune to witch (thats super wierd)

And you keep saying "ItS a TaXi DrIvEr" like if it was a valid argument, vet is inmune to rb, and not because "its an old man" its because his ability would be inconsistent if it wasnt inmune

Bodyguard is an ex soldier, is that an argument to say it should be rb inmune? NO

You are trying to fix problems that only you see; and start insulting everyone when your ideas are not liked

Its a discussion forum, if you cannot accept others not liking your ideas then dont come here
syjfwbaobfwl
Jailor
Jailor
 
Posts: 747
Joined: Thu May 07, 2020 1:50 pm

Re: Simple Role Changes

Postby dolphina » Tue Apr 06, 2021 6:43 am

MarsGodofWar wrote:
dolphina wrote:because of how the game is coded, the transport has priority over the roleblock, so a roleblock to a transporter would occur. Here’s the sequence of events, played out with a few explanations:

SEQUENCE:
Game is coded so transport > roleblock.

Escort/Consort roleblocks [X].
Transporter transports [X] and themself. Transporter doesn’t have roleblock immunity.
Escort roleblocks Transporter. But if a roleblock prevents the transport from occurring, then how could you even get roleblocked in the first place? Like I said 5 times already. If a transporter gets directly roleblocked, then they would be role blocked. So if they are transporting themself and they get DIRECTLY targetted or if they get roleblocked and they are transporting two other players. The roleblock wouldn't have any effect if the Transporter is indirectly targetted by transing himself into the roleblock.

It’s really not that hard to understand. Please calm down, I get that you’re getting a little heated over this, but it isn’t really that big of an issue. A paradox like this in coding would probably crash your game or something.

Besides, that’d change priority, which makes it impossible for Transporters to transport roleblock targets.
I understand perfectly, I'm the one who keeps having to explain myself after all. It's cob who doesn't seem to understand and keeps making shit up like this is a time travel paradox we are discussing.

Also, it wouldn't crash the game at all, works fine in SC2Mafia. Like I said this game has really lazy mechanics.


If you were directly targeted, sure, this wouldn’t be an issue, but it’s because of caveats like this that Transporter has roleblock immunity. Besides, it’s probably easier for the devs to code an umbrella roleblock immunity rather than just take away Transporter’s immunity when it’s directly roleblocked by the escort.

Besides, that’d change priority, which makes it impossible for Transporters to transport roleblock targets. OMG. You're fucking stupid. There's nothing to imply that Transporter wouldn't be able to transport roleblocked targets. So stop pulling random delusions outta your ass.


It wouldn't crash the game. You should try Starcraft II Mafia sometime, which is what Town of Salem was copied off. The Transporter (Bus Driver) isn't immune to roleblocks and it works fine and makes way more sense. This is how they have described their order of operations. "4- Target switches and role-blockers.
Priority order is Witches, Bus Drivers, then role-blockers (Escort or Consort). It then repeats that cycle a random number of times to deal with complicated webs of events and paradoxes."

And don't tell me to calm down, you got grumpy for the smallest things on this thread : viewtopic.php?f=14&t=115748 And since I started this thread, you've been really annoying and picky about the smallest things. Rather than giving me credit for the perfectly good suggestions. And then you're just rude when I elaborate further on the suggestions.

It's like you don't want this game to change at all and you are perfectly happy with the way the game is. That's good for you, but this game is very unbalanced and is starting to become very boring and stale for a lot of people. This game isn't gaining more players its losing them.

"“people get really fucking mad about it and the devs revert the change” And that's an overeaction for transporter becoming roleblock immune, most people wouldn't care.

Order of Operations: https://sc2mafia.fandom.com/wiki/Mechan ... %20Consort).
Someone else confused: https://www.sc2mafia.com/forum/archive/ ... -9833.html

I- what? Okay, first of all, me using the word “fuck” when referring to something isn’t really overreacting, lol. Besides, I’m not sure you’re totally right about “most people wouldn’t care,” lots of people here seem to care. Although I’m sure you’ll invent some explanation for that.

Is it really so hard to understand that we just don’t really like your suggestions? And no, I’m not completely satisfied with the game, there’s still some broken stuff about it, but I still feel like some of these changes would be too drastic and/or receive community backlash.

Also, this game just goes in extremely linear order of operations, I’m pretty sure. Always Priority 1 > Priority 2 [High > Med > Low, Trans is higher than Esc in this priority] > Priority 3 > Priority 4 > Priority 5.

(Devs, if you’re reading this, tactical mafia kills please. Also Town Power. Please ;-;)
Hi. I'm Caleb, and you're watching Disney Channel.

vocaloid KAITO #1 fan


He/they pronouns. Trans rights! I have fifteen names and infinite anxiety. I am the transgender masculine.

PM me for my Discord!
I’m a self proclaimed anarchist, and a god of chaos (apparently).
My stinky FM Record
User avatar
dolphina
Blackmailer
Blackmailer
 
Posts: 1164
Joined: Tue Apr 21, 2020 1:33 pm
Location: Lighting fires in Fairview

Re: Simple Role Changes

Postby MarsGodofWar » Tue Apr 06, 2021 7:12 am

syjfwbaobfwl wrote: I really dont know how it doesnt enters in your head that transporter is fine being rb inmune, and I am not saying people would get confused, I am saying that IT WOULDNT MAKE SENSE, you keep comparing this game to the starcraft mafia game; THIS IS A DIFERENT GAME WITH ITS OWN RULES WHO DOESNT NEEDS TO GIVE A FCK ABOUT THE MECHANICS IN THE OTHER GAME

You've said people would get confused over many things, so don't revert back on it now. I like logical games and transporter being RB immune is not fine to me and I will never accept that. You've got it backwards about it not making sense. It doesn't make sense that a Taxi Driver cannot be roleblocked by a Hooker.

And also Retri cannot use transpirter because aparently retri is a witch, and vet and trans are inmune to witch (thats super wierd)[/color]

Retri is a Witch since when???? Trans shouldn't be immune to Witch, doesn't make sense either.

And you keep saying "ItS a TaXi DrIvEr" like if it was a valid argument, vet is inmune to rb, and not because "its an old man" its because his ability would be inconsistent if it wasnt inmune[/color]

I never suggested anything to change Veterans roleblock immunity, so where are you getting these delusions from? Veteran is meant to shoot anyone that visits them and kill them if they have a Basic defense or less. So a Veteran should instantly kill a transporter and a transporter should not be able to transport them to a different location if a veteran is meant to kill them.


Bodyguard is an ex soldier, is that an argument to say it should be rb inmune? NO

Veteran is rb immune because they kill roleblockers. But honestly there's no reason for them to actually be roleblock immune. Yes, on nights they alert they should be roleblock immune, because they are killing the roleblocker before the roleblocker has a chance to roleblock them. But when they dont alert, whats the point in them receiving a "someone tried to roleblock you but you were immune message" ??

Why are you bringing up Bodyguard? Nothing I've said about Veteran has anything that relates to Bodyguard. Seeing as I never mentioned in the original post that Veteran should be RB immune, your last point is a waste of time. And Veteran is RB immune because they kill roleblockers while on alert, its got nothing to do with him being an ex-soldier.

You are pulling random situations out of your ass and putting words into my mouth. I never implied in any way that Bodyguard should be roleblock immune. All I said was that it doesn't make sense that a Transporter can transport an alerted Veteran, even though a Veteran is meant to kill everyone visiting them. WHAT ABOUT THAT IS SO FUCKING HARD FOR YOU TO UNDERSTAND????



You are trying to fix problems that only you see, and start insulting everyone when your ideas are not liked

Its not about that. It's about you and dolphina thinking you're always right and then being arrogant about it when proven wrong. You're also very picky like to decipher 1 little statement I say.

Besides, I am trying to fix unlogical things and broken mechanics with the game, but neither of yous can understand logic.


Its a discussion forum, if you cannot accept others not liking your ideas then dont come here

You and rude about it and argue against it without being able to understand my point, because you get confused easily




Dolphina wrote:I- what? Okay, first of all, me using the word “fuck” when referring to something isn’t really overreacting, lol. Besides, I’m not sure you’re totally right about “most people wouldn’t care,” lots of people here seem to care. Although I’m sure you’ll invent some explanation for that

No. Just... no. This would clutter the chat so fucking much. You can whisper, what more do you want?" " I haven’t even heard of anyone wanting this until you came around, to be perfectly frank." "You want this? Great! Make your own goddamn game." " STOP REPEATING THINGS" You're just straight up rude tbh

Asking for more customization, mechanics, set-ups for ranked and, logical changes isn't much to ask for. Being able to save your set-ups and change mechanics should be normal in a game like this.

When I explain myself to you and write a whole article on it, you pick out one statement and decipher it. Besides, you don't own up when proven wrong and instead you just find something else to pick at.

Same 5 people that comment on every thread??? Not much of a community. I'm not inventing explanation, but frankly people aren't gonna give a shit if Veteran kills a Transporter and stops the Trans or if Transporter losses their roleblock immunity. The vast majority of people who play this game won't give a shit and it wouldn't take people long to get use to it. Just because you and Swfjdsfjdsfdj care, that doesn;t matter.


Is it really so hard to understand that we just don’t really like your suggestions? And no, I’m not completely satisfied with the game, there’s still some broken stuff about it, but I still feel like some of these changes would be too drastic and/or receive community backlash.

There's nothing wrong with most of my suggestions. My suggestions would make this game more logical. I've proven you wrong many times Dolphina, but you are too stubborn to own up to it. These suggestions are logical and make way more sense, so why would they receive community backlash? Most of the community doesn't participate in any way on the forums and most people don't give a shit about minor changes. All of these changes are very minor and would make the roles much more balanced and more logically, so your delusions about community backlash wouldn't happen. You don't make up the community by yourself. [/b]

Also, this game just goes in extremely linear order of operations, I’m pretty sure. Always Priority 1 > Priority 2 [High > Med > Low, Trans is higher than Esc in this priority] > Priority 3 > Priority 4 > Priority 5[/color] . So??? Just proves my point that the devs were lazy on certain mechanics

(Devs, if you’re reading this, tactical mafia kills please. Also Town Power. Please ;-;)
Last edited by MarsGodofWar on Wed Apr 07, 2021 2:20 am, edited 6 times in total.
User avatar
MarsGodofWar
Witch
Witch
 
Posts: 44
Joined: Tue Mar 09, 2021 2:57 am

Re: Simple Role Changes

Postby cob709 » Tue Apr 06, 2021 9:34 am

MarsGodofWar wrote:

What does directly being roleblocked mean to you? We seem to have different definitions of direct and indirect.


It's like talking to a child. It's already been explained in previous posts. I don't get why it's so hard for you to work out. Go back and have a reread. Also next time you reply, can you remove all the old quotes? You're clogging up the thread. Looks like I'm gonna have to start a separate thread for the Transporter changes themself, seeing as its attracting so much discussion

It's not explained. We still have a problem between Escort/Consort/Transporter interactions. If a transporter is transported directly into a roleblock. then they would never have been able to transport them and their target. As such, the two players are not actually transported. However, if they are never transported, then the transporter is never roleblocked, and thus they actually do get transported. This paradox is created without Transporter's roleblock immunity.
I SEE ALL
User avatar
cob709
Mayor
Mayor
 
Posts: 874
Joined: Sat Aug 12, 2017 9:44 am

Re: Simple Role Changes

Postby MarsGodofWar » Wed Apr 07, 2021 2:22 am

cob709 wrote:
MarsGodofWar wrote:

What does directly being roleblocked mean to you? We seem to have different definitions of direct and indirect.


It's like talking to a child. It's already been explained in previous posts. I don't get why it's so hard for you to work out. Go back and have a reread. Also next time you reply, can you remove all the old quotes? You're clogging up the thread. Looks like I'm gonna have to start a separate thread for the Transporter changes themself, seeing as its attracting so much discussion

It's not explained. We still have a problem between Escort/Consort/Transporter interactions. If a transporter is transported directly into a roleblock. then they would never have been able to transport them and their target. As such, the two players are not actually transported. However, if they are never transported, then the transporter is never roleblocked, and thus they actually do get transported. This paradox is created without Transporter's roleblock immunity.


There's no paradox to it bruh. It's been explained countless times and you feel the need to ask 5 times. I already said that a transporter would only be roleblocked if directly targetted by an Escort/Consort, they are not being directly roleblocked if they transport themselves into it. You need to stop thinking in such a linear way and realise that multiple things can happen in a night. You're just fucking stupid bud, honestly, that's all I got to say
User avatar
MarsGodofWar
Witch
Witch
 
Posts: 44
Joined: Tue Mar 09, 2021 2:57 am

Re: Simple Role Changes

Postby CapWarrior2 » Wed Apr 07, 2021 5:44 am

MarsGodofWar wrote:There's no paradox to it bruh. It's been explained countless times and you feel the need to ask 5 times. I already said that a transporter would only be roleblocked if directly targetted by an Escort/Consort, they are not being directly roleblocked if they transport themselves into it. You need to stop thinking in such a linear way and realise that multiple things can happen in a night. You're just fucking stupid bud, honestly, that's all I got to say

I very highly suggest you to be down your aggressiveness towards others and be more respectful. Just because someone doesn't understand what your saying doesn't give you any right to lash out. And to be fair, even just stating that the transporter will be roleblocked when directly targeted can be easily misinterpreted.

Transporter(1):
No because of priority issues.

Transporter(2):
Would be a nerf to transporter, which is needed, although I can't remember the priority list atm but this could interfere similar to the first transporter change.

Lookout:
This was already in the game, got removed for the main reason of 1 role being able to confirm alot of others, although a rework is definently needed it.

Vigilante:
I agree, this is supported alot, same with reducing the bullets down to 2.

Trapper:
Trapper is would be to slow for ranked, but having 2 traps out at a time most likely wouldn't work.

Consort:
Does not need a buff. As someone stated earlier, one of/the best mafia roles, and most importantly, in a balanced state.

Retributionist:
Just needs a full rework in general, too rng related to roles that spawn.

Mayor:
Purpose of Mayor not recieving whispers is to always have uncertainty when trusting for example a TI. This makes Mayor a little less OP and more easily to manipulate a Mayor.

Witch:
Wouldn't really make a differrence to me either way, all it would affect is interactions with veteran and lookout.

Godfather:
TMK will solve the need for this.

Blackmailer:
Makes sense.

Jailor:
Yes a good change.

Plaguebearer:
Something as deadly as Pestilience shouldn't be given some leeway just because it is hard to win as.
Idea Index:
Click Here

Reworked Idea:
Omen - Neutral(Evil)

Testing Grounds:
Come visit!
User avatar
CapWarrior2
Doctor
Doctor
 
Posts: 187
Joined: Wed Sep 27, 2017 11:30 pm
Location: Somewhere with my Goat

Re: Simple Role Changes

Postby Blackwolfe99 » Wed Apr 07, 2021 6:00 am

Alright, I want to clear up the roleblock immunity issue. Every logical system that games like this run on would crash due to the paradox causing a debug overflow. That's why roles like Witch and Transporter have rb immunity alongside the roleblockers.
Image


[url=https://drive.google.com/drive/folders/1MZk7o65Y-BguXn9lOU9tVijQEPUZ7iYZ?usp=drive_link
]My Role Ideas[/url]
Fair warning, I know many of the ideas in this are pretty shitty/unbalanced, but I have a lot more knowledge of role mechanics and balancing now than I did then.

Currently Working On:
- Nothing in particular, might return to rework old ideas. We'll see.

EvilPudding wrote:Interesting idea and it is balanced like the WW

/support
User avatar
Blackwolfe99
Witch
Witch
 
Posts: 44
Joined: Sat Feb 07, 2015 8:01 pm
Location: Watching over others from the Shadows.

Re: Simple Role Changes

Postby MarsGodofWar » Wed Apr 07, 2021 6:50 am

Blackwolfe99 wrote:Alright, I want to clear up the roleblock immunity issue. Every logical system that games like this run on would crash due to the paradox causing a debug overflow. That's why roles like Witch and Transporter have rb immunity alongside the roleblockers.


It wouldn't cause the game to crash lol. This game has very basic scripting compared to most modern games, so why do you think this would crash. I believe you need to give SC2Mafia a go, just to see what it is like. Town of Salem was based off of SC2Mafia afterall. And Transporter wasn't roleblock immune on SC2Mafia, but the interactions with Escorts didn't create paradoxes or crash the game in any way. Brilland describes a solution perfectly: There are other nonrandom options besides "Transporter trumps Escort" and "Escort trumps Transporter", of course. We could, for example, have the escort/consort do a limited roleblock at the start of each priority group that only blocks roles in that priority group - so the Transporter would be blocked if roleblocked directly, the Witch would be roleblocked if targeted by an escort after the Transporter step, and anyone else would be roleblocked if targeted by an escort after the Transporter and Witch were done.

This is how SC2Mafia described their order of operations: "4- Target switches and role-blockers.
Priority order is Witches, Bus Drivers, then role-blockers (Escort or Consort). It then repeats that cycle a random number of times to deal with complicated webs of events and paradoxes."
User avatar
MarsGodofWar
Witch
Witch
 
Posts: 44
Joined: Tue Mar 09, 2021 2:57 am

Re: Simple Role Changes

Postby syjfwbaobfwl » Wed Apr 07, 2021 6:56 am

This is how SC2Mafia described their order of operations: "4- Target switches and role-blockers.
Priority order is Witches, Bus Drivers, then role-blockers (Escort or Consort). It then repeats that cycle a random number of times to deal with complicated webs of events and paradoxes."


Just because something doesnt works LIKE IN ANOTHER GAME it doesnt means is wrong

The order here is always

Transporter, witch, escort (and consort) and there is no problem with it
syjfwbaobfwl
Jailor
Jailor
 
Posts: 747
Joined: Thu May 07, 2020 1:50 pm

Re: Simple Role Changes

Postby MarsGodofWar » Wed Apr 07, 2021 7:11 am

syjfwbaobfwl wrote:
This is how SC2Mafia described their order of operations: "4- Target switches and role-blockers.
Priority order is Witches, Bus Drivers, then role-blockers (Escort or Consort). It then repeats that cycle a random number of times to deal with complicated webs of events and paradoxes."


Just because something doesnt works LIKE IN ANOTHER GAME it doesnt means is wrong

The order here is always

Transporter, witch, escort (and consort) and there is no problem with it


Dude stop being so picky. I prove you wrong about many things but you still find something to bitch about. There is a problem with it if it doesn't make any sense. Why are you so bloody stubborn and arrogant? Even, Capwarrior agrees with a good amount of my suggestions. But you don't want to see any logically changes. Also, the order is actually Witch, Transporter, Escort. And there's plenty of solutions to making my Transporter suggestion work. How hard is it for you to understand simple fucking logic, bud
Last edited by MarsGodofWar on Wed Apr 07, 2021 7:14 am, edited 1 time in total.
User avatar
MarsGodofWar
Witch
Witch
 
Posts: 44
Joined: Tue Mar 09, 2021 2:57 am

Re: Simple Role Changes

Postby cob709 » Wed Apr 07, 2021 7:14 am

MarsGodofWar wrote:
cob709 wrote:
MarsGodofWar wrote:

What does directly being roleblocked mean to you? We seem to have different definitions of direct and indirect.


It's like talking to a child. It's already been explained in previous posts. I don't get why it's so hard for you to work out. Go back and have a reread. Also next time you reply, can you remove all the old quotes? You're clogging up the thread. Looks like I'm gonna have to start a separate thread for the Transporter changes themself, seeing as its attracting so much discussion

It's not explained. We still have a problem between Escort/Consort/Transporter interactions. If a transporter is transported directly into a roleblock. then they would never have been able to transport them and their target. As such, the two players are not actually transported. However, if they are never transported, then the transporter is never roleblocked, and thus they actually do get transported. This paradox is created without Transporter's roleblock immunity.


There's no paradox to it bruh. It's been explained countless times and you feel the need to ask 5 times. I already said that a transporter would only be roleblocked if directly targetted by an Escort/Consort, they are not being directly roleblocked if they transport themselves into it. You need to stop thinking in such a linear way and realise that multiple things can happen in a night. You're just fucking stupid bud, honestly, that's all I got to say

That's where the paradox is coming from. When the Transporter moves itself into a roleblock, they become directly roleblocked. But if they're roleblocked, then they never transported anyone. But if that is true, then they do become roleblocked.
I SEE ALL
User avatar
cob709
Mayor
Mayor
 
Posts: 874
Joined: Sat Aug 12, 2017 9:44 am

Re: Simple Role Changes

Postby MarsGodofWar » Wed Apr 07, 2021 7:17 am

cob709 wrote:
MarsGodofWar wrote:
cob709 wrote:
MarsGodofWar wrote:

What does directly being roleblocked mean to you? We seem to have different definitions of direct and indirect.


It's like talking to a child. It's already been explained in previous posts. I don't get why it's so hard for you to work out. Go back and have a reread. Also next time you reply, can you remove all the old quotes? You're clogging up the thread. Looks like I'm gonna have to start a separate thread for the Transporter changes themself, seeing as its attracting so much discussion

It's not explained. We still have a problem between Escort/Consort/Transporter interactions. If a transporter is transported directly into a roleblock. then they would never have been able to transport them and their target. As such, the two players are not actually transported. However, if they are never transported, then the transporter is never roleblocked, and thus they actually do get transported. This paradox is created without Transporter's roleblock immunity.


There's no paradox to it bruh. It's been explained countless times and you feel the need to ask 5 times. I already said that a transporter would only be roleblocked if directly targetted by an Escort/Consort, they are not being directly roleblocked if they transport themselves into it. You need to stop thinking in such a linear way and realise that multiple things can happen in a night. You're just fucking stupid bud, honestly, that's all I got to say

That's where the paradox is coming from. When the Transporter moves itself into a roleblock, they become directly roleblocked. But if they're roleblocked, then they never transported anyone. But if that is true, then they do become roleblocked.


Dude, the transporter would only be roleblocked if directly targetted by an Escort/Consort. So if Transporter is 6 and Escort targets 6 he would be directly roleblocked. He is not being directly roleblocked if he transing himseslf into it. Jesus christ, solutions to this have been explained multiple times. Why is this so hard for you to understand?

"But if they're roleblocked, then they never transported anyone." This isn't a time travel paradox. Things can happen at different times throughout a night. If a transporter is being directly targetted by an Escort, then they are being roleblocked before they've got a chance to go out and transport anyone. But if they drive themselves into the roleblock, then they've already driven their target around for the night and moved him. Honestly, it is not that bloody hard to understand. Read the previous posts.

Honestly, you're fucking stupid
User avatar
MarsGodofWar
Witch
Witch
 
Posts: 44
Joined: Tue Mar 09, 2021 2:57 am

Re: Simple Role Changes

Postby syjfwbaobfwl » Wed Apr 07, 2021 7:55 am

MarsGodofWar wrote:
syjfwbaobfwl wrote:
This is how SC2Mafia described their order of operations: "4- Target switches and role-blockers.
Priority order is Witches, Bus Drivers, then role-blockers (Escort or Consort). It then repeats that cycle a random number of times to deal with complicated webs of events and paradoxes."


Just because something doesnt works LIKE IN ANOTHER GAME it doesnt means is wrong

The order here is always

Transporter, witch, escort (and consort) and there is no problem with it


Dude stop being so picky. I prove you wrong about many things but you still find something to bitch about. There is a problem with it if it doesn't make any sense. Why are you so bloody stubborn and arrogant? Even, Capwarrior agrees with a good amount of my suggestions. But you don't want to see any logically changes. Also, the order is actually Witch, Transporter, Escort. And there's plenty of solutions to making my Transporter suggestion work. How hard is it for you to understand simple fucking logic, bud


what doesnt makes sense? transporter has higher priority, and is fine having it

I also agree with a few changes (jailor, vet and bmer one do make sense) but the transporter one is just not needed, and no, transporter goes before witch because otherwise, you wouldnt be able to transports controls, and its not the case
syjfwbaobfwl
Jailor
Jailor
 
Posts: 747
Joined: Thu May 07, 2020 1:50 pm

Re: Simple Role Changes

Postby MarsGodofWar » Wed Apr 07, 2021 8:14 am

syjfwbaobfwl wrote:
MarsGodofWar wrote:
syjfwbaobfwl wrote:
This is how SC2Mafia described their order of operations: "4- Target switches and role-blockers.
Priority order is Witches, Bus Drivers, then role-blockers (Escort or Consort). It then repeats that cycle a random number of times to deal with complicated webs of events and paradoxes."


Just because something doesnt works LIKE IN ANOTHER GAME it doesnt means is wrong

The order here is always

Transporter, witch, escort (and consort) and there is no problem with it


Dude stop being so picky. I prove you wrong about many things but you still find something to bitch about. There is a problem with it if it doesn't make any sense. Why are you so bloody stubborn and arrogant? Even, Capwarrior agrees with a good amount of my suggestions. But you don't want to see any logically changes. Also, the order is actually Witch, Transporter, Escort. And there's plenty of solutions to making my Transporter suggestion work. How hard is it for you to understand simple fucking logic, bud


what doesnt makes sense? transporter has higher priority, and is fine having it

I also agree with a few changes (jailor, vet and bmer one do make sense) but the transporter one is just not needed, and no, transporter goes before witch because otherwise, you wouldnt be able to transports controls, and its not the case


Ah yes my mistake about the witch thing. But no transporter is not fine having higher priority. Veteran is meant to kill all visitors, so how is it logical that a transporter can transport an alerted Veteran, there's absolutely no logic to it what so ever. So priority changes need to be made. Transporter is not okay being immune to roleblocks,they shouldn't be. Like I've said, it's just very basic and lazy mechanics which need to be updated.
User avatar
MarsGodofWar
Witch
Witch
 
Posts: 44
Joined: Tue Mar 09, 2021 2:57 am

Re: Simple Role Changes

Postby dolphina » Wed Apr 07, 2021 2:34 pm

literally every action in this game is a direct target wtf are you on about

the devs would literally have to code an entire new “type” of action for this
Hi. I'm Caleb, and you're watching Disney Channel.

vocaloid KAITO #1 fan


He/they pronouns. Trans rights! I have fifteen names and infinite anxiety. I am the transgender masculine.

PM me for my Discord!
I’m a self proclaimed anarchist, and a god of chaos (apparently).
My stinky FM Record
User avatar
dolphina
Blackmailer
Blackmailer
 
Posts: 1164
Joined: Tue Apr 21, 2020 1:33 pm
Location: Lighting fires in Fairview

Re: Simple Role Changes

Postby CapWarrior2 » Wed Apr 07, 2021 4:47 pm

dolphina wrote:literally every action in this game is a direct target wtf are you on about

the devs would literally have to code an entire new “type” of action for this


Rampaging causes indirect targets/visits.
Idea Index:
Click Here

Reworked Idea:
Omen - Neutral(Evil)

Testing Grounds:
Come visit!
User avatar
CapWarrior2
Doctor
Doctor
 
Posts: 187
Joined: Wed Sep 27, 2017 11:30 pm
Location: Somewhere with my Goat

Re: Simple Role Changes

Postby cob709 » Wed Apr 07, 2021 6:29 pm

MarsGodofWar wrote:
cob709 wrote:
MarsGodofWar wrote:
cob709 wrote:
MarsGodofWar wrote:

What does directly being roleblocked mean to you? We seem to have different definitions of direct and indirect.


It's like talking to a child. It's already been explained in previous posts. I don't get why it's so hard for you to work out. Go back and have a reread. Also next time you reply, can you remove all the old quotes? You're clogging up the thread. Looks like I'm gonna have to start a separate thread for the Transporter changes themself, seeing as its attracting so much discussion

It's not explained. We still have a problem between Escort/Consort/Transporter interactions. If a transporter is transported directly into a roleblock. then they would never have been able to transport them and their target. As such, the two players are not actually transported. However, if they are never transported, then the transporter is never roleblocked, and thus they actually do get transported. This paradox is created without Transporter's roleblock immunity.


There's no paradox to it bruh. It's been explained countless times and you feel the need to ask 5 times. I already said that a transporter would only be roleblocked if directly targetted by an Escort/Consort, they are not being directly roleblocked if they transport themselves into it. You need to stop thinking in such a linear way and realise that multiple things can happen in a night. You're just fucking stupid bud, honestly, that's all I got to say

That's where the paradox is coming from. When the Transporter moves itself into a roleblock, they become directly roleblocked. But if they're roleblocked, then they never transported anyone. But if that is true, then they do become roleblocked.


Dude, the transporter would only be roleblocked if directly targetted by an Escort/Consort. So if Transporter is 6 and Escort targets 6 he would be directly roleblocked. He is not being directly roleblocked if he transing himseslf into it. Jesus christ, solutions to this have been explained multiple times. Why is this so hard for you to understand?

"But if they're roleblocked, then they never transported anyone." This isn't a time travel paradox. Things can happen at different times throughout a night. If a transporter is being directly targetted by an Escort, then they are being roleblocked before they've got a chance to go out and transport anyone. But if they drive themselves into the roleblock, then they've already driven their target around for the night and moved him. Honestly, it is not that bloody hard to understand. Read the previous posts.

Honestly, you're fucking stupid

As dolphina has explained, most actions are direct visits. This includes Escort, Consort, and Transporter. The proposed solution is invalid and will still cause a paradox.
I SEE ALL
User avatar
cob709
Mayor
Mayor
 
Posts: 874
Joined: Sat Aug 12, 2017 9:44 am

Re: Simple Role Changes

Postby dolphina » Wed Apr 07, 2021 9:21 pm

CapWarrior2 wrote:
dolphina wrote:literally every action in this game is a direct target wtf are you on about

the devs would literally have to code an entire new “type” of action for this


Rampaging causes indirect targets/visits.

wait, really? .>.
Hi. I'm Caleb, and you're watching Disney Channel.

vocaloid KAITO #1 fan


He/they pronouns. Trans rights! I have fifteen names and infinite anxiety. I am the transgender masculine.

PM me for my Discord!
I’m a self proclaimed anarchist, and a god of chaos (apparently).
My stinky FM Record
User avatar
dolphina
Blackmailer
Blackmailer
 
Posts: 1164
Joined: Tue Apr 21, 2020 1:33 pm
Location: Lighting fires in Fairview

Re: Simple Role Changes

Postby Brilliand » Wed Apr 07, 2021 11:53 pm

MarsGodofWar wrote:
Brilliand wrote:
MarsGodofWar wrote:Priority order is Witches, Bus Drivers, then role-blockers (Escort or Consort). It then repeats that cycle a random number of times to deal with complicated webs of events and paradoxes."


Random conflict resolution? Oh hell. That's a stupid idea. The outcome of every action should be predictable if you know what the other players will do.

The way it works isn't random. Its just complicated


If it isn't random, then why is the word "random" there (right before "number of times")?

dolphina wrote:
CapWarrior2 wrote:Rampaging causes indirect targets/visits.

wait, really? .>.


Not really relevant, because MarsGodofWar actually meant "intentional" visits (or "explicitly chosen" visits), not what we Role Ideas folks call "direct" visits.

But yes, there are a few ways that actions in this game can be indirect (meaning, not a visit at all); rampages are one way, as are Jailor executes and Guardian Angel heals.
User avatar
Brilliand
Godfather
Godfather
 
Posts: 1503
Joined: Sat Nov 29, 2014 8:34 pm

Re: Simple Role Changes

Postby MarsGodofWar » Thu Apr 08, 2021 1:52 am

dolphina wrote:literally every action in this game is a direct target wtf are you on about - Fuck you're annoying and arrogant dolphina. Stop deciphering things and being picky because I don't use the exact word you want. ESCORT DIRECTLY TARGETTING THE TRANSPORTER WOULD CAUSE THE TRANSPORTER TO BECOME ROLEBLOCKED. I literally explained it here to cob709 "dude, the transporter would only be roleblocked if directly targetted by an Escort/Consort. So if Transporter is 6 and Escort targets 6 he would be directly roleblocked. He is not being directly roleblocked if he transing himseslf into it. Jesus Christ, solutions to this have been explained multiple times. Why is this so hard for you to understand?"

the devs would literally have to code an entire new “type” of action for this - Would not be that bloody hard to do, stop acting like everything's so complicated


I've literally explained myself multiple times that if the Escort is directly targetting the Transporter themselves then the Transporter would be role blocked. How hard is that to fucking understand? Stop being such a pain in the ass. And stop deciphering every little thing and giving me a hard time because I don't use the exact word you want

cob709 wrote:As dolphina has explained, most actions are direct visits. This includes Escort, Consort, and Transporter. The proposed solution is invalid and will still cause a paradox.


Cob709 honestly sick of fucking hearing from you. Your arrogance is getting on my nerves, you are not right. You're just fucking stupid and can't understand more advance mechanics. You've repeated the same paradox bullshit 6 times and solutions and logic have been explained to you. But it is like talking to a brick wall and you just don't take anything in. We are dealing with a Driver and a Hooker here. Multiple things can happen during the night and at different times. We are not going back in time and killing our grandparents. Transporter worked perfectly fine in SC2Mafia and there were no paradoxes. The proposed solution is not invalid and would not cause paradoxes, so get the outta your head and stop acting so fucking stupid. I've also mentioned many times that if an EScort or Consort is directly role blocking the Transporter themselves, then the transporter would be role blocked, but not if they are transporting themselves into it as the Escort is not directly targetting them. Honestly so fucking annoying because I didn't use your exact terminology, even though I've made myself quite clear what I mean.
Last edited by MarsGodofWar on Thu Apr 08, 2021 8:55 pm, edited 1 time in total.
User avatar
MarsGodofWar
Witch
Witch
 
Posts: 44
Joined: Tue Mar 09, 2021 2:57 am

PreviousNext

Return to Role Ideas

Who is online

Users browsing this forum: No registered users and 18 guests