Role Name: Pirate
Role Alignment: Neutral (Other)
Abilities:
- Choose a player to duel each day.
- Duel the selected player at night.
Attributes:
- You cannot duel the same player twice in a row.
- At the beginning of the night, a 5-second countdown happens so that each player in the duel can get their bearings and prepare for what is to follow.
- You will compete against dueled players in one of the following minigames over the course of the night (chosen at random):
- Codebreakers - Each player will be given a code and a number pad into which the code must be entered. Upon entering the correct code, a new code will be given. Whoever enters the most codes correctly wins.
- Mazes - Each player is given a maze which they must navigate by dragging a marker through the maze from the start to the finish. Whoever completes the maze the fastest wins.
- Picture Perfect - Each player is given a simple picture (a few shapes grouped together or something) which they must trace over. Whoever traces the image the most accurately wins.
- Quick Math - Each player is given a series of arithmetic questions (should be answerable with mental math). Whoever answers the most correctly wins.
- Gotcha! - Each player is shown a bunch of varying shapes of varying colors floating erratically around the play area. Each player is asked to click on a specific shape, with a new shape being required after each previous one. Whoever finds the most shapes before the night ends wins.
- And more if I feel like coming up with more ideas
Notifications:
- You have decided to duel [player] tonight.
- You have instead decided to duel [player] tonight.
- The other player out-performed you. You lost the duel!
- You out-performed the other player. You won the duel!
- [Player] has been challenged to a duel, and may have a hard time communicating tonight.
- The [role] has been challenged to a duel, and may have a hard time communicating tonight.
(I should probably rewrite these notifications to have a bit of flavor, like the Pirate's current notifications)
Goal:
Win 2 duels and take your victims' booty.
Win Conditions:
You win if you successfully win 2 duels.
Special Attributes:
- Powerful attack, no defense
- Detection immunity
Investigative Results:
Completely unchanged so I'm not gonna bother writing them here.
Additional Information:
This Pirate rework is meant to make it a more skill-based role. While there is still RNG in which minigames are picked, the outcome of each minigame is decided by how well each player plays, which is what really matters. The end result should be that Pirate becomes more skill-based while retaining the chaotic aspect of the role that makes it fun.
Credits go to Cob for the original idea. Go check out their version of the idea that I linked.
I'm not sure what the optimal number of kills required to win should be for this version of Pirate, so I left it at the two that Pirate currently needs.