Role name
-Trapper
Role alignment
-Town (Protective)
Abilities
-Build or set a trap on a player's house
Attributes
-Traps take 1 day to build
-Traps will neutralize visits, and will deal a powerful attack to an attacker
-You dont activate other traps and are inmune to neutralize
-You can pick up your trap by selecting yourself
-You will know how many people activated your trap, and if your trap attacked someone
-Traps are still active if you die
Special attributes
-Immune to neutralize
Additional information
The investigative ability is removed
Neutralize converts all visits into a passive visit
This version removes the "role lookout" ability that trapper has, which should be a town investigative ability
This trapper is more to a high risk/high reward, as it can prevent rampages and controls, but it also can shut down info entierly
People WILL NOT KNOW they steped on a trap (altough the killed guy will get message, and for roles like sheriff it will be obvius)
Examples
Number one:
N2 Trapper places a trap on Giles Corey
Mafioso attacks Giles corey
Giles Corey dies, and trapper has to re-locate the trap
Number two:
-N5 Trapper places trap on Veteran
-Veteran alerts and shoots trapper
-Trapper is healed so doesnt dies
-N6 Veteran alerts again, mafioso, investigator, ambusher, lookout go on veteran
-Visits are all neutralized, invest and LO dont get info, ambusher doesnt attacks anyone (and doesnt produces ambush message) veteran shoots everyone but trapper, trap also kills mafioso
Number three
N2 Trapper places trap on tracker
N3 Werewolf and bodyguard go on John Hattrone
-Both visits are neutralized, bodyguard doesnt dies protecting, werewolf doesnt kills bodyguard
-Werewolf dies to trapper