Investigator Rework

Suggest new roles or changes to current roles for the game here.

Investigator Rework

Postby Notused » Sun Jan 17, 2021 10:33 am

Role Name: Investigator


Role Alignment: Town Investigative


Abilities:
Investigate someone every night to see what type of action they did for the night.

Attributes:
Investigate - Actions are splitted up into categories:
Investigative - Snooping
Protective - Guarding
Support - Miscellaneous
Killing - Harmful

Roles that would fit in each category:
Investigative - Investigator, Sheriff, Spy, Lookout, Tracker Consigliere, Blackmailer, Witch, Coven Leader, Plaguebearer
Protective - Doctor, Bodyguard, Crusader, Trapper, Disguiser, Survivor, Guardian Angel
Support - Escort, Transporter, Retributionist, Janitor, Forger, Consort, Necromancer
Killing - Vigilante, Veteran, Jailor, Vampire Hunter, Mafioso, Ambusher, Framer, Serial Killer, Arsonist, Werewolf, Juggernaut, Pirate, Medusa, Poisoner, Hex Master, Vampire, Pestilence
If a players action cannot be seen due to detection immunity / astral / they did nothing then it will say idle.


Notifications:
Investigator:
You have decided to investigate [player 1]
You have instead decided to investigate [player 2]
You have decided to investigate no one tonight.

Investigation results:
[Player 1] was snooping last night!
[Player 1] was guarding last night!
[Player 1] was miscellanous last night!
[Player 1] was harmful last night!
[Player 1] was idle last night!


Special Attributes:
No attack or defense.
Framed targets when investigated will appear as Killing.
Hexed targets when investigated will appear as Killing.
Arsonist doused targets when investigated will appear as Killing.
Amnesiacs visit when remembering will show up as idle.
Cannot bypass detection immunity.
Cannot bypass astral.

Additional Information:
Jailor will be seen as harmful if they execute their jailed prisoner.
Retributionist will be seen as miscellanous if they choose to use a corpse.
Detection immune roles show up as idle.
If a Disguiser uses their ability on a mafia member targetting any other role then the mafia member will show up as that role when investigated
Depending on what sort of hypnotic message Hypnotist shows they will come up in different categories such as healing = guarding.
Depending on what sort of action Potion Master does they will come up in different categories such as investigating = snooping.
Medium, Mayor, Psychic, Jester and Executioner cannot visit so they are not included.

Why?
With this evils will have a lot of more room to fake claim but detection immunity becomes less useful around a Investigator.
Survivor can choose to protect themself with a vest so they are in the Protective section.
Plaguebearer can use the virus to fake a Lookout /Tracker claim so they are Investigative.
A indirect buff to Hypnotist and Framer which most people would say need a buff,
Evils can choose to not perform their action to show up as idle.
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Re: Investigator Rework

Postby OreCreeper » Sun Jan 17, 2021 8:09 pm

Investigator doesn't need a rework imo.
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Re: Investigator Rework

Postby syjfwbaobfwl » Sun Jan 17, 2021 8:45 pm

OreCreeper wrote:Investigator doesn't need a rework imo.


It does, its literally the role that dictates which are common scumclaims, and while it can be decieved by a disguiser, chances of disg spawning are like 1/9 (2 RM spots)
While invest spawnrate is 1/4 (two TI spots, 3 RT spots)
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Re: Investigator Rework

Postby OreCreeper » Mon Jan 18, 2021 8:38 am

syjfwbaobfwl wrote:
OreCreeper wrote:Investigator doesn't need a rework imo.


It does, its literally the role that dictates which are common scumclaims, and while it can be decieved by a disguiser, chances of disg spawning are like 1/9 (2 RM spots)
While invest spawnrate is 1/4 (two TI spots, 3 RT spots)

At least it's more balanced than the sheriff, because at least evils get a chance to talk their way out of being caught by an invest and it's fair for every role. Imo invest is probably the most balanced TI role atm.
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Re: Investigator Rework

Postby syjfwbaobfwl » Mon Jan 18, 2021 10:16 am

OreCreeper wrote:
syjfwbaobfwl wrote:
OreCreeper wrote:Investigator doesn't need a rework imo.


It does, its literally the role that dictates which are common scumclaims, and while it can be decieved by a disguiser, chances of disg spawning are like 1/9 (2 RM spots)
While invest spawnrate is 1/4 (two TI spots, 3 RT spots)

At least it's more balanced than the sheriff, because at least evils get a chance to talk their way out of being caught by an invest and it's fair for every role. Imo invest is probably the most balanced TI role atm.


Nah, tracker is more balanced

Sheriff is perfectly balanced, is the role that all social desuction games have, extremely easy to fake, and if there is a disguiser then its even harder for real sheriffs
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Re: Investigator Rework

Postby alex1234321 » Mon Jan 18, 2021 10:38 am

I like the idea of Investigator finding alignments instead of specific roles, which would provide more claimspace, but I think this proposal by cob would accomplish this better and with less confirmability.
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Re: Investigator Rework

Postby Notused » Mon Jan 18, 2021 11:18 am

alex1234321 wrote:I like the idea of Investigator finding alignments instead of specific roles, which would provide more claimspace, but I think this proposal by cob would accomplish this better and with less confirmability.

How would it be less confirmable? I would think that it's harder to fake with Set A as only a real investigator would know what results it shows. I also think that both sets give Mafia supports no chance of claiming anything real.
Consigliere claims Investigator. Real investigator checks this claim and sees it as not being Town investigative. They get lynched straight away with a 1 for 1.
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Re: Investigator Rework

Postby alex1234321 » Mon Jan 18, 2021 12:15 pm

Notused wrote:
alex1234321 wrote:I like the idea of Investigator finding alignments instead of specific roles, which would provide more claimspace, but I think this proposal by cob would accomplish this better and with less confirmability.

How would it be less confirmable? I would think that it's harder to fake with Set A as only a real investigator would know what results it shows. I also think that both sets give Mafia supports no chance of claiming anything real.
Consigliere claims Investigator. Real investigator checks this claim and sees it as not being Town investigative. They get lynched straight away with a 1 for 1.


I prefer set B since it doesn’t involve RNG. By confirmability I meant that this rework can confirm people as Town/Scum relatively easier. Disguiser is the only evil protective role and the killing category contains way too many scum roles. You make a good point about some of cob’s claims being awkward and not perfectly matched for the role, so maybe the Investigator should be reworked by just making the current results bigger.
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Re: Investigator Rework

Postby BigSlug » Mon Jan 18, 2021 1:50 pm

Both ideas are flawed. This one means that if you find someone as Protective they're almost 100% guaranteed to be good. And killing is too stacked towards evils, meaning if any evil is checked they must claim TK.
The other idea is RNG in one set and both sets mean all of coven members must claim within one small set of roles. Coven needs new subalignments to allow for a good rework of Invest based on SAs. However, I do agree Investigator needs some work.
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