Role Name: Helper
Role Alignment: Town Protective
Abilities:
Give shelter to somebody each night.
Attributes:
Shelter - Any harmful abilities on a sheltered target will fail. Your target will be affected by harmful abilities directed at the person giving shelter though if they are successful.
Notifications:
Helper:
You have decided to shelter [Player A].
You have instead decided to shelter [Player B].
You have decided to shelter no one tonight.
Your target was attacked last night but you sheltered them!
Sheltered target:
You were nursed back to health last night!
Attacker:
Your target was not home last night. You couldn't kill them!
Goal:
Lynch every evildoer.
Win Conditions:
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill the Werewolf
You must kill Witches
You win with the Town
You win with Survivors
You may spare anyone else
Special Attributes:
No Attack or Defense.
Your target will be notified that they have been nursed back to health if they did get attacked.
The Helper will be notified if they saved their target.
The next night you cannot give the same person Shelter.
Investigator Results:
Sheriff - Your target seems innocent
Investigator - Doctor/Disguiser/Serial Killer/Helper
Consigliere - Your target provides a place to rest for free. They must be a Helper!
Additional Information:
Spy bugs can see successful sheltering and failed attacks towards the target.
Arsonist will douse the Helper and sheltered target if they visit the Helper.
Werewolf rampage will attack both Helper and sheltered target if they visit the Helper.
Edit log:
Changed notification of target if they were to be attacked whilst sheltered to the same one that Doctor gives.