- Hypnotist can hypnotize up to 2 separate players each night (only 1 player can be selected if the hypno only wishes to hypnotize one player), but may only choose one message to send.
- Hypnotist gains a new option in their GUI that allows them to hide all non-feedback notifications of a target that night instead of giving them false feedback.
- Witched players will receive feedback again.
That last part may seem like a nerf to witch, but it isn't really a big deal because it means that the controlled message is useful again to make TIs and other roles unsure about their feedback. The hypno can also hide the witched message of a witched townie, making a TI get false results essentially. The hiding feedback option means that spies can no longer confirm themselves easily if it's a hypno + jailor meta game, since the hypno can just visit the jailor n1 to hide all of the jailor's notifications. It also makes it possible to fake claim transporter as an evil role without a hypno in the game, since RMs can just visit a random townie, and then claim to have transported them and claim there is a hypno, and the spy would see the mafia visit on that townie.