Before dolphina says anything, just because its a Horsemen idea doesn't mean it can't be created.
This is my take on the 20 different ideas on this topic.
Note: General and War are highly inspired of another Horseman Idea [Click Here to see idea]
Role Name:
General
Attack: None
Defence: 1 Hit Basic defence.
Unique: Yes
Priority: None (Doesnt visit during night)
Immunities: Detection, although basically control and rb immune.
Alignment:
Neutral(Apocalyptic)
Ability:
- [DAY]Choose 2 people each night to mark as a foe.
Attributes:
- The 2 people will not be notified that the have been marked as a foe.
- Being marked as a foe will last for 2 nights.
Notifications:
General
You have decided to mark [PLAYER] and [PLAYER] as your foes.
You have instead decided to mark [PLAYER] and [PLAYER] as your foes.
You have changed your mind.
Player
You have been marked as a foe!
[When turning into War]Division of empires has struck, summoning War, Horsemen of the Apocalypse.
Goal:
Successfully have 3 of your foes killed and become War.
Win Condition:
You win with the General.
You win with the Survivors.
You must kill the Town.
You must kill the Mafia.
You must kill the Serial Killers.
You must kill the Arsonists.
You must kill the Werewolf.
You must kill the Vampires.
You must kill the Witches.
You must kill the Coven.
You must kill the Juggernaut.
You may spare anyone else.
Achievements:
Usual 1-25 wins.
Investigative Results:
Sheriff: You cannot find evidence of wrongdoing. Your target is Innocent.
Investigator: Vigilante, Veteran, Mafioso, Ambusher, Pirate, or General.
Consigliere / Coven Leader / Potion Master: Your target dedicates their life to being an acolyte of War. They must be a General!
Role Name:
War
Attack: Powerful
Defence: Basic
Unique: Yes
Priority: 2 when controlling, 5 when killing.
Immunities: Control, Roleblock, Detection.
Alignment:
Neutral(Apocalyptic)
Ability:
- Choose someone at night to corrupt their mind.
- Choose a second target for your corrupted to attack. [Astral]
Attributes:
- The corrupted person will be notified they were heavily influenced about killing someone for various reasons.
- The corrupted person will deal a basic attack to the second target, regardless whether they can visit or not.
- You will attack the corrupted person.
- If someone roleblocks the corrupted person, they will instead attack them.
- If you are roleblocked, you will attack the roleblocker but not your corrupted person.
Notifications:
War
You have decided to corrupt [PLAYER] tonight.
You have decided to corrupt [PLAYER] into attacking [PLAYER] tonight.
You have changed your mind.
Player
You were heavily influenced to kill tonight.
Goal:
Kill all who would oppose you.
Win Condition:
You win with the War.
You win with the Pestilence.
You win with the Famine.
You win with the Death.
You win with the Survivors.
You win with the Witches.
You must kill the Town.
You must kill the Mafia.
You must kill the Serial Killers.
You must kill the Arsonists.
You must kill the Werewolf.
You must kill the Vampires.
You must kill the Coven.
You must kill the Juggernaut.
You may spare anyone else.
Achievements:
Usual 1-25 wins.
Horsemen of the Apocalypse - Be in a game where all Horsemen win together.
Investigative Results:
Sheriff: You cannot find evidence of wrongdoing. Your target is Innocent.
Investigator: Vigilante, Veteran, Mafioso, Ambusher, Pirate, or General.
Consigliere / Coven Leader / Potion Master: Your target will cause riots at any chance. They must be War, Horseman of the Apocalypse.
Role Name:
Merchant
Attack: None
Defence: None
Unique: Yes
Priority: 2 highest
Immunities: Roleblock
Alignment:
Neutral(Apocalyptic)
Ability:
- Choose someone at night to starve.
Attributes:
- Starves will cause roleblocks.
Notifications:
Merchant
You have decided to starve [PLAYER] tonight.
You have instead decided to starve [PLAYER] tonight.
You have changed your mind.
Player
Someone occupied your night. You were Roleblocked!
[When turning into Famine]Starvation breaks across the land, summoning Famine, Horseman of the Apocalypse.
Goal:
Successfully starve 4 people and become Famine.
Win Condition:
You win with the Merchant
You win with the Survivors.
You must kill the Town.
You must kill the Mafia.
You must kill the Serial Killers.
You must kill the Arsonists.
You must kill the Werewolf.
You must kill the Vampires.
You must kill the Witches.
You must kill the Coven.
You must kill the Juggernaut.
You may spare anyone else.
Achievements:
Usual 1-25 wins.
--- - ---
Investigative Results:
Sheriff: You target is suspicious!
Investigator: Escort,
Consort, Transporter, Hpynotist, or Merchant.
Consigliere / Coven Leader / Potion Master: Your target dedicates their life to being an acolyte of Famine. They must be a Merchant.
Role Name:
Famine
Attack: Powerful
Defence: Powerful
Unique: Yes
Priority: 2 highest
Immunities: Control, Roleblock, Detection.
Alignment:
Neutral(Apocalyptic)
Ability:
- Choose someone to attack.
- Choose someone else to starve.
Attributes:
- To Starve is to roleblock.
Notifications:
Famine
You have decided to attack [PLAYER] tonight.
You have decided to attack [PLAYER] and starve [PLAYER] tonight.
You have changed your mind.
Player
Someone occupied your night. You were roleblocked!
Goal:
Kill all who would oppose you.
Win Condition:
You win with the Famine.
You win with the War.
You win with the Pestilence.
You win with the Death.
You win with the Survivors.
You win with the Witches.
You must kill the Town.
You must kill the Mafia.
You must kill the Serial Killers.
You must kill the Arsonists.
You must kill the Werewolf.
You must kill the Vampires.
You must kill the Coven.
You must kill the Juggernaut.
You may spare anyone else.
Achievements:
Usual 1-25 wins.
Horsemen of the Apocalypse - Be in a game where all Horsemen win together.
Investigative Results:
Sheriff: You cannot find evidence of wrongdoing. Your target is innocent.
Investigator: Escort,
Consort, Transporter, Hpynotist, or Merchant.
Consigliere / Coven Leader / Potion Master: Your target desires to take away the lost necessities from people. They must be Famine, Horseman of the Apocalypse!
Role Name:
Sorcerer
Attack: Basic
Defence: Basic
Unique: Yes
Priority:
Immunities: None.
Alignment:
Neutral(Apocalyptic)
Ability:
- [NIGHT]Choose someone at night to teleport them in a void.
Attributes:
- If you are killed, the people trapped in the void will escape.
- Anyone trapped in the void cannot taunt or vote.
Notifications:
Sorcerer
You have decided to place [PLAYER] in the void tonight.
You have instead decided to place [PLAYER] in the void tonight.
You have changed your mind.
Player
You are trapped in the void!
[When turning into Death]Empty Souls have lured in the Grim Reaper, summoning Death, Horseman of the Apocalypse.
Goal:
Successfully place 3 people into the void and become Death.
Win Condition:
You win with the Sorcerer
You win with the Survivors.
You must kill the Town.
You must kill the Mafia.
You must kill the Serial Killers.
You must kill the Arsonists.
You must kill the Werewolf.
You must kill the Vampires.
You must kill the Witches.
You must kill the Coven.
You must kill the Juggernaut.
You may spare anyone else.
Achievements:
Usual 1-25 wins.
--- - ---
Investigative Results:
Sheriff: Your target is suspicious!
Investigator: Medium, Janitor, Retributionist, Necromancer, Trapper, or Sorcerer.
Consigliere / Coven Leader / Potion Master: Your target dedicates their life to being an acolyte of Death. They must be a Sorcerer.
Role Name:
Death
Attack: Unstoppable
Defence: Powerful
Unique: Yes
Priority: 5
Immunities: Roleblock, Control.
Alignment:
Neutral(Apocalyptic)
Ability:
- Choose someone at night to take their soul.
Attributes:
- When turning into Death, the souls in the void will be collected, killing them.
- When you take someones soul, you will attack them, also 'erasing' them (Same as Cleaned or Stoned).
Notifications:
Death
You have decided to take [PLAYER]s soul tonight.
You have instead decided to take [PLAYER]s soul tonight.
Goal:
Kill all who would oppose you.
Win Condition:
You win with the Death.
You win with the Famine.
You win with the War.
You win with the Pestilence.
You win with the Survivors.
You win with the Witches.
You must kill the Town.
You must kill the Mafia.
You must kill the Serial Killers.
You must kill the Arsonists.
You must kill the Werewolf.
You must kill the Vampires.
You must kill the Coven.
You must kill the Juggernaut.
You may spare anyone else.
Achievements:
Usual 1-25 wins.
Horsemen of the Apocalypse - Be in a game where all Horsemen win together.
Investigative Results:
Sheriff: Your target is suspicious!
Investigator: Medium, Janitor, Retributionist, Necromancer, Trapper, or Sorcerer.
Consigliere / Coven Leader / Potion Master: Your target collects souls for a living. They must be Death, Horseman of the Apocalypse!
Additional Changes:
Pestilience will now no longer rampage at home and at their targets house, they will choose between the two.
Just like how RN doesnt contain NC, RN also wont contain NA.
Pestilience will also have the achieve: Horsemen of the Apocalypse - Be in a game where all Horsemen win together.
Edit: Made horsemen name bold, removed and added detection immunity to roles. Increased goal count for merchant.
Edit: Fixed hopefully Sorcerer