Cookazoo2 wrote:Please offer your opinions and feedback. Any posts made will help me edit this list.
Sometimes, I look at this subforum and think: Wow, everyone has a lot of ideas on what's bad about current roles!
So let's consolidate those and create some reworks that fit all of those criteria.
First thing we do, ask a question.
WHAT'S YOUR BIGGEST PROBLEM WITH:
Sheriff?
Investigator?
Lookout?
Spy?
Let's start with just those, once we've got some figures going I'll throw in the rest.
OreCreeper wrote:Cookazoo2 wrote:Please offer your opinions and feedback. Any posts made will help me edit this list.
Sometimes, I look at this subforum and think: Wow, everyone has a lot of ideas on what's bad about current roles!
So let's consolidate those and create some reworks that fit all of those criteria.
First thing we do, ask a question.
WHAT'S YOUR BIGGEST PROBLEM WITH:
Sheriff?
Investigator?
Lookout?
Spy?
Let's start with just those, once we've got some figures going I'll throw in the rest.
Sheriff: Role is very boring and unbalanced because it doesn't actually leave any claimspace at all for the evils it can find.
Investigator: Does it's job, is not that OP, takes some skill to fake-claim but isn't that difficult, solid role overall
Lookout: RNG bad
Spy: Automatic role, doesn't take skill to perform its ability
CapWarrior2 wrote:I actually don't have any problems with Doctor or Bodyguard. I think they are perfectly balanced in every way tbh.
syjfwbaobfwl wrote:OreCreeper wrote:Cookazoo2 wrote:Please offer your opinions and feedback. Any posts made will help me edit this list.
Sometimes, I look at this subforum and think: Wow, everyone has a lot of ideas on what's bad about current roles!
So let's consolidate those and create some reworks that fit all of those criteria.
First thing we do, ask a question.
WHAT'S YOUR BIGGEST PROBLEM WITH:
Sheriff?
Investigator?
Lookout?
Spy?
Let's start with just those, once we've got some figures going I'll throw in the rest.
Sheriff: Role is very boring and unbalanced because it doesn't actually leave any claimspace at all for the evils it can find.
Investigator: Does it's job, is not that OP, takes some skill to fake-claim but isn't that difficult, solid role overall
Lookout: RNG bad
Spy: Automatic role, doesn't take skill to perform its ability
You say that sheriff is strong because it closes claimspace but I am pretty sure I saw you in a post saying that sheriff is by far the weakest TI
alex1234321 wrote:Escort: Power dependent on number of MKs left, Tactical Mafia Kills would fix this
Transporter: Easily confirmable, make transports silent and the role would be good
Mayor: The entire point is confirmability, core mechanics were removed to make the role less broken
Medium: Confirmable when there are two of them and generally weak, remove last wills and make it unique
Retributionist: Swingy based on which roles die, making it a silent Town Amnesiac would make it better imo
OreCreeper wrote:alex1234321 wrote:Escort: Power dependent on number of MKs left, Tactical Mafia Kills would fix this
Transporter: Easily confirmable, make transports silent and the role would be good
Mayor: The entire point is confirmability, core mechanics were removed to make the role less broken
Medium: Confirmable when there are two of them and generally weak, remove last wills and make it unique
Retributionist: Swingy based on which roles die, making it a silent Town Amnesiac would make it better imo
For transporter: silent transports would completely ruin the role since it can screw over TI results and no one would know. Also, hypnos rely on the notification to reliably claim transporter.
Transporters would have to coordinate with the rest of the Town. Players would also have to think before moving people, which isn't a bad thing imo because Transporter could still be used effectively as a pseudo-TP or even a TK. If there was no notification, it would be even easier for hypnos (or literally any other scum role for that matter) to claim Transporter. The more claimspace, the better.
For medium: what do you mean by "remove last wills"? That's a core part of the game and removing it would probably not be a good idea.
I think it is important to have a notepad, which was added, but last wills should not show upon death. If you're a Townie, you should share information and risk being killed by scum. Last wills make it easy for players to keep quiet until they die, which reduces the importance of the day chat. Plus, this would be a needed buff to the Medium.
For retributionist: that makes it not really a retributionist anymore... lol.
Balance > lore
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