This rework will strive to mimic the current Psychic results while forcing players to utilize skill without having any RNG involved. With this rework, I am concerned that it can confirm town players too quickly, so perhaps the visions or numbers can be switched around.
Psychic
Town Investigative
AbilitiesReceive a vision each night.
AttributesOn odd nights, you may choose to memorize three players. You will be informed if any of them are evil.
Notifications
On even nights, you may choose to memorize two players. You will be informed if any of them are good.[Psychic](Odd): A vision revealed that either [Player1], [Player2], or [Player3] is evil!
[Psychic](Odd): A vision revealed that neither [Player1], [Player2], nor [Player3] is evil.
[Psychic](Even): A vision revealed that either [Player1] or [Player2] is good!
[Psychic](Even): A vision revealed that neither [Player1] nor [Player2] is good.