Ambusher Rework

Suggest new roles or changes to current roles for the game here.

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Total votes : 2

Ambusher Rework

Postby CapWarrior2 » Thu Dec 24, 2020 6:48 am

Ambusher is one of those roles that are in a dire need for a redesign soon as right now, it really isn't working.

Role Name:
Ambusher

Attack: Basic
Defence: None
Unique: No
Priority: 5

Ability Changes:
- None. Visit someone to ambush like normal.

Attribute Changes:
- Night 1 an Ambusher will be preparing their amusing gear.
- You may choose to Ambush on any Non-Mafia members.
- The next night you will select from a menu to choose what role you wish to ambush.
- If there is more then one person with the same role that you desire to ambush, you will attack them both.
- Only the people you attack will know who you are.



Summary:
I tried to make ambusher more of a trapper role then a visit someone get outted role.

I feel as if this rework definently solves alot of problems.
- Ambusher being RNG dependant on kills
- Being unable to specifically snipe a Town member that possess a threat.
- Having the annoying message ruining your day as literally it makes your role pointless to even exist as any time you even bothered to do you ability, yes you would get a kill but at the cost of your own life making it a 1 for 1. (Now you will only get outted if a doc is on your target or a medium gets told you are ambusher)

Only problem with this role is it has the potential to basically become a mass murderer. (Only in very specific circumstances)
Or a dude who gets unlucky and does nothing all game.
(But this rework is definently better then the current ambusher Imo)

Feedback would be appreciated.

Poll:
1-3 bad
4-5 alright
6-7 good
8-9 pretty good
10 godsend
Last edited by CapWarrior2 on Thu Dec 24, 2020 5:39 pm, edited 1 time in total.
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Reworked Idea:
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Re: Ambusher Rework

Postby RiceHatMan » Thu Dec 24, 2020 8:47 am

Why only the people you attack know your role? It should be the other way around, so Medium doesn't hard-counter Ambusher.

Another problem is this doesn't follow the game's normal UI. For example, is Ambusher completely control immune when ambushing targets, or will the Witch be able to decide which role to ambush? And since you visit the people you attack, weird things start to happen. For example, if a transporter transports the person you will attack, you should attack the person that was transported with. If you don't, the mechanic is literally trying to bypass transport but for some reason not Bodyguard or Lookout?

It's not all that different... it's rng what roles are in the game, and by the time you know the exact roles, there probably aren't more than two players on a target anyway. It makes minuscule differences, and also lowers Ambusher's kill capability.
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Re: Ambusher Rework

Postby CapWarrior2 » Thu Dec 24, 2020 5:30 pm

Harryyoshi wrote:Why only the people you attack know your role? It should be the other way around, so Medium doesn't hard-counter Ambusher. My intentions were not Medium hard countering, but rather if someone was attacked by an ambusher while being healed, they would know who ambushed them, and be able to lynch them.

Another problem is this doesn't follow the game's normal UI. For example, is Ambusher completely control immune when ambushing targets, or will the Witch be able to decide which role to ambush? And since you visit the people you attack, weird things start to happen. For example, if a transporter transports the person you will attack, you should attack the person that was transported with. If you don't, the mechanic is literally trying to bypass transport but for some reason not Bodyguard or Lookout?

It's not all that different... it's rng what roles are in the game, and by the time you know the exact roles, there probably aren't more than two players on a target anyway. It makes minuscule differences, and also lowers Ambusher's kill capability. Yea to make ambusher have simpler game mechanics I will remove the preparing of the ambush.
Idea Index:
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Reworked Idea:
Omen - Neutral(Evil)

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Re: Ambusher Rework

Postby Soulshade55r » Thu Dec 24, 2020 5:48 pm

Too situational and dependent on certain roles... Eh also still gets hard countered by medium
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