Find role card HERE
Role Name: Charmer
Role Alignment: Coven Evil
Special Attributes:
Attack: Basic
Defense: None
Abilities: Charm a player each night, forcing them to visit you that night.
Attributes:
- Players that visit you or that you charm two times are dealt a Basic attack to.
- Charmed targets will not know they were charmed.
- With the Necronomicon, charms repeat on the subsequent night without you needing to visit the target.
Goal: Kill all who would oppose the Coven.
Notifications:
- You have decided to charm <x> tonight.
- You instead decided to charm <y> tonight.
- You have changed your mind.
- <Z> died last night. They were killed by the Charmer.
- You were seduced by a Charmer! You have died!
Additional Info:
Investigator Results:
Your target could be a Framer, Vampire, Jester, Hex Master, or Charmer.
Sheriff Results:
(without Necronomicon) Your target is suspicious.
Roleblock immune.
Targets that are control immune will not be affected; however, an additional charm or the target visiting the Charmer on their own decision will cause the Charmer to attack them.
Targets charmed once before that visit the Charmer, or that visit the Charmer twice, will be dealt an Astral Basic Attack to.
All attacks executed by the Charmer are Astral.
Charming has a lower priority than a controlled target. A Coven Leader will override the Charmer. The Basic killing will still apply after an additional visit/charm.
Arguments:
"This is a nerfed CL"
No, CL will notify targets that they were witched. This will not. This makes the Charmer mostly a Deception role. For Investigative roles, you can charm a LO and make them seem fake. It's actually pretty strong.
"The killing opportunity is so limited
Causes hysteria if you call TPLO.
~~ Edits ~~
Previously this role had Basic Defense w/o Necronomicon. That was dropped.
I recently dropped the attack requirement to 2 nights and then the attack power to Basic. The previous role had a Powerful attack on the third visit/charm.
Additionally I buffed the Necronomicon buff from a Basic Attack on every visit.
Please comment thoughts.
Added RB immunity (implied before)
Included some nuances under Additional Information.