The Alchemist Town(Support)

Suggest new roles or changes to current roles for the game here.

Rate

1
2
33%
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0
No votes
3
1
17%
4
1
17%
5
0
No votes
6
1
17%
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1
17%
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0
No votes
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Total votes : 6

The Alchemist Town(Support)

Postby CapWarrior2 » Wed Dec 23, 2020 7:16 am

Role Name:
Alchemist

Attack: None
Defence: None
Unique: Yes
Priority: Idk how the priority system would work this way.
Rb immune.

Role Alignment:
Town(Support)

Ability:
- Choose someone at night to Mutate their ability.

Attributes:
- Each Mutation only can be used once per game.
- Night 1 you will be preparing your concoctions.
- Different Mutations are:
-> Violence - Mutating someone to violence will instead turn their ability into a basic attack into the person they visit that night.
-> Protection - Mutating someone into protection will instead turn their ability into a basic defence into the person they visit that night.
-> Distraction - Mutating someone into distraction will instead turn their ability into a roleblock into the person they visit that night.
- Your target will know they have been mutated, but not what into, and they will not receive any feedback on their original ability.
- Your target will not receive feedback on their new ability.
- When using violence on a Jailor, this will deal a basic attack to their target, regardless of wanting to execute or not. (This will consume an execute but only deal a basic attack)

Notifications:
Alchemist
You are preparing your concoctions.
You have decided to Mutate [PLAYER] into [MUTATION] tonight.
You have instead decided to Mutate [PLAYER] into [MUTATION] tonight.
You have changed your mind.

Player
You have been Mutated!
You were attacked by a Mutation!

Death Message
They were purged by a Mutation.

Goal:
Lynch every criminal and evildoer.

Win Condition:
Same as town.

Achievements:
Usual 1-25 wins.
Unpredictable Mutations - Mutate someone with violence that ends up attacking themselves.
Predictable Mutations - Mutate someone with protection that ends up guarding themselves.
Preventative Mutations - Mutate someone with distraction, only to roleblock themselves.

Investigative Results:
Sheriff: Innocent message.
Investigator: Doctor, Disguiser, or Serial Killer.
Coven Expansion: Doctor, Disguiser, Serial Killer, Potion Master, or Alchemist.
Consigliere / Coven Leader / Potion Master: Your target is skilled at biogenetics. They must be an Alchemist!

Notes:
Just a pointer, this role is useless when using any of its abilities on a Mayor, Veteran, Retri or Necro. (Probably more)

Votes:
1 - 3: Bad
4 - 5: Not bad, Not good
6 - 7: Good
8 - 9: Pretty Good
10: Excellent

Edits:
- I'm dumb and forgot to add Poll so I quickly did that.
Idea Index:
Click Here

Reworked Idea:
Omen - Neutral(Evil)

Testing Grounds:
Come visit!
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CapWarrior2
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Re: The Alchemist Town(Support)

Postby syjfwbaobfwl » Wed Dec 23, 2020 7:55 am

There is no much benefit town can get from this role tbh, and once again is easily confirmable
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Re: The Alchemist Town(Support)

Postby alex1234321 » Wed Dec 23, 2020 4:28 pm

syjfwbaobfwl wrote:There is no much benefit town can get from this role tbh, and once again is easily confirmable


This can be fixed by making the mutations silent, so the person who was mutated isn't aware of it.

I guess it could be useful as a Town role to prevent an evil role from doing something bad, but that's what the Escort is for. It could also be useful when paired with a confirmed Townie, maybe to indirectly allow them to kill someone. However, that also feels like you're exploiting a loophole to functionally become a Vigilante with unlimited bullets. I could see this role as a reverse Witch or something. Like it picks two targets, and its first target is mutated to perform the same ability as its second target. If it finds a Serial Killer or something, it could be super powerful and swingy, but at that point it would probably be better to just lynch the SK.
#SaveTheTG

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Credit to PurpleSidewalk1
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alex1234321
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Re: The Alchemist Town(Support)

Postby esotericzoomerr » Thu Dec 24, 2020 4:02 am

The problem with all-rounder roles is that they don't really fit in any alignment, and forcing a target to do a basic attack is not beneficial to town except in very minor circumstances.
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