Brilliand wrote:Is this role immune to being targeted by a Lookout or Transporter? How about a Crusader (for the counterattack)?
Either way, it seems overpowered to me. If this role manages to claim in secret (to a Jailor or Transporter), it could easily put the Mafia in a bad position of needing to guess the right target in order to be able to kill again - sort of like VIP mode.
JacksonVirgo wrote:Perhaps if the locksmith dies, anyone that they protected from kills will die as well.
JacksonVirgo wrote:Perhaps if the locksmith dies, anyone that they protected from kills will die as well. Lookouts/Transporters/Jails etc will not be affected kills targeting the player. Crusader kill will still occur but the protection will not.
Brilliand wrote:JacksonVirgo wrote:Perhaps if the locksmith dies, anyone that they protected from kills will die as well.
Now he's an odd sort of Vigilante?
Well at least he won't be going on the Jailor anymore. The trouble is I don't think he would want to go on Town at all - that would just give the Mafia a 2-for-1. Rather, he would want to mark a few of the Mafia, then taunt the Mafia into attacking him.
lemonader666 wrote:JacksonVirgo wrote:Perhaps if the locksmith dies, anyone that they protected from kills will die as well. Lookouts/Transporters/Jails etc will not be affected kills targeting the player. Crusader kill will still occur but the protection will not.
That's just putting babysitter to the MAX, no thanks. If you're going for the concept of protecting multiple people at the same time, then Botanist is a shining example of a good execution of such concept.
JacksonVirgo wrote:No no, it's like a delayed protection. If the Locksmith protects someone from a kill (not just be on them) they die with the Locksmith.
Brilliand wrote:JacksonVirgo wrote:No no, it's like a delayed protection. If the Locksmith protects someone from a kill (not just be on them) they die with the Locksmith.
What happens if a Locksmith and Doctor both save the Jailor at the same time, then the Locksmith dies while the Doctor is still on the Jailor?
- The Jailor dies
- The Doctor saves the Jailor again
- No delayed attack occurs, because the Doctor took priority in the first place
JacksonVirgo wrote:I reckon Locksmith takes a priority, as it locks the doors or whatnot.
Brilliand wrote:JacksonVirgo wrote:I reckon Locksmith takes a priority, as it locks the doors or whatnot.
In that case shouldn't it be a full Rolestopper, like how the Jailor's protection works?
JacksonVirgo wrote:Locksmith
Town Protective
Locksmith
Town (Protective)
Abilities
You may target a player each night, you will lock their house up preventing them from being killed. For as long as you are alive those players cannot be attacked at night, you cannot be protected from kills.
Win Condition
You win when all threats to the Town are eliminated.
Ezradekezra wrote:JacksonVirgo wrote:Locksmith
Town Protective
I'm not really the biggest fan of the colors that the RC maker uses for this part of the rolecard, since they're overly bright and the shade of blue is the same shade that Amnesiac uses.
I think this might work better:Locksmith
Town (Protective)
Abilities
You may target a player each night, you will lock their house up preventing them from being killed. For as long as you are alive those players cannot be attacked at night, you cannot be protected from kills.
Win Condition
You win when all threats to the Town are eliminated.
Users browsing this forum: No registered users and 13 guests