First of all, this post is mainly focused on making the playing field feel more fair for everyone, or in another words - average role having more impact on the game than giving all the power to specific roles, spread the powerlevel in across more players, rather than concentrating it on Jailor for example. Right now there is not the issue of balance between Town/Evils as it was in the old rolelist where Town absolutely dominated with Jailor meta and pre-nerf Retributionist/Lookout. It turns out Witch in every game is great way to counter Jailor meta these days and makes 6v6 more coordinated as they are all on the same team unlike before when NK could vote on Mafia fearing they would vote him off after Mafia gained majority.
The problem I see in a lot are games is the powerlevel of specific roles compared to their alternatives. Take TS slot for example - having Mayor or Transporter is much stronger than having Retributionist or Medium. You can't control it, it's just RNG of what you end up with. The larger difference in between the roles in same category, the more are games determined by the "RNG" and less by skill of players. I want to keep the randomness of roles, but I also don't want the RNG aspect completely ruining games that could have been fun.
For example Town getting 4 TS (Transporter, Transporter, Mayor, Escort) is game-winning RNG. All are basically confirmed day 2 and town can start doing "1 for 1" with TK/TP/TI claims. Even if you get "confirmed" as evil, you will still run out of claim space, because there is 5 confirmed town you can't lynch and that makes for very easy lynching, shooting, executions. The only way evils win these extreme RNG situations are by sheer luck or Towns incompetence. Here are some changes I would love to see, since the Balance issues are finally being adressed, like the Random Mafia buffs and inclusion of Ambusher/Hypno into Classic. These are my ideas of possible changes I would love to see in the future:
Jailor:
- After executing a Town member, dies of guilt like Vigilante would.
- Has limited number of 3 jails after executing a Town member, punishing bad execution by putting Jailor's roleblocking ability on a clock, denying permanent roleblock on GF/Mafioso.
- Jailor can't jail same player twice in a row, denying permanent roleblock on GF/Mafioso.
Spy:
- Replace the ability to see Mafia visits with additional bugs. Seeing Mafia visits makes majority of RM unplayable as long as a Spy exists and posts results daily, confirming anyone you visit as non-mafia is just not worth the effect your Mafia role has, except for Ambusher/Janitor/Disguiser. Instead replace that annoying ability with additional bugs on players during night - 2 or 3 bugs each night. 3 seems more balanced, but could be a bit difficult in programming or generally in the theme of ToS, as no role in the game can target more than 2 players during the Night. Only 2 bugs/night seems too little and too weak compared to Lookout or Investigator in terms of powerlevel, so this change could use a little more work. Either way seeing the Mafia visits ability should be nerfed/removed in my opinion.
Investigator:
- After you investigate a evil player, that evil player will be notified at the end of a night, informing him he has been investigated.
Mayor:
- Revealing ability is postponed until the next day. For example - Day 2 you press reveal button, nothing happens, at the start of Day 3 you automatically reveal as Mayor, your ability after revealing stays the same. If you get roleblocked, you do not reveal and have to try again. Also you cannot reveal Day 1.
Transporter:
- Transported targets do not get informed they have been transported. This would make it much harder to confirm as Transporter, easier to fake claim, but still remain strong and extremely impactful in hands of good player.
- You lose the ability to transport yourself, making you vulnerable to attacks after being found.
- Move Transporter from Town Support into Neutral Evil with same win-condition as Witch. Change rolelist of Ranked as follows: Witch -> Witch/Transporter; Executioner -> Executioner/Jester
Retributionist:
- Removed from "unique" roles, allowing multiple town members to become Retributionist in the same game. Unique Retributionist made sense while it had it's old ability, but now after the rework I can't see a good reason for it.
Medium:
- Add 2nd seance
- (unsure about this change) Medium becomes "unique" role. I don't see a point in having more than 1 Medium in games, they get the exact same information and the only thing it allows for is confirming each other, but serves no other purpose. On one hand it's going to be harder to get confirmed the normal way, on the other hand you can hard CC the other Medium claims making it a bit risky to claim Medium as evil, while rewarding that risk with easy role to fake claim.