deadlyblack wrote:I like this concept. The hidden ability is unique, and I like the idea that there is a role who is specifically against the mafia/coven (though I think it should just be specifically the mafia, or else it would be too close of a town role).
Will there be a number of shots that the Gunman can shoot?
The consequences for shooting a non-mafia don't seem to be balanced, maybe he should lose the ability to Hide for the night, instead of putting his gun away? This would allow for him to be susceptible to attacks.
So if an invest investigates a Hidden Gunman, they will get results for Survivor, right?
CapWarrior2 wrote:what happens if no more coven/maf leftbut lets say still ww left. Does he still win or does he lose if he dies to ww?
Paradox12 wrote:CapWarrior2 wrote:what happens if no more coven/maf leftbut lets say still ww left. Does he still win or does he lose if he dies to ww?
He would probably win cuz it doesn't say anything about anyone else other than maf/coven.
Anyway this is literally just a buffed vigilante.
syjfwbaobfwl wrote:The role seems ok, but detection inmunity only means you appear as innocent to sheriff, it doesnt affects consig or PM
CloverPlayah wrote:The role idea is interesting, and makes Mafia extra careful for this type of business, despite Town's numbers and info gathering roles.. it seems a little stressful to tag the Gunman against the Mafia/Coven only with the added effects of Town hunting them down too, which can be more than enough.
So to prevent it from being a town-sided, buffed neutral Vigilante, perhaps it's presence can have a rather crushing disadvantage on the Town? This would make it apparent that a Gunman exists. The Gunman should also be marked as suspicious to Town investigatives, forcing the Gunman to decide whether to fakeclaim and risk getting his lie outted, or reveal himself as Gunman and maybe survive a lynch, but have Mafia after their head. Mafia can also fakeclaim Gunman to survive lynches, even though the real Gunman can shoot them, it still has strategy with correct pulls.
But this would make it rather similar to Vampires and the Vampire Hunter, and since the VH is Townie they just leave him alone usually and the Vampires can't deal with their counter.. unlike Gunman, which refers to my suggestion on them having a disadvantage on Town with his existence. Something like all votes are hidden as the Gunman remains alive (for accusations and trial results). This gives Mafia the ability to sway different votes, and usually forces town leaders (Mayor, Jailor) to come out to lead pushes, but the Mafia themselves can not be incriminated by the voting log, so it severly hurts Town by cutting away information, despite the fact it's goal is to kill the Mafia.
This is just my suggestion though with roles that are designed against a specific faction, to always have drawbacks on the side they would theoretically help with their abilities.
CloverPlayah wrote:The role idea is interesting, and makes Mafia extra careful for this type of business, despite Town's numbers and info gathering roles.. it seems a little stressful to tag the Gunman against the Mafia/Coven only with the added effects of Town hunting them down too, which can be more than enough.
So to prevent it from being a town-sided, buffed neutral Vigilante, perhaps it's presence can have a rather crushing disadvantage on the Town? This would make it apparent that a Gunman exists. The Gunman should also be marked as suspicious to Town investigatives, forcing the Gunman to decide whether to fakeclaim and risk getting his lie outted, or reveal himself as Gunman and maybe survive a lynch, but have Mafia after their head. Mafia can also fakeclaim Gunman to survive lynches, even though the real Gunman can shoot them, it still has strategy with correct pulls.
But this would make it rather similar to Vampires and the Vampire Hunter, and since the VH is Townie they just leave him alone usually and the Vampires can't deal with their counter.. unlike Gunman, which refers to my suggestion on them having a disadvantage on Town with his existence. Something like all votes are hidden as the Gunman remains alive (for accusations and trial results). This gives Mafia the ability to sway different votes, and usually forces town leaders (Mayor, Jailor) to come out to lead pushes, but the Mafia themselves can not be incriminated by the voting log, so it severly hurts Town by cutting away information, despite the fact it's goal is to kill the Mafia.
This is just my suggestion though with roles that are designed against a specific faction, to always have drawbacks on the side they would theoretically help with their abilities.
In my opinion, having the Gunman passively interfere with town just doesn't sound right, Why would the Gunman, trying to hunt down the mafia, mess with the town? it just feels weird. So, I'll change the sheriff results to make Gunman claims more fake-able.
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