A few different ideas

Suggest new roles or changes to current roles for the game here.

Opinions on each role? (Select multiple)

Seer is good
4
19%
Seer is bad
2
10%
Apprentice is good
3
14%
Apprentice is bad
2
10%
Rolestopper is good
1
5%
Rolestopper is bad
4
19%
Kleptomaniac is good
3
14%
Kleptomaniac is bad
2
10%
 
Total votes : 21

A few different ideas

Postby Ezradekezra » Wed Nov 18, 2020 12:25 pm

I've come up with a few different role ideas that I'm putting into the same thread so that I don't clog up the forum. These are pretty much all FM roles adapted to some degree for ToS.

Seer
Spoiler: Role Name: Seer

Role Alignment: Coven (Evil)

Abilities:
- Choose one target to learn the roles of every player (not the names) that visits the target.
- Once, you may choose to deal a basic attack to your target. This will fail if anyone else visits the target.

Attributes:
- You will learn which roles visit your target.
- You will also receive a list of who the Town visits at night.
- With the Necronomicon, you will attack your target regardless of whether or not there are any other visitors.

Notifications:
- You have decided to watch [Player]'s house tonight.
- You have instead decided to watch [Player]'s house tonight.
- Your target was visited by a [Role]!
- Nobody else visited your target.
- A member of the Town visited [Player]'s house.
- You have chosen to attack your target if nobody visits them.
- Nobody else visited your target, so you attacked them!

Goal:
Same as all Coven roles.

Win Conditions:
Same as all Coven roles.

Special Attributes:
- Basic attack, no defense
- Access to the Coven chat
- Detection immunity with the Necronomicon

Investigator Results:
Sheriff - Suspicious! (without the Necronomicon), Innocent (with the Necronomicon)
Investigator - Your target knows more than they're letting on. They must be a Lookout, Forger, Juggernaut, Coven Leader, or Seer.
Consigliere - Your target uses magic to see what happens at night. They must be a Seer!

Additional Information:
It's basically a Coven role that's a combination of FM Blackmailer and CCCP Agent. Maybe the CCCP Agent part should be removed.


Apprentice
Spoiler: Role Name: Apprentice

Role Alignment: Coven (Evil)

Abilities:
- During the day you can choose to shadow a teammate's role, with limited abilities.
- At night you can use the shadowed ability, and pick your own target(s).

Attributes:
- You cannot shadow the role of a dead teammate unless you have the Necronomicon.
- You cannot shadow the same teammate multiple times in a row unless you only have one living teammate.
- You will always be the last Coven member to receive the Necronomicon.
- If you shadow the Coven Leader, you will not learn your target's role and you will not steal their results.
- If you shadow the Hex Master, your hex will be lifted after three nights.
- If you shadow the Potion Master, you must use the same potion as the Potion Master.
- If you shadow the Medusa, you cannot stone more than one person. If multiple people visit you, a visitor will be stoned at random.
- If you shadow the Necromancer, you cannot use corpses that have already been used, and your resurrections will have a lower priority than the Necromancer and the Retributionist, if there is one.
- If you shadow the Poisoner, your poisons will take two nights to kill instead of one. Your target will not be informed of this difference.
- With the Necronomicon, you gain the full abilities of the shadowed role, including the role's abilities with the Necronomicon.

Notifications:
- You have decided to shadow [Player] tonight.
- You have instead decided to shadow [Player] tonight.

Goal:
Same as all Coven roles.

Win Conditions:
Same as all Coven roles.

Special Attributes:
- Attack depends on role shadowed, no defense.
- Access to the Coven chat.
- Detection immunity with the Necronomicon.

Investigator Results:
Sheriff - Suspicious! (without the Necronomicon), Innocent (with the Necronomicon)
Investigator - Your target has many connections. They must be an Investigator, Consigliere, Mayor, Tracker, Plaguebearer, or Apprentice.
Consigliere - Your target is a witch-in-training. They must be an Apprentice!

Additional Information:
It's the tactical Mafioso, but reworked to be a Coven role.


Rolestopper
Spoiler: Role Name: Rolestopper

Role Alignment: Neutral (Evil)

Abilities:
- Each night, you may visit a target in order to scare off a visitor.

Attributes:
- You will scare one visitor away from your target, effectively roleblocking them.
- You can only scare Town roles away from your target.

Notifications:
- You have decided to scare a visitor away from [Player]'s house tonight.
- You have instead decided to scare a visitor away from [Player]'s house tonight.
- You scared someone away from [Player]'s house!
- You were scared away by a Rolestopper!

Goal:
See the Town fail.

Win Conditions:
You win if the Town loses.

Special Attributes:
- No attack, one-shot scumshield
- Detection immunity

Investigator Results:
Sheriff - Innocent
Investigator - Your target likes messing with people's plans. They must be an Escort, Consort, Transporter, Hypnotist, or Rolestopper
Consigliere - Your target scares people into staying home at night. They must be a Rolestopper!

Additional Information:
This is Rolestopper from FM, but it functions more like a Marshal. I'm considering reworking the ability so that it only has three charges, but it scares off all Town visitors instead of just one. It probably needs a renaming, too.

Rolestopper will scare people off with the following priority list based on alignment:
Town (Investigative)
Town (Protective)
Town (Support)
Town (Killing)
Mafia (Deception)
Mafia (Support)
Mafia (Killing)/Coven (Evil) (same priority for these two)
Neutral (Chaos)
Neutral (Killing)
Neutral (Evil)


Kleptomaniac
Spoiler: Role Name: Kleptomaniac

Role Alignment: Neutral (Evil)

Abilities:
- During the day, you may steal someone's ability to use the next night.
- During the night, you may use the stolen ability.

Attributes:
- Your target will not be informed that they have been stolen from, and they can still use their own ability.
- You will be informed of which role's ability you stole at the beginning of the night.
- You cannot steal the abilities of unique roles, roles with daytime abilities, and killing roles. You will gain their passive attributes, however, with the exception of access to the Jailor chat.
- You cannot steal from the same player twice, and you can only steal from living players.
- When speaking in factional chats, your name will be replaced with "Kleptomaniac". Your name will still be shown as "Medium" in the Medium chat, however.

Notifications:
- You have decided to steal [Player]'s ability.
- You have instead decided to steal [Player]'s ability.
- You stole the abilities of a [Role]!

Goal:
See the Town fail.

Win Conditions:
You win if the Town loses.

Special Attributes:
- No attack, no defense (can steal defense, however)
- Detection immunity
- Access to stolen factional chats (only for a night, though)
- Investigator results will change to match those of the stolen role, but the actual results will show if no role is stolen (can occur when all living players have been stolen from)

Investigator Results:
Sheriff - Innocent
Investigator - Your target is a pathological liar. They must be a Framer, Vampire, Jester, Hex Master, or Kleptomaniac.
Consigliere - Your target compulsively steals from others. They must be a Kleptomaniac!

Additional Information:
It's basically a combination of the FM Kleptomaniac and Witch.
Last edited by Ezradekezra on Tue Jan 12, 2021 6:27 pm, edited 2 times in total.
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Re: A few different ideas

Postby syjfwbaobfwl » Wed Nov 18, 2020 2:11 pm

I like the seer, except the part that its a reversed spy

The apprentice honestly doesnt adds anything to the coven, is just a necromancer that can only use alive coven members

The rolestopper seems weak and NE should also affect other evils if they play badly (like witch)

The kleptomaniac seems ok, but its very similar to witch imo
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Re: A few different ideas

Postby deadlyblack » Wed Nov 18, 2020 3:52 pm

I like the Rolestopper, it's similar to the Enforcer in Throne of Lies. I think it could be a good protective for town.
Master document of all my role ideas and suggestions: Here
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Re: A few different ideas

Postby Ezradekezra » Wed Nov 18, 2020 11:02 pm

syjfwbaobfwl wrote:I like the seer, except the part that its a reversed spy

Yeah I'm not entirely sure that the CCCP Agent part of Seer is the best idea.

syjfwbaobfwl wrote:The apprentice honestly doesnt adds anything to the coven, is just a necromancer that can only use alive coven members

The tactical Mafia gang would like to know your location.

syjfwbaobfwl wrote:The rolestopper seems weak and NE should also affect other evils if they play badly (like witch)

The purpose of NE isn't to punish bad evils. It's to harm the Town.

syjfwbaobfwl wrote:The kleptomaniac seems ok, but its very similar to witch imo

It's basically a Witch, but the mechanics are changed so that it can be more covert.

deadlyblack wrote:I like the Rolestopper, it's similar to the Enforcer in Throne of Lies. I think it could be a good protective for town.

You may be looking for: Marshal

In all seriousness, this could work as a TP, but I feel like we don't need any new Town roles at the moment.
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Re: A few different ideas

Postby KyoDaz » Wed Dec 09, 2020 8:10 pm

Suggested this idea four years ago and it received mixed feedback: https://i.ibb.co/FkpRdKR/image.png
Here is the poll I made: https://i.ibb.co/qBG7yjh/image.png
You can use this information to improve your one or go through the comments on my version to help you balance your role if you wish.
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Re: A few different ideas

Postby CapWarrior2 » Wed Dec 09, 2020 8:28 pm

syjfwbaobfwl wrote:I like the seer, except the part that its a reversed spy I also like this role and yea its a trapper and reversed spy mixed together

The apprentice honestly doesnt adds anything to the coven, is just a necromancer that can only use alive coven members yeah its more of a burden and a necro that is really bad

The rolestopper seems weak and NE should also affect other evils if they play badly (like witch) Mm I'm mixed in this role but i probably think more for it then against it

The kleptomaniac seems ok, but its very similar to witch imo WAY to similar to witch but it sores the abilities? It is a better witch so this role probably not for this role, also idk how this roles ability would work as it can steal defence and others abilities. I agree, too similar to witch
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