deadlyblack wrote:It could look like this: (I do not know how to paste an image into my post, if anyone could help me <3)
[img](IMAGE URL)[/img]
[simg=width,height](IMG URL)[/simg]
Harryyoshi wrote:Couple of things. Firstly, change the priority to 4, since that is the normal for investigatives, or else this role would be role block and control immune. Secondly, if this role visits their target, they need to follow transports, or you can make a weird exception. Thirdly, this role contains a large amount of chance, since you can guess without reliable information and get evils for no good reason. Fourthly, this is a worse Sheriff.
cob709 wrote:This is too powerful, it goes through GF's detection immunity and can literally confirm every player in the town.
Also, Mafia has no way to counter this, it's even more powerful than the investigator.deadlyblack wrote:It could look like this: (I do not know how to paste an image into my post, if anyone could help me <3)
This is how you use the Image tag, it will put the entire image onto your post, so make sure it fits.
- Code: Select all
[img](IMAGE URL)[/img]
If it doesn't, try using the simg tag.
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[simg=width,height](IMG URL)[/simg]
Though, I think you need to be a trusted user to use images.
deadlyblack wrote:3) Yes, it does involve a large amount of chance: chance + claiming a role + in combination with other investigative roles = more accurate results. The chance that an individual finds the exact role very early on is very small, since the town lacks information and people still have not claimed roles. For example, a player claims they're survivor, you can send them to the polygraph test to see if they actually are.
cob709 wrote:This role can check anyone that has claimed and observe if they're the role that they claim or not.
If No -> 100% Certainty they're lying, and thus evil.
If Yes -> 100% Certainty they're truthful, and thus town.
Come on, there can't be absolute certainty. There needs to be reasonable doubt.
deadlyblack wrote:1) That is false, the Ambusher is not role block immunity/control immune and they are priority 1. Priority = Which role has the first effect on a player, essentially.
Harryyoshi wrote:deadlyblack wrote:1) That is false, the Ambusher is not role block immunity/control immune and they are priority 1. Priority = Which role has the first effect on a player, essentially.
What... Ambusher doesn't have a priority of 1. It gets a bit complicated when you include Transporter, but Ambusher doesn't have a priority of 1. Priority is the order in which the actions are done.
deadlyblack wrote:Scroll down to Priority https://town-of-salem.fandom.com/wiki/Attribute
Harryyoshi wrote:deadlyblack wrote:Scroll down to Priority https://town-of-salem.fandom.com/wiki/Attribute
Well, prove it. Show me where the information came from.
EDIT: Here is the first edit to add it: https://town-of-salem.fandom.com/wiki/A ... did=213241
It was just some random person, so they might have just added it as a guess or something. Keep in mind they also added Pirate to priority 1, so the information about Ambusher could definitely be wrong. Don't assume all the wiki is correct.
deadlyblack wrote:
Anyway, my point was that the Ambusher does not have role block or control immunity, and so leaving the priority as 1 makes sense for this role, and does not grant him role block or control immunity.
Since the Lie Detector is not deceived by deception (framers), that puts them above a priority 4.
Since the Lie Detector is not deceived by transportations, that puts them a priority above transporters.
-- This is because the action of the Lie Detector is an astral one.
Harryyoshi wrote:Harryyoshi wrote:
Couple of things. Firstly, change the priority to 4, since that is the normal for investigatives, or else this role would be role block and control immune. Secondly, if this role visits their target, they need to follow transports, or you can make a weird exception. Thirdly, this role contains a large amount of chance, since you can guess without reliable information and get evils for no good reason. Fourthly, this is a worse Sheriff.
Being role block and control immune doesn't mean you have to be at a higher priority. Going through frames doesn't mean you have to have a higher priority either, it just means you go through frames. Astral visits are affected by transports, but you can just make this an indirect visit and it will be fine. Going through transports doesn't mean you have to have a higher priority, it just means you have an indirect ability (as seen by Guardian Angel).
KAKERMAN23 wrote:1. this role is overpowered since it can literally confirm roles and isnt even affected by transports (and, as has already been said, can't be countered by any of mafia's roles)
2. polygraph tests irl arent even that good, let alone foolproof, so the accuracy of this role's results doesnt make sense (yes, i know "balance over lore" but there isn't balance here so)
3. why does it have astral visits? that doesn't make sense and only makes the role even more overpowered.
deadlyblack wrote:Harryyoshi wrote:Harryyoshi wrote:Astral visits are indirect visits. The priority of this will remain one because it will get an answer from a target BEFORE they are framed, and BEFORE they are transported.
Brilliand wrote:This is almost the same as Kikigiri's Investigator rework, which was awesome... so I don't get why this is getting such negative feedback.
Kirigiri's version was better, though.
KAKERMAN23 wrote:but creating false information is, like, the mafia's main thing. having a role that automatically prevents false info from being sent to you takes out a lot of skill, since being able to tell if the info you got was made by a framer or a disg or what have you is an important skill to have in order to be good at the game.
KAKERMAN23 wrote:but why should there be a ti role that isnt deceived by framers and isnt affected by transports? it just doesnt seem balanced
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