Intimidator (Mafia Support)

Suggest new roles or changes to current roles for the game here.

Do you support this role idea?

Yes
4
40%
No
1
10%
Only with some changes
5
50%
 
Total votes : 10

Intimidator (Mafia Support)

Postby Ezradekezra » Thu Oct 22, 2020 11:05 am

Role Name: Intimidator

Role Alignment: Mafia (Support)

Abilities:
- Choose one person to scare visitors away from at night.

Attributes:
- All Town visitors to your target will be scared off, effectively roleblocking them.
- Mafia, Coven, and Neutral roles will not be scared off.
- You only have 3 charges of your ability.
- You will be informed of how many people you scared off when using your ability.

Notifications:
- You have decided to scare visitors away from [Player]'s house tonight.
- You have instead decided to scare visitors away from [Player]'s house tonight.
- You scared someone away from [Player]'s house.
- You were scared away by an Intimidator!

Goal:
Same as other Mafia roles.

Win Conditions:
Same as other Mafia roles.

Special Attributes:
- No attack or defense
- Access to Mafia chat, knows who the other Mafia members are

Investigator Results:
Sheriff - Suspicious!
Investigator - Your target is a "tough guy". They must be a Sheriff, Executioner, Werewolf, Poisoner, or Intimidator.
Consigliere - Your target is a bodybuilder with a side job working for the Mafia. They must be an Intimidator.

Additional Information:
I'm considering changing the role to make it where it can only scare off one subalignment each night. For instance, you'd have to choose whether to scare TPs or TIs off of a target if you know that both will be visiting them.
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Re: Intimidator (Mafia Support)

Postby syjfwbaobfwl » Thu Oct 22, 2020 2:47 pm

This role seems pretty strong, it assures a mafia kill since you would scare off all TP, LO, also would RB inmune roles be scared away? because if that happens you must have priority 0
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Re: Intimidator (Mafia Support)

Postby cob709 » Thu Oct 22, 2020 5:40 pm

This is pretty similar to the Decoy. I like it.

/support
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Re: Intimidator (Mafia Support)

Postby Ezradekezra » Thu Oct 22, 2020 5:46 pm

syjfwbaobfwl wrote:This role seems pretty strong, it assures a mafia kill since you would scare off all TP, LO, also would RB inmune roles be scared away? because if that happens you must have priority 0

That's why it has 3 charges
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Re: Intimidator (Mafia Support)

Postby DiamondRanger8 » Thu Oct 22, 2020 6:46 pm

I like it. It directly counters Jailor meta while also not being to powerful for Mafia.
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Re: Intimidator (Mafia Support)

Postby RiceHatMan » Fri Oct 23, 2020 6:41 am

This is too powerful in my opinion. It negates all Town visits, and that is the problem. Against Town, this is way too over-powered. It blocks everything, all Town has. It works as a TP from Vigilante and TI, while also preventing TP and Lookouts from doing their job at all. 3 charges doesn't make the ability not over-powered. Combined with this, it's absolutely ineffective against Neutrals. This doesn't only prevent Jailor meta, it makes TP and Lookouts unable to do anything. Compare this to Consort, which is powerful and quite balanced in my opinion. Consort can only direct role block someone, while this role indirectly negates visits. This would be okay, compare this to Mafioso and Ambusher, if it weren't for the fact that this role blocks all visits, and only Town, not even Coven. I don't know why you added the exceptions there, it makes this role entirely Town dependent to be useful. Maybe if it negated one visitor, it would be fine.
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Re: Intimidator (Mafia Support)

Postby JacksonVirgo » Fri Oct 23, 2020 6:54 am

I think this role is plenty strong enough without learning how many people were scared off. Not being able to scare of Coven is weird, neutrals is fine.

Other than that it's essentially a Rolestopper
Pronouns - They/Them

On-site FM Record: 11-0-11
Spoiler: Latest Town Game: VFM75 - Citizen - Win
Latest Scum Game: SFM79 - Coroner - Win
Latest Neutral Game: SFM72 - Failed Assassin - Win
Last updated 02.12.20 AEST
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Re: Intimidator (Mafia Support)

Postby syjfwbaobfwl » Fri Oct 23, 2020 12:07 pm

Ezradekezra wrote:
syjfwbaobfwl wrote:This role seems pretty strong, it assures a mafia kill since you would scare off all TP, LO, also would RB inmune roles be scared away? because if that happens you must have priority 0

That's why it has 3 charges


Still being super OP, it has the same problem than a mafia transporter, makes TP and LOs completely useless
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Re: Intimidator (Mafia Support)

Postby JacksonVirgo » Fri Oct 23, 2020 6:48 pm

If you make it a complete rolestopper it should be fine and wouldn't allow scum to use it to indirectly block TPs.
Pronouns - They/Them

On-site FM Record: 11-0-11
Spoiler: Latest Town Game: VFM75 - Citizen - Win
Latest Scum Game: SFM79 - Coroner - Win
Latest Neutral Game: SFM72 - Failed Assassin - Win
Last updated 02.12.20 AEST
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Re: Intimidator (Mafia Support)

Postby Notused » Fri Oct 30, 2020 5:22 pm

Would be fine if it has one charge and passively roleblocks anybody visiting the Intimidator imo. Or is that too much of a nerf?
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Re: Intimidator (Mafia Support)

Postby Soulshade55r » Mon Nov 02, 2020 12:35 pm

Definitely wouldn't mind this honestly we need a way to say f u to jailord meta
Favourite Roles (To play)
Spoiler: Town: Jailor
Mafia: Consort
NE: Witch
NB: Guardian Angel
Coven: Necromancer
NC: Pirate
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Re: Intimidator (Mafia Support)

Postby OreCreeper » Tue Nov 03, 2020 10:29 am

What's the point of TPs with this role then though? Intimidator can just go on whoever the mafia is killing and all the TPs just become completely useless. If it scared off all visits, maybe it could work, because it still prevents the jailor meta from happening (LO will be stopped from seeing visitors on the jailor), but it doesn't make TPs automatically useless by preventing the cheap strat of going on whoever the mafia is killing. Also, rb/control immune visitors shouldn't be scared off, because it might lead to some pretty weird interactions with roles like transporter or witch.

EDIT: So I just saw that this role has 3 charges. I feel like that's still a lot, since it gives mafia 3 guaranteed kills without worry of interference from TPs or lookouts. That means that if any important role ever comes out, they're as good as dead with this role in the game, so it still nerfs TPs a lot.
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Re: Intimidator (Mafia Support)

Postby RiceHatMan » Tue Nov 03, 2020 10:58 am

Just a note, you have to make this control and role block immune for it to scare away controllers and role blockers.
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