I have a lot of maybes for this role, I apologise
Role Name:
Piper
Role Alignment:
Neutral Evil
Abilities:
- At night you may select someone to lure away any visiting roles from them (Edit: any visiting town roles).
Stats:
Attack: None
Defense: Basic
Attributes:
- Visitors will not know they have been lured away. Instead, they will use their ability on you.
- Possible Nerf: They will instead be notified they have been lured away and their ability will fail.
- The piper will know the roles that were lured away . [May be nerfed if too OP.]
Edit: You only have 3 pipes.
Notifications:
You have decided to play your pipe at [player]'s house tonight.
You lured a [role]!
Goal:
Survive to see Town lose the game.
Win Conditions:
You win with the Mafia, Serial Killers, Werewolf, Arsonists, Vampires
Special Attributes:
Also able to survive the first time an arsonist ignites.
Investigator Results:
Sheriff - You cannot find any evidence of wrongdoing. Your target is innocent.
Investigator - Your target could be a Lookout, Forger, Witch or Piper.
Consigliere - Your target plays a pipe to lure people from their destination. They must be a Piper.
Additional Information:
The general idea of the Piper is to be similar to Witch but with different capabilities. The Piper is able to lure TPs away from important roles and lure TIs away from evil roles. They can also stop roles from confirming themselves. However unlike the Witch the Piper doesn't have a set way to determine who is evil, so this may be something to change.