Role Name:
Anarchist
Role Alignment:
Neutral Evil
Abilities:
-Able to visit players to steal parts, if player is a Town or Neutral Benign role then they will successfully steal a part. Visiting any other roles will result in a fail. This ability can only be used on a player once per player.
-Upon gaining two parts there visit is changed into planting a bomb.
-When a bomb is planted onto a player, it will go off once said player is not being visited by an evil role. If the target is killed the night the bomb is planted, the Anarchist will be able to salvage the bomb and plant it again.
-If a bomb is successfully planted their visit will revert to stealing parts.
Attributes:
-Bomb attack is powerful and acts like a rampage.
Notifications:
"You've stolen some parts from ____."
"____ seems to share your goal, you don't steal from them."
"You need _ parts."
"You're ready to plant your bomb!"
"You're targets already dead!"
"The bomb is planted, and waiting."
"An explosion rings through the town!" (this message is sent to all players)
"You where blown up!"
"He/She/They where blown to pieces."
Goal:
Have the Town lose by any means.
Win Conditions:
Wins with all factions but Town.
Special Attributes:
-Astral visits (on bomb planting).
-1 auto scum-vest, basic defense.
Investigator Results:
Sheriff - Your target is suspicious!
Investigator - Your target could be a Bodyguard, Godfather, Arsonist, (Crusader,) or Anarchist.
Consigliere - Your target is trying to destroy the Town. They must be a Anarchist!"
Achievements:
Reveloution!- Win one game as an Anarchist.
Toppled Towers- Win five games as an Anarchist.
Shaking the System- Win ten games as an Anarchist.
Rubble and Freedom- Win twenty-five games as an Anarchist.
Truth to Power- Bomb a Mayor.
Change Through Violence- Have one bomb kill three players.
Riot- Have two bombs go off in one game.
Additional Information:
-This role is intended to be played as a sort of mastermind, able to find evils and work with them to kill more town members faster. Coordination is key in having a successful career as an Anarchist. Also helps counter calls for TP/LO (albeit much later into the game).
-If a Town member has a bomb planted on them a night when no evils visit them, the bomb will go off immediately. The Anarchist will be fine as the plant is astral.
-If the game ends in a draw, the Anarchist wins, the Anarchist doesn't need to live to win.
Lore:
"You are an enraged Town member looking to overthrow the current leadership."
She hated it all.
The wild accusations, the mad Vigilantes hunting people down, people kidnapped and held in Jail for questioning!
This Town was a disaster, a weed. It needed to be pulled up by the roots.
She had swiped a few odd bits from the local Investigator, things he would never notice gone, and was sneaking into the Bodyguards home.
However as she roots through his things, she finds plans. Plans that where similar to her own, that's when she got an idea.
The next day while the Town was in a panic over the death of their Doctor, she had a nice quiet chat with the Godfather.
Stealing from the man the mafia where killing that night was easy. And the rapid deaths caused the Mayor to come out of hiding with accusations against the Godfather. As the gallows took the life of the Godfather, he demanded protection and a lookout on his house.
As the day ended, she told the Mafioso to keep away from the Mayor.
The Lookout didn't see anything that night except the real Bodyguards visit, if he did manage to see her it wouldn't of mattered. The explosion would outrun him.
That morning the Investigator stands defeated over a mound of death and rubble, three good men dead in one night. The Anarchist however, rested easy. She knew that he was the last of his kind, change was coming, a new age of order.