Anarchist: Neutral Evil

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Anarchist: Neutral Evil

Postby ABadWord » Sat Aug 22, 2020 10:28 pm

Role Name:
Anarchist

Role Alignment:
Neutral Evil

Abilities:
-Able to visit players to steal parts, if player is a Town or Neutral Benign role then they will successfully steal a part. Visiting any other roles will result in a fail. This ability can only be used on a player once per player.
-Upon gaining two parts there visit is changed into planting a bomb.
-When a bomb is planted onto a player, it will go off once said player is not being visited by an evil role. If the target is killed the night the bomb is planted, the Anarchist will be able to salvage the bomb and plant it again.
-If a bomb is successfully planted their visit will revert to stealing parts.

Attributes:
-Bomb attack is powerful and acts like a rampage.

Notifications:
"You've stolen some parts from ____."
"____ seems to share your goal, you don't steal from them."
"You need _ parts."
"You're ready to plant your bomb!"
"You're targets already dead!"
"The bomb is planted, and waiting."
"An explosion rings through the town!" (this message is sent to all players)
"You where blown up!"
"He/She/They where blown to pieces."

Goal:
Have the Town lose by any means.

Win Conditions:
Wins with all factions but Town.

Special Attributes:
-Astral visits (on bomb planting).
-1 auto scum-vest, basic defense.

Investigator Results:
Sheriff - Your target is suspicious!
Investigator - Your target could be a Bodyguard, Godfather, Arsonist, (Crusader,) or Anarchist.
Consigliere - Your target is trying to destroy the Town. They must be a Anarchist!"

Achievements:
Reveloution!- Win one game as an Anarchist.
Toppled Towers- Win five games as an Anarchist.
Shaking the System- Win ten games as an Anarchist.
Rubble and Freedom- Win twenty-five games as an Anarchist.
Truth to Power- Bomb a Mayor.
Change Through Violence- Have one bomb kill three players.
Riot- Have two bombs go off in one game.

Additional Information:
-This role is intended to be played as a sort of mastermind, able to find evils and work with them to kill more town members faster. Coordination is key in having a successful career as an Anarchist. Also helps counter calls for TP/LO (albeit much later into the game).
-If a Town member has a bomb planted on them a night when no evils visit them, the bomb will go off immediately. The Anarchist will be fine as the plant is astral.
-If the game ends in a draw, the Anarchist wins, the Anarchist doesn't need to live to win.

Lore:

"You are an enraged Town member looking to overthrow the current leadership."

She hated it all.
The wild accusations, the mad Vigilantes hunting people down, people kidnapped and held in Jail for questioning!
This Town was a disaster, a weed. It needed to be pulled up by the roots.
She had swiped a few odd bits from the local Investigator, things he would never notice gone, and was sneaking into the Bodyguards home.
However as she roots through his things, she finds plans. Plans that where similar to her own, that's when she got an idea.
The next day while the Town was in a panic over the death of their Doctor, she had a nice quiet chat with the Godfather.
Stealing from the man the mafia where killing that night was easy. And the rapid deaths caused the Mayor to come out of hiding with accusations against the Godfather. As the gallows took the life of the Godfather, he demanded protection and a lookout on his house.
As the day ended, she told the Mafioso to keep away from the Mayor.
The Lookout didn't see anything that night except the real Bodyguards visit, if he did manage to see her it wouldn't of mattered. The explosion would outrun him.

That morning the Investigator stands defeated over a mound of death and rubble, three good men dead in one night. The Anarchist however, rested easy. She knew that he was the last of his kind, change was coming, a new age of order.
Owner of the super rare "Win 10 games as Jester" achievement.

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Re: Anarchist: Neutral Evil

Postby Mystoc » Sun Aug 23, 2020 8:03 am

RNG visit quest role to get ability as finish getting parts I dont like it, sure you gain info of who is evil based on if you get a part thats good but its still rng

the actual ability is just dumb, is WW rampage at a house but only if another evil doesnt visit, theres also no risk since its visits are astral with a scum vest the role amolst never dies or gets found out

the only condition is an evil cant visit, and you can use the ability again after two nights thats busted for NE
n3 rampage n6 rampage if lucky so really once a game you can use it but its all luck, RNG roles arent very fun

lasltly NE should kill at most once a game, this can reuse werewolf rampages, NE is not meant to have multiple kills
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Re: Anarchist: Neutral Evil

Postby ABadWord » Mon Aug 24, 2020 1:04 am

Mystoc wrote:RNG visit quest role to get ability as finish getting parts I dont like it, sure you gain info of who is evil based on if you get a part thats good but its still rng


I fail to see how it's RNG. After D2 various town roles would have come forward, and most people claim before D4. If you wanted to get parts you would steal from Confirmed Towns, or you could find an evil and work with them to know who else isn't evil and get parts from them. If you find a Mafia member for instance you could just ask for who the Mafia is and not visit them, then you only need to worry about visiting NK (and even then you get to know who NK is and work with them) interfering with part gaining.

Mystoc wrote:the actual ability is just dumb, is WW rampage at a house but only if another evil doesnt visit, theres also no risk since its visits are astral with a scum vest the role amolst never dies or gets found out


About the rampage, yes, it's a rampage. It's meant to kill many towns. The downside of course is that it can only go off if no one but Town visits, so you need to either
-predict which Townie is so low on evil priority that you get one kill, maybe two.
or
-work with the evils, if you found one, to pick out a viable target.
It can still kill evils if you plant it on one through poor communication, of if you wanted NK dead. If needed Astral visit could be removed but I do not see a reason as to why. other then allowing a LO that would die in the blast to see it and tell a Medium or if an evil visited post will of potential Anarchist suspects.
Lastly, how could this role "amolst never dies or gets found out"? It's found by Sheriff, Investigator narrows down their fake-claim to either BG/Crus, Lookout can see it steal, claim space is a thing, scumread is a thing, the only way this role can coordinate good attacks is with whispers during the day similar to Witch (which looks odd), Veteran is a thing, and the scum vest allows Vigilantes and Jailors to kill them. Also 2 basic attacks from Mafia and SK or a WW could wipe them out so they aren't even safe from evils.

Mystoc wrote:the only condition is an evil cant visit, and you can use the ability again after two nights thats busted for NE
n3 rampage n6 rampage if lucky so really once a game you can use it but its all luck, RNG roles arent very fun


I would like to know how this role is able to gets its power back after two nights is "busted" while also needing "luck" to get its power off twice.
Yes, it's difficult to get a big multi-kill off or two bombs without coordination. That's why it can find the evils similar to witch. The key is to communicate and to figure out who is most likely town and who will most likely die soon.
I'm still struggling to understand your RNG point, yes if you pick people at random its RNG but I feel like that goes for most roles.

Mystoc wrote:lasltly NE should kill at most once a game, this can reuse werewolf rampages, NE is not meant to have multiple kills


Technically Witch can get 2+ kills with a Vigi and 3 with a Vet if she's good. That rule only applies to Jester, assuming he didn't successfully push a Townie to seem sus.
This role can get multiple if the Town stacks on one guy and they predict that, which should be awarded. Or if the games lasts long enough to make a second bomb if they have enough viable targets left and still aren't found out or killed.
If played optimally, a game would look similar to this.
N1: steal- success
N2: steal- fail
D3: communicate with evil, learn Mafia players
N3: steal- success, bomb made
D4: coordinate which player mafia wont touch
N4: Bomb planted killing Invest and his Doc.
That's a .5 KPN under optimal play assuming that they find mafia quickly, successfully make a plan, not have NK get involved, not have the whispers sent be deemed suspect, having Town do TP/LO meta, and having said TP/LO call still alive by N4.
While more wild scenarios exist such as +5 kills on a TP/LO/TS call or something, this is the projected outcome and intended play style, one of planning in the shadows with an outside group. After a few weeks in the meta whispers might be seen as suspect as it could be an Anarchist planning a move.
Owner of the super rare "Win 10 games as Jester" achievement.

I have no clue how you all are putting links hidden in text in your bio and Google won't help.
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Re: Anarchist: Neutral Evil

Postby Royee » Mon Aug 24, 2020 7:57 am

a ne that has the ability to kill
lmao
Recent Town game - 21A
Recent Mafia game - VFM73
Recent Neutral game - 17B
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